Fire Dragon - Update
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Fire Dragon - Update
Working on updating the firedragon, based off of Neoriceisgood's Red Wyvern.
- Attachments
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- fire-dragon---def_d-s.gif (10.67 KiB) Viewed 8197 times
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- defensive animation, direct attack
- fire-dragon---def_d.gif (10.07 KiB) Viewed 8191 times
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- Old-New
- fire-dragon---original.png (7.52 KiB) Viewed 8205 times
Last edited by kSeth on August 22nd, 2007, 2:04 pm, edited 1 time in total.
- vonHalenbach
- Translator
- Posts: 398
- Joined: May 3rd, 2006, 10:23 am
- Location: united europe
I am no artist so you can pretty much ignore my comment, but in my opinion there is too much movement. It shakes like a tree in a storm and the wings seem not attached to him, because they move with another speed than the rest of his body.
A step backwards and head moving down would be enough.
A step backwards and head moving down would be enough.
http://brilliantanyway.blogspot.com/ Brilliant Anyway
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Fire Dragon - Update
kSeth - this is excellent, and I'll go out on a limb here and say to disregard those comments which are telling you it has too much movement. The movement is good! One thing you should really be aware of, however is that the image IS allowed to be larger than the hex when it is animated! You will really need to break out into the surrounding hex to keep any sort of realism with the tail, etc.kSeth wrote:Working on updating the firedragon, based off of Neoriceisgood's Red Wyvern.
Thanks so much for working on this, it's looking really good so far!
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
No... that image is being replaced!Shadow Master wrote:Eleazar's job at this was starting to look good.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
Very impressive!
You must teach me how can you move all the body with that detail!
However, I don't see this as a dragon, you must first put the arms and hands, and then later try to animate it. But is a very nice animation for the wyvern.
The sprite 6 is the only one I don't like (for this animation), if you remove it, for me looks a little better. You can later use that sprite for another animation.
Excellent work.
You must teach me how can you move all the body with that detail!
However, I don't see this as a dragon, you must first put the arms and hands, and then later try to animate it. But is a very nice animation for the wyvern.
The sprite 6 is the only one I don't like (for this animation), if you remove it, for me looks a little better. You can later use that sprite for another animation.
Excellent work.
In quechquixcauh maniz cemanahuatl, ayc pollihuiz yn itenyo, yn itauhca in Mexico-Tenochtitlan
As long as the world exists, no one will forget the glory and honor of Mexico-Tenochtitlan - Culhuacan memorial
As long as the world exists, no one will forget the glory and honor of Mexico-Tenochtitlan - Culhuacan memorial
I'm am definitely no artist and couldn't do anything like this, but I would like a go at some constructive criticism.
I think frames three and four where the wyvern (missing a needed set of limbs to be a dragon, but no biggie) hunkers down and tucks his wings above his head... It looks like he got hit in the stomach and is doubling over. I think the overall shape, look and movement is good though.
When watching it move in fast motion, it looks like it might fall over.
The head bouncing was odd at first, but gave an overall reptilian feel. I feel that, like a snake, it is moving and tasting the air for its prey.
Again, I can't do half this good so I can't say its bad. But perhaps without those 'hunkering' frames it would move smoother?
In any case... outstanding job really!
I think frames three and four where the wyvern (missing a needed set of limbs to be a dragon, but no biggie) hunkers down and tucks his wings above his head... It looks like he got hit in the stomach and is doubling over. I think the overall shape, look and movement is good though.
When watching it move in fast motion, it looks like it might fall over.
The head bouncing was odd at first, but gave an overall reptilian feel. I feel that, like a snake, it is moving and tasting the air for its prey.
Again, I can't do half this good so I can't say its bad. But perhaps without those 'hunkering' frames it would move smoother?
In any case... outstanding job really!
What would you give for your freedom?
Pretty good job!
Is it a defensive animation and an attack? I can clearly see a defense there, but if there is an attack, it's not as obvious as it needs to be (if there isn't then disregard this comment). If this is all part of one animation, then I'd say there is a lot of up and down movement of the snout. It sort of gives the impression as if he's dancing... (also, his right foot is doing a big stomp from one frame to another)
I think the problem is you probably need some concept art: the base frame isn't really showing us a lot about the creature because the wings cover it in a tent-like way - something you've kept for all your frames! We don't know how they're attached, what his back looks like or how the wings look unfolded. I'd try to conceptualize that first before making too many frames. Because really, a lot more movement is needed in the wings, too, to make this work.
Is it a defensive animation and an attack? I can clearly see a defense there, but if there is an attack, it's not as obvious as it needs to be (if there isn't then disregard this comment). If this is all part of one animation, then I'd say there is a lot of up and down movement of the snout. It sort of gives the impression as if he's dancing... (also, his right foot is doing a big stomp from one frame to another)
I think the problem is you probably need some concept art: the base frame isn't really showing us a lot about the creature because the wings cover it in a tent-like way - something you've kept for all your frames! We don't know how they're attached, what his back looks like or how the wings look unfolded. I'd try to conceptualize that first before making too many frames. Because really, a lot more movement is needed in the wings, too, to make this work.
Try some Multiplayer Scenarios / Campaigns
Having no Artistic Talent, having taken a philosophy of art class, and read the "how to critique art" thread (and agreeing with it.)
I will only say the following:
Wow.
Ooo.
I want one.
I want many.
I want a faction of Dragons (not merely drakes, which are still hella cool)
Do they come in different colors/flavors?
Can they be house trained?
That is all.
-Qes
I will only say the following:
Wow.
Ooo.
I want one.
I want many.
I want a faction of Dragons (not merely drakes, which are still hella cool)
Do they come in different colors/flavors?
Can they be house trained?
That is all.
-Qes
Thanks for the encouragement and critiques, I really appreciate it. I recognize that there are issues with mass, timing, and compression and will adjust them later, when I do the revisions.
This character is fairly challenging: it has a lot of moving parts that need to look heavy but also move quickly. To give everyone an idea of my process I've put up one of my wip animations. I went through 3 of these before I got this one, and it probably still needs work.
Unfortunately, I have to take a break for a week.
edit: posted link to original concept art
This character is fairly challenging: it has a lot of moving parts that need to look heavy but also move quickly. To give everyone an idea of my process I've put up one of my wip animations. I went through 3 of these before I got this one, and it probably still needs work.
Unfortunately, I have to take a break for a week.
edit: posted link to original concept art
- Attachments
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- idle animation, wip
- fire-dragon---idle-wip.gif (6.94 KiB) Viewed 7441 times