Dunefolk Rework - Extra Units
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Re: Dunefolk Rework - Extra Units
@Shield Breaker lvl 2 -> That is looking really great ghype!
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Dunefolk Rework - Extra Units
upon the requested muscles on the arm, here is the updated version.
can you guess which is which?
can you guess which is which?
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Dunefolk Rework - Extra Units
current version. small edits to shield and skirt still needed.
Anything else that should be changed or improved?
If yes please let me know so i can execute them alongside the next update.
Anything else that should be changed or improved?
If yes please let me know so i can execute them alongside the next update.
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stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Dunefolk Rework - Extra Units
Here is an update by Lordlewis.
Only lv3 missing to be recoloured. Though I think the lv2 still needs a bit of work on the recolouring. It's not quiet the same as the lv1
Only lv3 missing to be recoloured. Though I think the lv2 still needs a bit of work on the recolouring. It's not quiet the same as the lv1
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Dunefolk Rework - Extra Units
Here are the final stance of the lv1 unit. Which of the versions do you prefer?
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- _shieldbreaker-46.png (5.56 KiB) Viewed 4340 times
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Dunefolk Rework - Extra Units
I'd dare to say it's the first time I really like the lv1! Very nice work!
Now it really fits the faction.
If the lv2 is final, I'd say I prefer the first version, since the headband would vanish on advance otherwise. But without it, there are no magenta parts so...
Maybe the solution is keeping the headband and updating the lv2... Up to you.
Now it really fits the faction.
If the lv2 is final, I'd say I prefer the first version, since the headband would vanish on advance otherwise. But without it, there are no magenta parts so...
Maybe the solution is keeping the headband and updating the lv2... Up to you.
Re: Dunefolk Rework - Extra Units
I agree with Xalzar the head band would look good carried through to the lvl 2 as well. That said, I believe that ghype has planned on adding more TC to the unit line.
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Dunefolk Rework - Extra Units
I am still experimenting with the headwear.
TC is still missing on some other units as well.
TC is still missing on some other units as well.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
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Re: Dunefolk Rework - Extra Units
One comment I have for the L1 unit - the left leg looks a little odd, kind of like the top half and bottom half are two bits of play dough pushed together. It might benefit from having the left and right sides of the knee area be less rounded, and the border between the two be less sharp. Otherwise it looks pretty cool though
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Dunefolk Rework - Extra Units
I am pretty confident about the lv2 two but yeah, the lv 1 is still being worked on
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Dunefolk Rework - Extra Units
This is the current state of development.
I updated the main page where I will from now on publicly keep track of whats left to do.
Any thoughts and feedback you have, will be included once expressed.
I did the same for the Base Units.
I updated the main page where I will from now on publicly keep track of whats left to do.
Any thoughts and feedback you have, will be included once expressed.
I did the same for the Base Units.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Dunefolk Rework - Extra Units
finally ...
Naga Slasher Lv2
- fix recolouring
Naga Executioner Lv3
- recolour
Naga Slasher Lv2
- fix recolouring
Naga Executioner Lv3
- recolour
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Dunefolk Rework - Extra Units
by Lordlewis and myself
we spent the weekend to figure out a concept for the Chakram Naga and i think we are pretty close.
It still needs the proper recolour and shadow, a better chakram and better robes/clothing as for now it looks more like rope.
Any additional thoughts?
we spent the weekend to figure out a concept for the Chakram Naga and i think we are pretty close.
It still needs the proper recolour and shadow, a better chakram and better robes/clothing as for now it looks more like rope.
Any additional thoughts?
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Dunefolk Rework - Extra Units
Lewis had a version where he wields two chakrams (one for melee and one for ranged). But thought that would fit the lv3 more.
I might reconsider his version as it has had a more interesting arm position and better chakrams too.
The bandolier was also made by lewis and I had the same impression, that its not readable nor functional. We will try better clothing options.
Thanks for your feedback. It really helps us a lot when you guys express your thoughts.
stuff I worked on: Dunefolk Rework - ghype's Daily Art