goblin portraits

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DUHH
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Re: goblin portraits

Post by DUHH »

Amazing goblin. Only nit-pick I have is that the version with the white background is a little dark in places.
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thespaceinvader
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Re: goblin portraits

Post by thespaceinvader »

Did you click it to open it?

An artefact of the software the forum uses to shrink down pictures bigger than a certain size (around 450 px in any direction) is a darkening of the colours. Click the image to see the proper version.
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Re: goblin portraits

Post by DUHH »

Oh... Well, by golly, I now have no nitpicks. :|
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Re: goblin portraits

Post by fabi »

The art is very well done and I like it.

But I can't imagine a warrior to face combat without removing his piercings first.
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Re: goblin portraits

Post by DUHH »

That´s not very hard to imagine actually. Anything that makes the warrior seem crazy, including potentially dangerous things like long flowing capes, long hair, and in this case, piercings, is a psychological tool that you can use scare your enemy. All through history you have different examples of this, and I´m sure many of them involve piercings.
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Re: goblin portraits

Post by Noyesdude »

Yeah It could be Cool and scary at the same time but if someone ran up and gave any of those a good jerk...:augh: your not gonna be standing for very long. Anyways I think it looks really good!
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Re: goblin portraits

Post by thespaceinvader »

And don't forget, goblins are kinda dumb. They wouldn't think to take their jewellery out. Until someone pulled it out, at which point they'll be unlikely to live long enough to learn the lesson anyway...
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Re: goblin portraits

Post by bera »

:) goblins are goblins

and umm, I have something that I painted keeping an impaler on mind - still learning how to paint,
shading etc. So, this is what I got:

ps.: unless this finds it way in mainline (which I doubt) feel free to use it in any UMC.

ps2: keep in mind that he's wearing a skirt, I think that is what some may find it anatomically weird :)(yes, I'm editing it.)
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thespaceinvader
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Re: goblin portraits

Post by thespaceinvader »

It's great practice for you, so keep up the good work. but as this guy is, he's not going to get into mainline, as you suspect - it's down to the anatomy issues, primarily. I like the costuming and the tribal-type aspects.
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Re: goblin portraits

Post by thespaceinvader »

Committed to 1.6 and Trunk.
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Re: goblin portraits

Post by bera »

I did another work keeping in mind the impaler. Since the impaler sprite seemed somewhat armored, I felt obliged to put some protective garments on him - but wanted it have a makeshift air. For example, it may not be obvious from the lineart, but there's some tattered remains of ring mail wind around his upper left arm, as well as some cropped brigandine (http://en.wikipedia.org/wiki/Brigandine) covering his upper legs. Also that interesting helm just came up when looking at the sprite - and well, it's even somewhat practical with those cute ear guards :) Anyways, so here it comes,
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DUHH
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Re: goblin portraits

Post by DUHH »

He´s off balance. Try sitting like without falling backwards. A good rule of thumb is to find the balance line, and make sure that 50% of the body-weight is on each side. It would be OK if he was using his spear as a balance point, but looking at how he´s holding it and it´s tilt on the ground, that spear is not gonna hinder him from falling over.

Also, the legs look a large compared with the upper body, and the spear is a javelins length, but otherwise looks like it shoud be a full length spear.

But it´s s good start. Far less problems with this that your last one.
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Re: goblin portraits

Post by thespaceinvader »

If you can sort the balance out (a little bit of forward rotation, and sorting out the feet should do this), and get the nose and lower face to match the orc grunt girgistan and lordbob did (make the nose a little more human-like, and push the lower face outward a little more to make it a little more muzzle-like), i'd say go ahead and colour this guy =) I'd also suggest that the ear guards sweep back a little more rather than sticking out.

Don't forget, though, that you can't crop off the top. You'll need to extend the spear right to its tip for the dialogue portrait.

Wait for kitty's say, though, before going too much further - I'm not absolutely certain about the crouched stance - we generally go for waist-up, but when the image is a good one like this we can make exceptions...
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Re: goblin portraits

Post by kitty »

hmm, that's a difficult one - i really like the costumeing and all the detail you put into him, but we currently try to unify the portraits and do full body shots only when the unit gives really good reason to do so e.g. to convey enormous size (gryphon) or has a really special way of locomotion (the saurians). thus a no for a full body goblin.

but perhaps you could reuse the head/upperbody/upperarms region for a redraw? apart from that everything what tsi said concerning the face - or perhaps you could ask girgistian to add a face to your sketch.
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Re: goblin portraits

Post by Simons Mith »

But it is an interesting, unusual pose. And these gobbos are not going to be used in mainline anyway, at least not yet.

Re the balance issue, why not put his feet flat on the ground? That is[/] a comfortable, neutral posture, but only if your Achilles tendon is about 2" longer than is common for westerners. It's easy, though, if you've done it from birth:

http://www.shunya.net/Pictures/NorthInd ... ngGirl.jpg
(100k image)

Using a pose like that might make the gobbo seem a little more 'different' from the point of view of our West-centric human anatomical considerations.
 
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