Khalifate facelift: Redux

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Mabuse
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Re: Khalifate facelift: final tweaks in progress

Post by Mabuse » August 9th, 2010, 3:07 pm

may i use some sprites from the kalifa tree, or is it restricted ? :)
(for an upcoming map, well, it wont be out soon though ;))
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Re: Khalifate facelift: final tweaks in progress

Post by thespaceinvader » August 9th, 2010, 3:55 pm

It's the GPL, so yeah, you can. Credit to myself and sleepwalker.
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Lich_Lord
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Re: Khalifate facelift: final tweaks in progress

Post by Lich_Lord » October 4th, 2010, 7:42 am

Can I use some units from the Kalifa faction, such as the Amir and Ghulam, along with what they level into?
I plan to add the faction to the conquest add-on, so long as its ok with the artists.

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Re: Khalifate facelift: final tweaks in progress

Post by thespaceinvader » October 4th, 2010, 7:45 am

See previous post ;) Yeah, it's fine. Credit where it's due, though, please =)

I will be getting to these guys eventually >.< my plate overfloweth with other stuff at the moment though which is irksome.
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Sleepwalker
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Re: Khalifate facelift: final tweaks in progress

Post by Sleepwalker » October 17th, 2010, 10:18 am

Should have posted a comment waaay earlier... Anyway you seem to be doing well with the Hakim animation and you know what to tweak already, looking good. :)

I finally got around to finishing the Hakim portrait. Well at least to my eye it's finished... Pretty pleased with how it turned out. :)


I made some tweaks to the Naffat line too:

A minor tweak to the hair(?) of the lvl1, which was imo a little to flat, making the head look small.

Made my original sprite have slightly longer arms, wider stance and longer/bigger barrel on the flamethrower. Mostly as he's used as lvl 2 and to make some smoother transition to the lvl 3.

made a totally new sprite for a lvl 3, keeping the idea with a back mounted tank, though not as huge. However this kind of creates a problem as there is no space for the bow and quiver... I was thinking that maybe he should loose them at lvl3 and instead have some form of fireball launched from his weapon. :hmm: Or maybe have a crossbow mounted underneath the flamethrower. :|

I'll see what I can come up with for the Jawal next.
Attachments
HakimTrans.png
HakimTrans.png (208.07 KiB) Viewed 2232 times
Hakim.png
Hakim.png (61.32 KiB) Viewed 2232 times
NaffatLine.png
NaffatLine.png (8.83 KiB) Viewed 2232 times
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Re: Khalifate facelift: final tweaks in progress

Post by thespaceinvader » October 17th, 2010, 10:31 am

Portrait's awesome. Level 3 naffat is looking great too. Fitting the bow and quiver in isn't such a huge issue for me to be honest. They can be in hammerspace.
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Reepurr
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Re: Khalifate facelift: final tweaks in progress

Post by Reepurr » October 17th, 2010, 10:33 am

The naffat level 3 has a huge and UTTERLY AWESOME (excuse the caps) flamethrower, but there's a problem. Bits of it are pillowed, and generally it's quite dark.
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Sleepwalker
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Re: Khalifate facelift: final tweaks in progress

Post by Sleepwalker » October 17th, 2010, 11:04 am

Thanks. To me it is aesthetically an issue TSI, As cramming in a Bow and quiver along with the tank would be cluttered and just... ugly. I would prefer to use an alternate attack but hammerspace works i guess.

Hmm yeah Reepurr it might be a tad dark... tweaked it a little. But I don't see how you think it's pillowed.
Attachments
Tineen.png
Tineen.png (5.28 KiB) Viewed 2217 times
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Reepurr
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Re: Khalifate facelift: final tweaks in progress

Post by Reepurr » October 17th, 2010, 11:11 am

Well, I spliced off the bits I thought were pillowed. :?
I circled the pillowed bits in black, at least they look pillowed to me.
I circled the pillowed bits in black, at least they look pillowed to me.
file-1.png (5.43 KiB) Viewed 2215 times
EDIT: *Sighs* There was a time when I could look at a slightly pillowed unit and not get out the pencil.
file-2.png
file-2.png (5.31 KiB) Viewed 2197 times
Last edited by Reepurr on October 17th, 2010, 12:12 pm, edited 1 time in total.
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Sleepwalker
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Re: Khalifate facelift: final tweaks in progress

Post by Sleepwalker » October 17th, 2010, 11:47 am

When it comes to such tiny details there might be a fine line between making something readable/outlined and making something simple or "pillowshaded". You should think of the shading in the overall shape too... These details you point out might look to be somewhat close to pillowshading but I think it is because of my effort to make it look metallic (yeah :? ), and because of the size. Unless there are several people that think it looks wrong I'm not changing my opinion on that. Anyway I tried reducing the apparent pillowshadiness on the hose. Thanks :).
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Tineen.png
Tineen.png (5.28 KiB) Viewed 2208 times
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Re: Khalifate facelift: final tweaks in progress

Post by thespaceinvader » October 17th, 2010, 12:30 pm

In this instance Reepurr, sleepwalker's correct.
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Zigg
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Re: Khalifate facelift: final tweaks in progress

Post by Zigg » October 17th, 2010, 12:45 pm

Is the thing on his head meant to cover the sides of his head? Because it looks odd with a bit of skin showing on the side of his head.

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Vranca
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Re: Khalifate facelift: final tweaks in progress

Post by Vranca » October 17th, 2010, 12:49 pm

i think he´s wearing goggles.
btw,if the portrait is for a doctor like unit,it should be called a hekim,not a hakim.
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Re: Khalifate facelift: final tweaks in progress

Post by Zerovirus » October 17th, 2010, 12:58 pm

The tineen's hand stands out clearly as a blob of white brighter than the other parts of his body.

I would have made a discourse about pillowshading and when it's applicable, but TSI and sleepwalker seem to have covered that.

Really really really nice work, both portrait and unit.

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Re: Khalifate facelift: final tweaks in progress

Post by thespaceinvader » October 17th, 2010, 1:12 pm

Vranca wrote:i think he´s wearing goggles.
btw,if the portrait is for a doctor like unit,it should be called a hekim,not a hakim.
Eminently debatable, considering that it's translated from a different alphabet. We've a native arabic speaker consulting about the names.
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