Comment on Eleazar's Terrain Improvements or other threads
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Re: Comment on Eleazar's Terrain Improvements or other threa
Ah, okay. I actually meant the little earth thing the keep fitted on top of should be made bigger, but if that would upset the water animations then maybe we'd better not.
I thought something along the lines of "Right, my art break's over, let's edit the keep", but there were lots of different bits, and...well, I got confused.
Could you tell me the file names I need to alter, please?
Also, should I just remove the mound of earth around the keep, or do you want something else done with it? (That bit is aimed at doofus, as he is the person who did the original.)
I thought something along the lines of "Right, my art break's over, let's edit the keep", but there were lots of different bits, and...well, I got confused.
Could you tell me the file names I need to alter, please?
Also, should I just remove the mound of earth around the keep, or do you want something else done with it? (That bit is aimed at doofus, as he is the person who did the original.)
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
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Re: Comment on Eleazar's Terrain Improvements or other threa
They are located in <wherever_wesnoth_is_installed>/data/core/images/terrain/castle/orcish and /winter-orcishReepurr wrote:Could you tell me the file names I need to alter, please?
I think simply removing the dirt will make them look strange. They should probably have something like a retaining wall to allow for a steep incline.Reepurr wrote:Also, should I just remove the mound of earth around the keep, or do you want something else done with it? (That bit is aimed at doofus, as he is the person who did the original.)
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Re: Comment on Eleazar's Terrain Improvements or other threa
Just checking...
You want the poles to be supported by a steep mud slope. Just below the steep mud slope, holding it up, is a retaining wall.
Made from dirt, cyclopean boulders (big rocks) or sideways monoliths?
Anyway, a quick start on the retaining wall. Just outlines for now (don't worry, they won't be black in the final version), but was this what you meant?
And do you think this should be split?
You want the poles to be supported by a steep mud slope. Just below the steep mud slope, holding it up, is a retaining wall.
Made from dirt, cyclopean boulders (big rocks) or sideways monoliths?
Anyway, a quick start on the retaining wall. Just outlines for now (don't worry, they won't be black in the final version), but was this what you meant?
And do you think this should be split?
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
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Re: Comment on Eleazar's Terrain Improvements or other threa
Something like that could work. The idea is just to avoid a vertical dirt wall, the current version is a bit of a stretch as it is. Any rocks would probably do, as long as they don't look like bricks.
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Re: Comment on Eleazar's Terrain Improvements or other threa
I was already working on something like that, actually.
Headlines today: The mutilation of one of my favourite keeps continues. EDIT: Crud. That keep was way too long. I just had to shunt it considerably. I'll probably shorten the monoliths/spear walls too.
Headlines today: The mutilation of one of my favourite keeps continues. EDIT: Crud. That keep was way too long. I just had to shunt it considerably. I'll probably shorten the monoliths/spear walls too.
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
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Re: Comment on Eleazar's Terrain Improvements or other threa
When I put ford into shallow water; I think the I can see a line between the ford and the ford-water transition. I tried to indicate these with the red lines. Not sure whether it is worth fixing...
Btw, is this the right thread for such things?
Btw, is this the right thread for such things?
- Attachments
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- It looks almost like a triangle IMO
- wes2.jpg (26.81 KiB) Viewed 3119 times
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- The transition between the transition title and the normal ford title is visible
- wes1.jpg (9.28 KiB) Viewed 3125 times
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Re: Comment on Eleazar's Terrain Improvements or other threa
The red letters became nearly unreadable as I saved the image as jpg.
Here is what they say:
Water of bridge on lava
strange overlay (i mean cave on bridge on lava)
obvious
bridge in castle
not only 1 tile? (all other impassible mountains only show 1 tile, the one with the arrow (NOT the one with the box around it) has more like it seems)
I was able to place the tracks over the castles
land on ice on water/swamp but swamp level = water level ?????
obvious, too
lava crumbs in water?
EDIT: it is possible to place all embellishments on water/lava, that might look a little strange..
EDIT2: I noticed another thing: each click in the map seems to make the terrain-icons in the editor reload.
That means that images are loosing transparency-effect after some clicks, usually one does not notice that, some things appear a little "thicker".
When one clicks the already selected terrain-group-icon again, the icons are reloaded and the thickening disappears causing and "huh, what was that?" mood.
