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Gambit
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Re: Terrain: underground windmill

Post by Gambit »

Zerovirus wrote:Sooner or later it will pop up in umc.
you rang?
JM can you send me the frames?
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beetlenaut
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Re: Terrain: underground windmill

Post by beetlenaut »

Actually, could you post the frames? Someone else will finish it I'm sure.
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doofus-01
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Re: Terrain: underground windmill

Post by doofus-01 »

The snow castles never got implemented because of transition issues, right? I think something would have to change about how the ruins are done. The comment on it in terrain-graphics.cfg sounded ominous but I do not really understand all of how the terrains are drawn.

But the attached things mostly work:
wintercastle-shot.png
wintercastle-shot.png (394.46 KiB) Viewed 2861 times
Are the transitions really that important? I can see only part of a castle being ruined, but I can't see only part of a castle being snowed on...
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winter-castle.tgz
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terrain.txt
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Boucman
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Re: Terrain: winter castle

Post by Boucman »

thx for pointing that to me...

I'll have a look and post a comment about this soon
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doofus-01
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Re: Terrain: winter castle

Post by doofus-01 »

OK. Part of my reason for bringing this up was that I was wondering if there was any point in doing the same for the orc castles.
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Boucman
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Re: Terrain: winter castle

Post by Boucman »

aaand done...

it will be in 1.9 (new terrain=>new string=> not in 1.8 )


and as usual, if you provide more terrains, i'll integrate

doofus-01 : a usefull addition would be castle-to-castle transitions, they currently don't look that good, but there are a lot of them... (use the keep template to do the connections)

cheers
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doofus-01
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Re: Terrain: winter castle

Post by doofus-01 »

Boucman wrote:a usefull addition would be castle-to-castle transitions, they currently don't look that good, but there are a lot of them... (use the keep template to do the connections)
Castle-to-castle? I don't really know what you mean.
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Re: Terrain: winter castle

Post by Boucman »

if you put an elven castle next to a normal castle, you'll see missing pieces..

not an emergency, but still an area that is lacking...
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Re: Terrain: winter castle

Post by King_Elendil »

Hi, um i think that this might be a little late (and i have no real experience with terrain-art), but i was wondering if it were possible to make torches show up on the orcish castle at night; like on the top of the poles or something? I think it might add a more savage look if it were possible :hmm: . I really admire your work Doofus! If I were an artist I would strive to be like you :wink: ! It was just a random thought, so if it's not possible don't think I'm trying to tell you what to do.
~Keep up the amazing work :mrgreen: !
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doofus-01
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Re: Terrain: winter castle

Post by doofus-01 »

I'm not sure this is finished, but it's as far as I'm going to get within the next week or so.
I'll think about the encampment-castle transition, it could make sense to have those next to each other.
EDIT:Fires on the poles might be an option. Similar to the animated flames on the walls.
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zookeeper
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Re: Terrain: winter castle

Post by zookeeper »

doofus-01 wrote:EDIT:Fires on the poles might be an option. Similar to the animated flames on the walls.
Do note that unless they're provided as an alternative set of tiles/terrain/whatever, one couldn't really make an abandoned encampment anymore.
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Mefisto
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Re: Terrain: winter castle

Post by Mefisto »

This winter castle looks in my opinion much better than its regular variant.
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Re: Terrain: winter castle

Post by Boucman »

is this wip or are all tiles available ?

I have problems with keep<=>snowy keep transitions, but i'm not sure yet if this is on my side or a missing image...
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doofus-01
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Re: Terrain: winter castle

Post by doofus-01 »

I didn't do any snowy-nonsnowy transitions, I was hoping no one would notice...

Actually, I'm not sure what those would be. The ruins work because you break a tower but the wall looks pretty similar. I don't think that will work with the snow, especially on the orc things. I'd need to draw less-snowy images. That would be twice as much work, or worse if we try to have other castle-castle transitions.

Maybe I'm wrong. Could I see the terrain code & macros you were using for this transitions?

EDIT:I had to check the files for ruins, I think those are the only current castle-castle transitions. It looks like there are no real transitions, just the use of wildcards (Ch*) in how the ruins are placed with terrain-graphics.cfg. I wouldn't know how to test the transitions even if I had them.
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Boucman
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Re: Terrain: winter castle

Post by Boucman »

hmm

that's odd, at first I thought you were missing images, but apparently you have all the ones from the snow castle

the error is probably on my side, i'll dig some more
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