TSG, sprites reedition
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- wayfarer
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Re: TSG, sprites reedition
That are some very nice sprites.
Though I liked the style aof the first ones a bit more.
Though I liked the style aof the first ones a bit more.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
Re: TSG, sprites reedition
Might it have something to do with epic billowing capes?wayfarer wrote:That are some very nice sprites.
Though I liked the style aof the first ones a bit more.
Play Frogatto & Friends - a finished, open-source adventure game!
- wayfarer
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Re: TSG, sprites reedition
Ahh you really got me there.Jetrel wrote:Might it have something to do with epic billowing capes?wayfarer wrote:That are some very nice sprites.
Though I liked the style aof the first ones a bit more.
This and perhaps the darker colors and the wonderful shield ornament.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
- rhyging5
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Re: TSG, sprites reedition
thanks!, , but zerovirus let me little worried about the TC. since TSI alerted me that I had to use that color palette, I have not come out of this. But because of my method, I may have created intermediate colors. Do not know if that can create technical problems. If there is an easy system to verify if it would be very useful. I'll have to watch it ....lostnumber wrote:The spear's pommel's tc doesn't look like it'll work. I think this is because whatever method rhyging uses to sprite, it creates a bunch of variations on essentially the samecolor.
- thespaceinvader
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Re: TSG, sprites reedition
It WILL create problems. ONLY those very specific colours will function as Team Colour. You need to apply them with a 100% opacity hard-edged tool - nothing else will work.
It's a relatively simple thing to fix, but it would be really good if you could do that yourself - to test it, you can use the game yourself - as described in this post: http://www.wesnoth.org/forum/viewtopic. ... 93#p402693 - I suggest a final step, using the debug tool's 'switch sides' command to check colours which are easier to distinguish from the magenta than red. Blue or green are usually better test colours.
It's a relatively simple thing to fix, but it would be really good if you could do that yourself - to test it, you can use the game yourself - as described in this post: http://www.wesnoth.org/forum/viewtopic. ... 93#p402693 - I suggest a final step, using the debug tool's 'switch sides' command to check colours which are easier to distinguish from the magenta than red. Blue or green are usually better test colours.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- rhyging5
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Re: TSG, sprites reedition
TSI, I need your help. I can't start the debug mode. I'm not sure if is for the mac system. What i do is, dowload the development version (1.7.12) and trying to start holding the option key.......But i can't get to set the debug options.......
Re: TSG, sprites reedition
Well, you could also just type:When already in a game to get into debug mode.
The ':' brings out the command line (looks like a 'normal' message box/line) and 'debug' gets you into debug mode. Type 'help' in the command line to get .... help.
/tsr
Code: Select all
:debug
The ':' brings out the command line (looks like a 'normal' message box/line) and 'debug' gets you into debug mode. Type 'help' in the command line to get .... help.
/tsr
Re: TSG, sprites reedition
you might want to have a look at
http://www.wesnoth.org/forum/viewtopic.php?f=9&t=28529
it's a tool that was specifically made to test animations for BfW sprites, and it allows to test easily on differnt backgrounds and different team colors...
http://www.wesnoth.org/forum/viewtopic.php?f=9&t=28529
it's a tool that was specifically made to test animations for BfW sprites, and it allows to test easily on differnt backgrounds and different team colors...
Fight key loggers: write some perl using vim
- rhyging5
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Re: TSG, sprites reedition
ok, theres the two units, with the shadow and TC corrections.
- Attachments
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- level 3, infantry commander
- level3.png (7.33 KiB) Viewed 3868 times
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- level 2, infantry lieutenant
- level2.png (7.01 KiB) Viewed 3868 times
- thespaceinvader
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Re: TSG, sprites reedition
I'd probably bulkl up the body of the level 3 a little more, and make him just a tad taller, but otherwise, that looks fantastic. nice work =D
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- rhyging5
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Re: TSG, sprites reedition
I woud like to beging work of the level 2 animations. I did the sketch for the atack to south. Need replies!
- Attachments
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- level-atack-s.gif (9.26 KiB) Viewed 3766 times
Re: TSG, sprites reedition
I would suggest removing one of the frames where he brings the spear around to make it more fluid - it seems like the action of moving the spear (before stabbing) is a tad slow.
Re: TSG, sprites reedition
It's a blade attack, so you could just as well save time and effort and make a single slashing animation which works both for south and southwest/southeast. Just like the Royal Guard, the Bowman line, etc.
- rhyging5
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Re: TSG, sprites reedition
yeaah, totaly agree... Then, shoud be more this kind of attack, isn't it?
- Attachments
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- level-atack-s-se.gif (6.15 KiB) Viewed 3712 times
Re: TSG, sprites reedition
That looks excellent - no critique I can find.