What do you think?
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
-
- Posts: 1264
- Joined: September 9th, 2004, 10:27 am
- Location: Following the steps of Goethe
- Contact:
Thanks for the hints I´ll change the first axethrower again.
I´ve tried to make the Thunderstick with an 30° angle but it was very difficult because of the height (only 4 pixels) and the decorations, my tries just looked ugly
I´ve tried to make the Thunderstick with an 30° angle but it was very difficult because of the height (only 4 pixels) and the decorations, my tries just looked ugly
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
-
- Posts: 1264
- Joined: September 9th, 2004, 10:27 am
- Location: Following the steps of Goethe
- Contact:
Everything finished (again)
- Attachments
-
- comparison.png (92.26 KiB) Viewed 3639 times
Last edited by Shadow on December 22nd, 2004, 5:03 pm, edited 1 time in total.
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
-
- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
Being nitpicky (these are looking very good as is).Shadow wrote:Everything finished (again)
1) Hair still too wide on axe-thrower. need to reduce width by 1-2 pixels
2) first melee attack frame should not be just have the gun flip 180 degrees. This will be very hard to notice when animated, and the swing of the thunder-stick will seem kind of wimpy (it only rotates 45 degrees!) I would suggest maybe adding first a frame where he switches his hands and moves the gun back, then a frame with him holding the weapon high over his head, and then finally the (current) downward chop with the motion trail. Think about how you would hit someone with a baseball (or cricket) bat.
-
- Posts: 1264
- Joined: September 9th, 2004, 10:27 am
- Location: Following the steps of Goethe
- Contact:
Everything finished (again) the second
- Attachments
-
- comparison.png (72.88 KiB) Viewed 3596 times
Last edited by Shadow on March 10th, 2005, 6:56 am, edited 1 time in total.
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
-
- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
the fourth image in the thunderstick-dwarf row looks best for a static frame, IMHO, if you take off the motion blur.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
-
- Posts: 1264
- Joined: September 9th, 2004, 10:27 am
- Location: Following the steps of Goethe
- Contact:
I´ve made already something similar. But the current one doesn´t look bad.turin wrote:the fourth image in the thunderstick-dwarf row looks best for a static frame, IMHO, if you take off the motion blur.
the 4 frame is part of the melee attack frame. I know much frames but I believe it looks good.
I have tested them all ingame Looks good (In my eyes) but sometimes when the units attack in melee they dissapear I don´t know if it´s my fault.
but the other stuff works.
- Attachments
-
- dwarf-sharpshooter-v.png (6.21 KiB) Viewed 3517 times
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Shadow, what I dislike especially about the dwarven sharpshooter (other than the name as we already have a sharpshooter ) is that the gun in particular has a black line border (in a way that makes it look bad). If you compare that with units in the game, you'll notice that the border blends in better.
I'm not an artist, but I just noticed that.. and it bothers me. *shrugs* Keep up the good work!
I'm not an artist, but I just noticed that.. and it bothers me. *shrugs* Keep up the good work!
-
- Posts: 1264
- Joined: September 9th, 2004, 10:27 am
- Location: Following the steps of Goethe
- Contact:
Na'enthos wrote:Shadow, what I dislike especially about the dwarven sharpshooter (other than the name as we already have a sharpshooter ) is that the gun in particular has a black line border (in a way that makes it look bad). If you compare that with units in the game, you'll notice that the border blends in better.
I'm not an artist, but I just noticed that.. and it bothers me. *shrugs* Keep up the good work!
I would like to use no black borders put on terrain (especially on terrain with the same color) it doesn´t looks very good.
Circon wrote: Quote:
when the units attack in melee they dissapear I don´t know if it´s my fault.
Check the .cfg for the unit and check your attack animation image name.
I´ve seen this on 0.87 before I don´t know which unit but the cfg file seems to be Ok
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
It looks like an advancement of the thunderer, but the thunderguard goes in a completely different direction. This gains a larger cloak; the thunderguard gains a whole lot of armor. If this replaces the dragonguard, the thunderguard needs changing also.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Re: I say
Yea, and forsooth, my friend.Shade wrote:I say take that 'Sharpshooter' call him 'Dragonguard' and get rid of that 'Starship Trooper 2450' forever Jetryl, hint, hint, Jetryl...
I have heard the summons.
And I will answer the call.
Sometime relatively soon.