Going back to the old Dummy image.
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Re: Going back to the old Dummy image.
I would avoid having the base pole for the quintain move, as it currently looks as if the pole is bending to accommodate the movement instead of rotating arounds it axis.dipseydoodle wrote: Is this more of an idea you were looking for. I'll probably redraw the movement so they aren't looking copy pasted.
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- Screen Shot 2014-01-16 at 12.11.07 PM.png (6.76 KiB) Viewed 5923 times
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- Screen Shot 2014-01-16 at 12.11.13 PM.png (6.84 KiB) Viewed 5923 times
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Re: Going back to the old Dummy image.
Oh, I assumed that's what you wanted. Ok, I'll work on the rotation then.
Re: Going back to the old Dummy image.
The quintain doesn't even need to bend; the chain can simply extend enough to hit the adjacent hex(es).
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Re: Going back to the old Dummy image.
Ok, heres some animation.
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- dummy-swing-4.png (2.11 KiB) Viewed 5823 times
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- dummy-swing-3.png (2.23 KiB) Viewed 5823 times
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- dummy-swing-2.png (2.19 KiB) Viewed 5823 times
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- dummy-swing-1.png (2.14 KiB) Viewed 5823 times
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Re: Going back to the old Dummy image.
continued...
EDIT
Currently the file supports two images, what about the last one and one holding it out at 10ish oclock?
EDIT
Currently the file supports two images, what about the last one and one holding it out at 10ish oclock?
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- dummy-swing-6.png (2.03 KiB) Viewed 5822 times
Re: Going back to the old Dummy image.
There is nothing wrong with having more images to make the animation smoother, in fact it's preferred, even for the quintain.dipseydoodle wrote:continued...
EDIT
Currently the file supports two images, what about the last one and one holding it out at 10ish oclock?
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Re: Going back to the old Dummy image.
Ok. I had an idea for the movment anim. What if he sprouted two stick legs and ran with them? It may sound stupid. Or I could do a pogo stick kinda movment. Which would be better?
Re: Going back to the old Dummy image.
Pogo stick. Definitely.
Re: Going back to the old Dummy image.
Agreed on the pogo stick too.
Edit: Are you switching to the move anim? I didn't think you had an attack animation yet. Anyway, your project, you work the way you want. Also, your attack animation seems to strike in a circular motion... vertically? I somehow thought he would spin horizontally, a whirlwind attack of sorts if you will...
Edit: Are you switching to the move anim? I didn't think you had an attack animation yet. Anyway, your project, you work the way you want. Also, your attack animation seems to strike in a circular motion... vertically? I somehow thought he would spin horizontally, a whirlwind attack of sorts if you will...
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
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Re: Going back to the old Dummy image.
I drew a quick mock-up for reference, Konrad on the left and the quintain on the right.zookeeper wrote:Pogo stick. Definitely.
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Re: Going back to the old Dummy image.
Honestly, I don't care how it works, I figured TSR wanted a swinging motion. I can still draw up a spining motion too that fine.
Turuk: I'm not sure what the image represents.
Dixie: I am not done with the Atack Animation, I just had an idea
Turuk: I'm not sure what the image represents.
Dixie: I am not done with the Atack Animation, I just had an idea
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Re: Going back to the old Dummy image.
Last edited by Blarumyrran on January 19th, 2014, 2:29 am, edited 1 time in total.
Re: Going back to the old Dummy image.
It was a joke based on the Black Knight from Monty Python, he's a skilled pogo master. But I digress.dipseydoodle wrote:Turuk: I'm not sure what the image represents.
Either would work, as long as the chain/arm seems to reach out in a convincing way to hit an adjacent hex.dipseydoodle wrote:Honestly, I don't care how it works, I figured TSR wanted a swinging motion. I can still draw up a spining motion too that fine.
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Re: Going back to the old Dummy image.
That would explian why I didn't get the joke as I've only seen a few of the shorter clips. I'm not really one for 'british' comedeyTuruk wrote:It was a joke based on the Black Knight from Monty Python, he's a skilled pogo master. But I digress.dipseydoodle wrote:Turuk: I'm not sure what the image represents.
Yes. I'm still trying to figure that out. I assume it should have a motion trail/blur as well. Isn't there standard for those posted somewhere?Turuk wrote:Either would work, as long as the chain/arm seems to reach out in a convincing way to hit an adjacent hex.dipseydoodle wrote:Honestly, I don't care how it works, I figured TSR wanted a swinging motion. I can still draw up a spining motion too that fine.
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Re: Going back to the old Dummy image.
Sorry, double post. Is this a good idea?
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- swinging-dummy.zip
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