Here is what they say:
Water of bridge on lava
strange overlay (i mean cave on bridge on lava)
obvious
bridge in castle
not only 1 tile? (all other impassible mountains only show 1 tile, the one with the arrow (NOT the one with the box around it) has more like it seems)
I was able to place the tracks over the castles
land on ice on water/swamp but swamp level = water level ?????
obvious, too
lava crumbs in water?
EDIT: it is possible to place all embellishments on water/lava, that might look a little strange..
EDIT2: I noticed another thing: each click in the map seems to make the terrain-icons in the editor reload.
That means that images are loosing transparency-effect after some clicks, usually one does not notice that, some things appear a little "thicker".
When one clicks the already selected terrain-group-icon again, the icons are reloaded and the thickening disappears causing and "huh, what was that?" mood.
- Attachments
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- there are gaps between the castles. sorry for the terminal window...
- wes3.jpg (21.88 KiB) Viewed 3095 times
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Re: Comment on Eleazar's Terrain Improvements or other threa
Map makers need to use some common sense. Wood bridge/lava transitions can't possibly be worth worrying about. Similar for snow orc castle/lava, stone bridge on castle, cave wall on tracks, and probably many others.
The castles don't transition because, aside from a few things like encampment/human castle, it makes little sense and is not worth the effort.
The castles don't transition because, aside from a few things like encampment/human castle, it makes little sense and is not worth the effort.
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| Abandoned: Tales of the Setting Sun
GitHub link for these projects
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GitHub link for these projects
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Re: Comment on Eleazar's Terrain Improvements or other threa
A user that places tracks on cave walls might expect a tunnel. But than (s)he might get the idea to just not block the way using the caves...
For ice/water - lava transitions I could imagine some steam that hides the very transition and lets the player imagine how both, ice and fire meet and then become steam and... bla bla bla
So one could argue that one doesn't see it any more so it isn't there any more but maybe that argument is a little stupid
For ice/water - lava transitions I could imagine some steam that hides the very transition and lets the player imagine how both, ice and fire meet and then become steam and... bla bla bla
So one could argue that one doesn't see it any more so it isn't there any more but maybe that argument is a little stupid
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Re: Comment on Eleazar's Terrain Improvements or other threa
Cave wall on tracks has sense after a collapse of the cave, and thus can be used in a scenario.
Re: Comment on Eleazar's Terrain Improvements or other threa
Not really. Every single transition in the above 2 pictures makes no sense.
There are probably just as many possible nonsensical transitions as there are possible reasonable ones - we shouldn't unduly burden the art dept. with things that are just silly.
There are probably just as many possible nonsensical transitions as there are possible reasonable ones - we shouldn't unduly burden the art dept. with things that are just silly.
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Re: Comment on Eleazar's Terrain Improvements or other threa
Hmm, maybe I overdid it. Sorry.
I started to take look at campaign maps now...
I started to take look at campaign maps now...
- Attachments
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- httt, the dwarven door: is it possible to make the transition more smooth?
- wes2.png (162.09 KiB) Viewed 2915 times
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- it looks strange to me but I can't really describe it... :/
- wes1.jpg (8.32 KiB) Viewed 2922 times
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Re: Comment on Eleazar's Terrain Improvements or other threa
…
- Attachments
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- The cave-thing in the water is bigger than the socket which is automatically placed under it. It looks a little strange that way imo.
- wes4.png (19.29 KiB) Viewed 2907 times
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Re: Comment on Eleazar's Terrain Improvements or other threa
[offtopic]
Aack...Don't double post matthias!
Edit your posts...Or use your ability to put four pictures in each post.
[/offtopic]
Should cave bridges be made into overlays? Now that there are different versions of chasms (e.g. one is browner) sometimes the bridges look sort of different. EDIT: I found another problem. Each cave wall gets the same bug. Of course, this is in the Map Editor, but still, a black rectangle sticking out does look unusual...
Aack...Don't double post matthias!
Edit your posts...Or use your ability to put four pictures in each post.
[/offtopic]
Should cave bridges be made into overlays? Now that there are different versions of chasms (e.g. one is browner) sometimes the bridges look sort of different. EDIT: I found another problem. Each cave wall gets the same bug. Of course, this is in the Map Editor, but still, a black rectangle sticking out does look unusual...
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!