thespaceinvader's portraits - Ancient Wose
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
Re: thespaceinvader's portraits - Ancient Wose
Wow - that's a really big improvement, shape- and structure-wise as well as regarding the colours
The brushstrokes are a bit too visible especially in the lightest patches. You'll need to see if you get them broken up by the linework or if you'll need to put some painted detail in there (which I'm estimateing).
And the large dark patch (to our left) is very hard, I get the impression he got trimmed there... you should give that patch a sense of volume as well.
I look forward to seeing how that will work combined with new lines!
The brushstrokes are a bit too visible especially in the lightest patches. You'll need to see if you get them broken up by the linework or if you'll need to put some painted detail in there (which I'm estimateing).
And the large dark patch (to our left) is very hard, I get the impression he got trimmed there... you should give that patch a sense of volume as well.
I look forward to seeing how that will work combined with new lines!
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: thespaceinvader's portraits - Ancient Wose
Yeah, the lines and a bit more detail and finessing should knock this guy on the... well, he doesn't have a head, per se...
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: thespaceinvader's portraits - Ancient Wose
Oh my gosh, I just love sitting here and looking at everyone's art, you're all so talented. I'm trying to be a little more useful though, so I thought I'd post a thought this time.
On the gryphon rider, his hind quarters look like they are drawn in at a weird angle to the rest of the beast. At that perspective it might not be necessary to show the hind quarters at all. I mean, I know it's a gryphon and not just a giant eagle with front legs, but I think it looks pretty gryphon-y without showing the hind legs. Just my 2 cents. Again, it looks fantastic!
On the gryphon rider, his hind quarters look like they are drawn in at a weird angle to the rest of the beast. At that perspective it might not be necessary to show the hind quarters at all. I mean, I know it's a gryphon and not just a giant eagle with front legs, but I think it looks pretty gryphon-y without showing the hind legs. Just my 2 cents. Again, it looks fantastic!
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: thespaceinvader's portraits - Ancient Wose
It's worth bearing in mind that, in the final crop, very little of the hind quarters will actually show.
EDIT: Preliminarily final Wose. I'm pleased with how this has come out. Eventually =D
EDIT: Preliminarily final Wose. I'm pleased with how this has come out. Eventually =D
- Attachments
-
- ancient-wose.png (291.66 KiB) Viewed 4261 times
-
- wose.png (54.11 KiB) Viewed 4261 times
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
-
- Posts: 153
- Joined: August 16th, 2008, 2:41 am
Re: thespaceinvader's portraits - Ancient Wose
I am mightily impressed with you work on this, TSI, as well as your work ethic to keep at it in order to improve it. The long time and the amount of effort it took for this "tree" to "grow" is quite reminiscent of its real-life counterparts, taking two and a half months to get from this to the picture just above. Congratulations!
That said, would you be very cross if, for the purposes of my little campaign, I actually used this portrait from a page back? I know that I may be in the uninformed minority in preferring that one, and I gladly concur that in many respects - such as colouring and shading - this one is much more realistic. Still, at least for the feel of the particular character in question, I prefer that earlier one. Maybe it's all, tongue-in-cheek, to do with their hairstyles: I prefer the "I pretend I'm too old to care but actually do" style of that one over the "afro comb over with a touch of mullet" style of this one.
In any event, thanks for all the hard work, and it will be great to see this "creature" in-game!
That said, would you be very cross if, for the purposes of my little campaign, I actually used this portrait from a page back? I know that I may be in the uninformed minority in preferring that one, and I gladly concur that in many respects - such as colouring and shading - this one is much more realistic. Still, at least for the feel of the particular character in question, I prefer that earlier one. Maybe it's all, tongue-in-cheek, to do with their hairstyles: I prefer the "I pretend I'm too old to care but actually do" style of that one over the "afro comb over with a touch of mullet" style of this one.
In any event, thanks for all the hard work, and it will be great to see this "creature" in-game!
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: thespaceinvader's portraits - Ancient Wose
If you wish to use that one, feel free, but I'd prefer to see the final mainline version used - it would also be easier on your coding, since you wouldn't have to do anything special to make it work.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
-
- Posts: 153
- Joined: August 16th, 2008, 2:41 am
Re: thespaceinvader's portraits - Ancient Wose
Noted, thanks! Based on what you said, I'm leaning towards using the previous portrait for the current 1.6 version of the campaign (since that one will require me adding the portrait to be used to the campaign folder anyway) and then changing it to the mainline portrait when the campaign is ported to the 1.8 branch with all the new mainline art made available.
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: thespaceinvader's portraits - Ancient Wose
That sounds reasonable.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: thespaceinvader's portraits - Ancient Wose
Lookin' good! (Really good!) Seems to flare out and flatten a bit on the upper right, though.
Re: thespaceinvader's portraits - Ancient Wose
Looks fine to me
Congrats on this one - lots of hard work in it, but it has really paid off!
Congrats on this one - lots of hard work in it, but it has really paid off!
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: thespaceinvader's portraits - Ancient Wose
Sweet! Committing - for the moment for the whole Wose line, but I do intend to come back and do a separate portrait for the level 1 Wose, since this chap is just a bit too large for that purpose.
EDIT: committed.
EDIT: committed.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.