water animation
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- Peter the Great
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Re: water animation
tropical unpolluted water = radioactive blue
Re: water animation
It's mostly about reflecting the color of the sky, I think.
On that note - one needs to consider how the water will look during different parts of day and night...
On that note - one needs to consider how the water will look during different parts of day and night...
ride on shooting star
- Cloud
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Re: water animation
*QI Alarm*
I believe it's to do with the way light reflects off water. It absorbs more of the red end of the spectrum, hence giving a blue tone (which might be something to do with the Hydrogen bonds, I'm not so sure on that).
I believe it's to do with the way light reflects off water. It absorbs more of the red end of the spectrum, hence giving a blue tone (which might be something to do with the Hydrogen bonds, I'm not so sure on that).
Softly/SoftlySplinter on IRC. Will be lurking around more these days
Mainline Animations|The Væringjar
Art for these mead-sodden, bearded mushroom-junkies by Girgistian!
Mainline Animations|The Væringjar
Art for these mead-sodden, bearded mushroom-junkies by Girgistian!
Re: water animation
The engine tints everything.em3 wrote: On that note - one needs to consider how the water will look during different parts of day and night...
But seriously "clean" water is going to be brown (the color of the mud and rocks at the bottom ) until you get to deep or fast rivers. It still isn't super radioactive bright however. Tropical unpolluted water actually has a bit of green. It is brighter, but not to the point of radioactivity.
I think you should just shoot for the current water's color.
Re: water animation
Radioactive blue (AKA Cherenkov Radiation)
- Cloud
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Re: water animation
Actually if you start going that far, river water should be a mix of brown, green and white. River physics is something every single game I've played fails on (waterfalls are about the only thing that look right, but even then the tops and bottoms are generally more than a little off). It's very easy to convey grass, roads, desert and all manner of landscapes in digital form, rivers are easy if you don't try to convey them as more than a simple blue/green/clearish meandering path, but when you try to get clever about it it's just noticable the difference (similar to how faces look digitally), especially to those who are so used to seeing it up close and personal.Gambit wrote:The engine tints everything.em3 wrote: On that note - one needs to consider how the water will look during different parts of day and night...
But seriously "clean" water is going to be brown (the color of the mud and rocks at the bottom ) until you get to deep or fast rivers. It still isn't super radioactive bright however. Tropical unpolluted water actually has a bit of green. It is brighter, but not to the point of radioactivity.
I think you should just shoot for the current water's color.
Softly/SoftlySplinter on IRC. Will be lurking around more these days
Mainline Animations|The Væringjar
Art for these mead-sodden, bearded mushroom-junkies by Girgistian!
Mainline Animations|The Væringjar
Art for these mead-sodden, bearded mushroom-junkies by Girgistian!
Re: water animation
Right. Which is why he should aim for the current water (unless plans were already in the works to do it over ???)....used to seeing it up close and personal.
- Cloud
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Re: water animation
Indeed, sorry procastination makes me make more random posts when I should be revising
Have to admit it's a little too blue for my liking, then again I'm used to the greyness of the British shores (shutting up now).
Have to admit it's a little too blue for my liking, then again I'm used to the greyness of the British shores (shutting up now).
Softly/SoftlySplinter on IRC. Will be lurking around more these days
Mainline Animations|The Væringjar
Art for these mead-sodden, bearded mushroom-junkies by Girgistian!
Mainline Animations|The Væringjar
Art for these mead-sodden, bearded mushroom-junkies by Girgistian!
- thespaceinvader
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Re: water animation
Please do.
I don't want rhyging to get irritated by the offtopic ramblings going on whilst he's not online.
I don't want rhyging to get irritated by the offtopic ramblings going on whilst he's not online.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- rhyging5
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Re: water animation
There have been many opinions, but I have focused on reducing the dizziness effect and excessive saturation and brightness. Although I could not solve the whole issue of the waves against the rocks. I also worked in the beach version. This does have some good waves that any surfer would like to try (hence the name of the current image where you can see all these changes...)
For especulators of water color, is easy to apply a color filter to create turquise waves, green waves, pestilence waves, muddy waves, bood waves .... As you can see in the second sample. But I think there are problems more necesary to solve ...
For especulators of water color, is easy to apply a color filter to create turquise waves, green waves, pestilence waves, muddy waves, bood waves .... As you can see in the second sample. But I think there are problems more necesary to solve ...
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- colors.gif (141.02 KiB) Viewed 6486 times
- Cloud
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Re: water animation
Wow, seriously great work on those waves. And brilliant idea on the filter too.
Softly/SoftlySplinter on IRC. Will be lurking around more these days
Mainline Animations|The Væringjar
Art for these mead-sodden, bearded mushroom-junkies by Girgistian!
Mainline Animations|The Væringjar
Art for these mead-sodden, bearded mushroom-junkies by Girgistian!
- thespaceinvader
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Re: water animation
=D
=D
Fantastic work =D
I wish I knew how to code terrain, or I'd be putting this stuff to good use as we speak...
=D
Fantastic work =D
I wish I knew how to code terrain, or I'd be putting this stuff to good use as we speak...
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: water animation
And another wow! That is looking so great!
I really love those subtle waves! And I've been staring at the swashing at the cliffs for quite a while - it's really soothing
The only minor thing bothering are the turquoise beach waves. They feel a lot like thin threads - perhaps their ends could run out more smoothly.
I really love those subtle waves! And I've been staring at the swashing at the cliffs for quite a while - it's really soothing
The only minor thing bothering are the turquoise beach waves. They feel a lot like thin threads - perhaps their ends could run out more smoothly.
- Peter the Great
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Re: water animation
It's so good the normal terrain looks bad
- Redeth
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Re: water animation
Indeed, makes you wonder why those bloody palm trees are so static.Peter the Great wrote:It's so good the normal terrain looks bad
Professional level stuff.
- Rojo Capo Rey de Copas -