Chasm Bridge
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- Peter the Great
- Posts: 296
- Joined: August 9th, 2008, 5:08 pm
Re: Chasm Bridge
I'd like to see them get implemented if they have nice transitions i.e. the current ones can't connect a bridge going north-west with on going north-east.
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- Art Contributor
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- Joined: July 18th, 2006, 12:23 am
Re: Chasm Bridge
The bridges are on there way to mainline, but i'm moving slow ![Sad :(](./images/smilies/icon_sad.gif)
In my eyes the first direction could be ready now.
![Sad :(](./images/smilies/icon_sad.gif)
In my eyes the first direction could be ready now.
Re: Chasm Bridge
One question - will the final version have pillars going further down, or will it remain as-is?
Anyway, keep up the good work. I really hope these make it to mainline.
Anyway, keep up the good work. I really hope these make it to mainline.
Zerovirus wrote:Sprites for the Sprite God!
Aethaeryn wrote:What about dwarf dwarfs: dwarfs who have dwarfism?
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- Art Contributor
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- Joined: July 18th, 2006, 12:23 am
Re: Chasm Bridge
Good question. It might look better, if they have pillars going deeper. I'm not sure how to code the layering then, but i'll try to figure it out.furioso wrote:One question - will the final version have pillars going further down, or will it remain as-is?
Re: Chasm Bridge
Oh my, someone commit these, even if it's just temporary. I really, really don't like the current ones. xD
They look amazing, and pillars going down would be hard to code in...
They look amazing, and pillars going down would be hard to code in...
Mica says one who cheats, cheats himself.
You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
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- Posts: 273
- Joined: October 6th, 2008, 1:57 pm
- Location: USA, Land of the free, Home of the brave.
Re: Chasm Bridge
Quick question: What does it look like when the bridges intersect in the middle of a chasm? Do they connect, or just collide like the previous? Keep up the good work! ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Thank you President Bush
Ask not what wesnoth can do for you, but what you can do for wesnoth.-cobra
Ask not what wesnoth can do for you, but what you can do for wesnoth.-cobra
- Peter the Great
- Posts: 296
- Joined: August 9th, 2008, 5:08 pm
Re: Chasm Bridge
They should fade away rather than suddenly stop as it gets darker and darker the deeper you go.musketaquid wrote:Good question. It might look better, if they have pillars going deeper. I'm not sure how to code the layering then, but i'll try to figure it out.furioso wrote:One question - will the final version have pillars going further down, or will it remain as-is?
Re: Chasm Bridge
That was the sort of thing I was thinking of. But if it will be too hard to do pillars, fair enough - I don't really have much knowledge of terrain coding.Peter the Great wrote:They should fade away rather than suddenly stop as it gets darker and darker the deeper you go.
Zerovirus wrote:Sprites for the Sprite God!
Aethaeryn wrote:What about dwarf dwarfs: dwarfs who have dwarfism?
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- Art Contributor
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- Joined: July 18th, 2006, 12:23 am
Re: Chasm Bridge
The picture shows the problem i run into. I currently use my own cfg file for this bridge. The pictures are layers and have no transitions. I want to keep the cfg file simple and splitting each layer in a 72x72 picture plus transitions pics would make things more complicated.
Re: Chasm Bridge
Can you post the wml and the images? It shouldn't be that difficult to get it right.
Aurë entuluva!
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- Art Contributor
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- Joined: July 18th, 2006, 12:23 am
Re: Chasm Bridge
Sure, but the current cfg file doesn't support corner tiles.
My aim is to keep the set of images simple. That means for a layered bridge like this, images should'nt be limited to 72x72 and the max of images shouldn't be more then 3x5 plus 4 images. That makes 19 images.
The 3x5 means, i want to have 5 images for each direction.![Cool 8)](./images/smilies/icon_cool.gif)
The downloadable set is not complete but i could make a set of sketches you can work with, if you want.
My aim is to keep the set of images simple. That means for a layered bridge like this, images should'nt be limited to 72x72 and the max of images shouldn't be more then 3x5 plus 4 images. That makes 19 images.
The 3x5 means, i want to have 5 images for each direction.
- 1 for the editor group
1 as a single hex bridge
2 docking ends for longer bridges, and
1 as the middle tile for longer bridges
- N-SE
N-SW
NE-SW
SE-NW
![Cool 8)](./images/smilies/icon_cool.gif)
The downloadable set is not complete but i could make a set of sketches you can work with, if you want.
- Attachments
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chasm-stone-bridge.zip
- (54.3 KiB) Downloaded 248 times
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- Art Contributor
- Posts: 117
- Joined: July 18th, 2006, 12:23 am
Re: Chasm Bridge
improved the pillars arch and builded a new balustrade. the pillars with the flames on top will get a redisign too.
Re: Chasm Bridge
Uhh the transistions to the cave look odd in some places.
But I love it more than the older ones you made. ![Smile :)](./images/smilies/icon_smile.gif)
![Sad :(](./images/smilies/icon_sad.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Check out my sprites!
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- Art Contributor
- Posts: 117
- Joined: July 18th, 2006, 12:23 am
Re: Chasm Bridge
I hope, that mog can fix the transistion issue.
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- Art Contributor
- Posts: 1700
- Joined: December 7th, 2006, 8:08 pm
Re: Chasm Bridge
i would prefer the old balustrade myself.