SpriteSheets Aishiko 2014 GSOC feedback Editted 23 Mar 14

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:

What do you think of this proposal?

Poll ended at April 20th, 2014, 6:20 am

Perfect
0
No votes
Sounds Good
1
11%
Needs Tweaking
4
44%
Needs Lots of Work
3
33%
Horrible
1
11%
 
Total votes: 9

User avatar
homunculus
Posts: 537
Joined: July 21st, 2010, 9:47 pm

Re: SpriteSheets Aishiko 2014 GSOC feedback Editted 23 Mar 1

Post by homunculus »

That thread seems a bit weird in my personal opinion, I don't see it starting with a list of established sprite sheet standards (or a list of links to them, or a link to an overview) along with soft that supports them.

It gives the impression that the intention is to create a specialized format for Wesnoth that is incompatible with everything else in the world.

If this impression is wrong (I hope it is), then what are the requirements that a sprite sheet must meet to be usable with existing graphics editing soft?
campaign ruthless in your nearest 1.11 add-on server
some wesnoth-related drawings
User avatar
zookeeper
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: SpriteSheets Aishiko 2014 GSOC feedback Editted 23 Mar 1

Post by zookeeper »

homunculus wrote:That thread seems a bit weird in my personal opinion, I don't see it starting with a list of established sprite sheet standards (or a list of links to them, or a link to an overview) along with soft that supports them.

It gives the impression that the intention is to create a specialized format for Wesnoth that is incompatible with everything else in the world.

If this impression is wrong (I hope it is), then what are the requirements that a sprite sheet must meet to be usable with existing graphics editing soft?
They're still going to be just plain regular .png images and, as before, you can use whatever app you want for working with them.
Post Reply