more item images for multiplayer use
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Because it has an influence on how much you need to redraw if units move. If you allow overlap of images, you've got to check the surrounding hexes for overlapping images to be redrawn.
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- Eleazar
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Nice. Committed.Redeth wrote:Why not?Bob_The_Mighty wrote:Other items that would be cool:
An archery target
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
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A Tent
A simple red and white tent
Hope you'll like it.
Hope you'll like it.
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- On transparent background
- tent.png (5.5 KiB) Viewed 4361 times
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- On green background
- tent-green.png (5.5 KiB) Viewed 4361 times
- Eleazar
- Retired Terrain Art Director
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Re: A Tent
It's not bad, but if you compare it to our other tents and structures, you'll notice that the perspective is extremely different.musketaquid wrote:A simple red and white tent
Hope you'll like it.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
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- Art Contributor
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- Art Contributor
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- Art Contributor
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For my opinion, the windmill from my last post is rather modern and the colors doesn't fit the other villages from wesnoth. So i decided to make a new one.
This time i took the colors from the villages.
Now the windmill is not animated and i think this is better then an animation.
I tried it with an 18 frames animation, but looking in game on an never ending turning windmill, would be bothersome. It would be not realistic, because the wind doesen't come always from the same direction and it get's more or less intense. This would be hard to realise.
What do you others think about it?
This time i took the colors from the villages.
Now the windmill is not animated and i think this is better then an animation.
I tried it with an 18 frames animation, but looking in game on an never ending turning windmill, would be bothersome. It would be not realistic, because the wind doesen't come always from the same direction and it get's more or less intense. This would be hard to realise.
What do you others think about it?
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- windmill.png (7.72 KiB) Viewed 3911 times
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- windmill-green.png (12.38 KiB) Viewed 3911 times
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nice, but i suggest a complete redraw of those moving-around things(i dont know the right word ), they should be brighter(best would be if they were made of many colors, including black, but also something brighter).
remember, it doesnt have to fit into a frame, its not a unit.
btw, it doesnt have to be animated all the time, it can be so that just once in a while it turns around. imo that should solve the hypnotizing thing.
remember, it doesnt have to fit into a frame, its not a unit.
btw, it doesnt have to be animated all the time, it can be so that just once in a while it turns around. imo that should solve the hypnotizing thing.
Are you talking about the last picture, whose name is specified in the download / visual box as Windmill?Syntax_Error wrote:nice, but i suggest a complete redraw of those moving-around things(i dont know the right word ), they should be brighter(best would be if they were made of many colors, including black, but also something brighter).
remember, it doesnt have to fit into a frame, its not a unit.
btw, it doesnt have to be animated all the time, it can be so that just once in a while it turns around. imo that should solve the hypnotizing thing.
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yes.Konrad II wrote:Are you talking about the last picture, whose name is specified in the download / visual box as Windmill?Syntax_Error wrote:nice, but i suggest a complete redraw of those moving-around things(i dont know the right word ), they should be brighter(best would be if they were made of many colors, including black, but also something brighter).
remember, it doesnt have to fit into a frame, its not a unit.
btw, it doesnt have to be animated all the time, it can be so that just once in a while it turns around. imo that should solve the hypnotizing thing.
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- Art Contributor
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Syntax_Error wrote:
Syntax_Error wrote:
My dictionary says "wind mill" or "windmill", well i rely on itnice, but i suggest a complete redraw of those moving-around things(i dont know the right word )
Syntax_Error wrote:
Animating such a thing is a bit of work, so i want to go for sure if this is possible, what you say. I doubt, that it is. 'cause to animate the wind mill from time to time, you have to add code to the mainline. But the images shown in this thread seems to act only as an addition. And that makes it difficult to write extra code for.btw, it doesnt have to be animated all the time, it can be so that just once in a while it turns around. imo that should solve the hypnotizing thing.