more item images for multiplayer use
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- irrevenant
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I thought support for idle animations had been added to the engine. Certainly they've been working on some idle animations in the art forums.musketaquid wrote:Animating such a thing is a bit of work, so i want to go for sure if this is possible, what you say. I doubt, that it is. 'cause to animate the wind mill from time to time, you have to add code to the mainline. But the images shown in this thread seems to act only as an addition. And that makes it difficult to write extra code for.
Can anyone confirm?
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Idle animations for units are definitely in the latest development release, I've seen them. However, I do not know if this means item images can be animated as well.irrevenant wrote:I thought support for idle animations had been added to the engine. Certainly they've been working on some idle animations in the art forums.
Can anyone confirm?
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musketaquid: I'd really like it if you animated the second windmill. Frankly, both of them look historic enough to be used in-game, and if you could post the animation frames for the first one (as PNGs with an alpha channel), I would very much appreciate it.
As with units, it wouldn't be too hard to set up code to animate the windmill intermittently; provide the images first, and someone else can provide the code to make it less constant, later; it's a chicken and egg situation, and the solution is to make the images first.
As with units, it wouldn't be too hard to set up code to animate the windmill intermittently; provide the images first, and someone else can provide the code to make it less constant, later; it's a chicken and egg situation, and the solution is to make the images first.
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@jetryl wrote:
Ok, i got the point....it's a chicken and egg situation, and the solution is to make the images first...
No problem i'll work on it.I'd really like it if you animated the second windmill.
I'm sorry to say, that i've already erased the first mill .(don't realy liked it) If there is a chance to get this gif from the server? Or i have to draw it new.if you could post the animation frames for the first one
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Very useful additions, though I'm not certain that the iceberg immediately comes across that way. Perhaps it's a little too bright/white? Set in the blue ocean, a pure white comes across almost as yellow.battlestar wrote:
floating ice, ice burg, lava crack and shipwreck, not in the right order.
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I've put some linen sheets over the wooden, skeletal rotor. So it looks brighter now.
- Attachments
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- windmill-alpha-png-36frames.zip
- The frames seperated as png with an alpha channel.
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- 130ms framerate
- windmill-green.gif (200.42 KiB) Viewed 4214 times
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The windmill looks strange to me, as if there is SOMETHING that should be changing on the tower itself while the rotors move. I'm not sure what this SOMETHING is. Perhaps it is the shading - it seems to me the shadows would be cast slightly differently depending on where the rotors were located...
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Yep, shadows cast by the rotors on the tower are missing. I thought there was something funny about it too, but couldn't really tell what before you pointed it out. The tower looks a little bit blurry, too.turin wrote:The windmill looks strange to me, as if there is SOMETHING that should be changing on the tower itself while the rotors move. I'm not sure what this SOMETHING is. Perhaps it is the shading - it seems to me the shadows would be cast slightly differently depending on where the rotors were located...