thespaceinvader sprites: current, animals

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Corvvs
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Re: thespaceinvader sprites: current, animals

Post by Corvvs »

I understand the fins now. Looks friggin sweet; kudos.
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Re: thespaceinvader sprites: current, animals

Post by Turuk »

thespaceinvader wrote:Possibly, i think that variable transparency on the fins might help - making the support structures and edges a little more solid, and the skin in the middle a little less might help.
Seconded on the support structures, if there were perhaps some sort of visible veins or solid parts of the membrane that were holding the fin together/made it move, it's nature might be more easily discernible to the eye.

While I can pick out the fins now because I know what I am looking for, a player seeing it for the first time would probably not be as adept.
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Re: thespaceinvader sprites: current, animals

Post by thespaceinvader »

Hopefully an improvement =)
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Re: thespaceinvader sprites: current, animals

Post by Turuk »

It is indeed, that does help a great deal in making them more visible as a separate piece. Though I did have a thought which may help to solve the problem. What if you made the fins a bit shorter, so they did not touch the ground as the belly does? That would make it clear that they are protrusions from the body and not the body itself, making it clear instantly. Though I understand having this insight sooner would have been of greater help. :)
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Re: thespaceinvader sprites: current, animals

Post by thespaceinvader »

Possibly, but i have to say i rather like the current effect =)
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Re: thespaceinvader sprites: current, animals

Post by Ranger M »

maybe do something like this, to help make things absolutely clear (except, obviously, done properly)
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Re: thespaceinvader sprites: current, animals

Post by thespaceinvader »

Hmmm... could work. And it would make for a nice cobra-ish effect.
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Re: thespaceinvader sprites: current, animals

Post by thespaceinvader »

Etc.

Will be trying out some animations for this guy sometime this week.
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Re: thespaceinvader sprites: current, animals

Post by beetlenaut »

thespaceinvader wrote:I've decided to make separate ones for male and female calves (steer and heifer respectively)
"Steer" only refers to a castrated male, so it could never turn into a bull. There are words for young bulls, but they are mostly regional. I would just go with calf and heifer.
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Re: thespaceinvader sprites: current, animals

Post by thespaceinvader »

Bah humbug >.<

I like steer as a name. I'll change it though. Is Bullock better?
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Re: thespaceinvader sprites: current, animals

Post by Mefisto »

This serpent looks much more snakelike than the previous. I can't wait to see this guy in game.
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Re: thespaceinvader sprites: current, animals

Post by Neoskel »

That water serpent looks ace.

About the cow/bull leveling worries, why don't you just make the cow and the bull female and male variations of the same unit? They don't really need separate stats. Then you could have just the one calf unit.
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Re: thespaceinvader sprites: current, animals

Post by Turuk »

Neoskel wrote:About the cow/bull leveling worries, why don't you just make the cow and the bull female and male variations of the same unit? They don't really need separate stats. Then you could have just the one calf unit.
turin wrote:Or just have the level 2 actually be one unit, with male "Bull" and female "Cow" variations, but have the stats as well as the graphics be different (this should be possible as well).
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Re: thespaceinvader sprites: current, animals

Post by thespaceinvader »

I did my best, but my WML coding isn't up to it, i'm afraid. So you get 2 lines. If someone else wants to sort it out so there's a single calf with male and female variants which levels into 2 different units dependent on gender, they're welcome to do so =)
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Re: thespaceinvader sprites: current, animals

Post by thespaceinvader »

Needs tweening frames in between the first 3 frames, and a recover. And then another south direction, and two north.

I set myself up for a big job here. And i want to do at least one more big snake... >.<
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