thespaceinvader sprites: current, animals

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thespaceinvader
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thespaceinvader sprites: current, animals

Post by thespaceinvader » February 8th, 2009, 7:01 pm

At Jetryl's suggestion and with JAP's inspiration, I'm going to begin to fill my spare time whilst I'm waiting on portrait critique doing various sprites. I'm starting with a cross between a warthog and a wooly mammoth, currently called (most uninspiredly) a tusker, though it will probably get a better name... Initials below.

Any thoughts whilst i continue with shading and texturing?

EDIT: did some work on that. Not sure whether i've conveyed the wooliness well, though...

EDIT: progress reporting: Green=done Red=unfinished

CFGs
Attack Icon

Sounds

Tusklet:
Base frame
Moving
Water

Attack
Defend


Tusker:

Base Frame
Moving
Water

Defend
Attack
Charge 1
Charge 2


Gorer:

Base Frame
Moving
Water
Defend

Attack
Charge 1
Charge 2
Attachments
tusker.png
tusker.png (3.11 KiB) Viewed 4064 times
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Girgistian
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Re: thespaceinvader sprites: current, animals

Post by Girgistian » February 8th, 2009, 7:56 pm

Looking good, the face could need some brighter shades and the body some darker ones (some kind of stripes?)to add to the wooliness (the wolf is a good example of dirty fur, it could look nice on this one as well)
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thespaceinvader
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Re: thespaceinvader sprites: current, animals

Post by thespaceinvader » February 8th, 2009, 8:15 pm

Improvement?

I did my best to match the technique of the wolf, but as far as i can tell, it's based on semi-noise...
Attachments
tusker.png
tusker.png (3.12 KiB) Viewed 4038 times
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rod
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Re: thespaceinvader sprites: current, animals

Post by rod » February 8th, 2009, 8:40 pm

Better. Although could you make the tusks a bit more curved and a lighter colour so they stand out more?

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Re: thespaceinvader sprites: current, animals

Post by turin » February 8th, 2009, 8:46 pm

Since he's not facing straight forward, but rather towards the hex SE of him, shouldn't his right tusk (our left) appear smaller to the viewer than his left tusk? Right now they look like they have the same number of pixels, which makes them appear lopsided.
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Re: thespaceinvader sprites: current, animals

Post by Girgistian » February 8th, 2009, 8:51 pm

Definitely some improvement, but I'll have to agree with turin and rod. ( about the curve, not necessarily the brightness)
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thespaceinvader
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Re: thespaceinvader sprites: current, animals

Post by thespaceinvader » February 8th, 2009, 8:54 pm

Better?
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tusker.png
tusker.png (3.11 KiB) Viewed 3998 times
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Re: thespaceinvader sprites: current, animals

Post by Girgistian » February 8th, 2009, 9:00 pm

His right one looks pretty good, but the left one's still a bit long considering the perspection. It could curve slightly back or up. Subpixel shading?
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Re: thespaceinvader sprites: current, animals

Post by JAP » February 8th, 2009, 9:03 pm

Looking good :D
But im not shore the "woolynes" is clear enough yet.
Perheps hava a look at this for inspiration http://www01.flippid.com/static/gallery ... 3-1_sm.jpg
(yes i know its a stuffed toy but it does look very wolly).

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Re: thespaceinvader sprites: current, animals

Post by thespaceinvader » February 8th, 2009, 9:05 pm

Etc...
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tusker.png
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Re: thespaceinvader sprites: current, animals

Post by Girgistian » February 8th, 2009, 9:15 pm

err... I sometimes forget the confusion in using left and right in situations like this. I meant his left tusk with my previous crit. Sorry.
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Re: thespaceinvader sprites: current, animals

Post by thespaceinvader » February 8th, 2009, 10:47 pm

Thought you probably did... hence, i fixed that one =P

EDIT: I decided to go with three full levels - mummy pig, daddy pig and baby pig (well, more accurately baby, adult, and old pig).
Attachments
gorer.png
gorer.png (1.17 KiB) Viewed 3893 times
tusker.png
tusker.png (3.13 KiB) Viewed 3887 times
tusklet.png
tusklet.png (619 Bytes) Viewed 3887 times
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Re: thespaceinvader sprites: current, animals

Post by Turuk » February 9th, 2009, 12:23 am

The double tusks on the snout of the gorer can be pulled off, but I'm not so sure about the ones up by his ears. Me thinks you went a bit crazy with the pointy things.... ;)
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thespaceinvader
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Re: thespaceinvader sprites: current, animals

Post by thespaceinvader » February 9th, 2009, 12:34 am

Awww... maybe just one tusk up by the ears then - the previous level has them, after all.
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Re: thespaceinvader sprites: current, animals

Post by Turuk » February 9th, 2009, 12:57 am

Hmm, fair enough, but maybe if they were only just a little bigger. They do seem to protrude from the ridge along his eyebrows, and so I cannot imagine even if they were large enough that they would have much purpose besides protecting the eyes?
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