Walking Corpses Renewal

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Eternal
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Post by Eternal »

These took way too long... And even now they don't even have shadows under them, sorry for that.
Any idea when the big release will be?
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zombie-n-attacks.zip
Naga is missing. I'll deal with it later.
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Shadowhall
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Post by Shadowhall »

Completely amazing, I love the amount of character that is put into each. Too bad I'll probably never see half of these in the actual game...

Unless someone chooses to make a zombie pokemon game where the entire point is to get a zombie from every race... "Gotta turn 'em all! Gotta turn 'em all!"

Wouldn't that be an awesome campaign... a crazed necromancer realizes that with zombies from every race he can build some sort of super-frankenstein... :wink: Sometimes I have a tendency to get a little carried away, but the point is... Amazing artwork. I don't know which is more fun, playing the game or seeing what you, Neorice or Jetryl will cook up next.
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Eternal
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Post by Eternal »

Shadowhall wrote:Completely amazing, I love the amount of character that is put into each. Too bad I'll probably never see half of these in the actual game...

Unless someone chooses to make a zombie pokemon game where the entire point is to get a zombie from every race... "Gotta turn 'em all! Gotta turn 'em all!"

Wouldn't that be an awesome campaign... a crazed necromancer realizes that with zombies from every race he can build some sort of super-frankenstein... :wink: Sometimes I have a tendency to get a little carried away, but the point is... Amazing artwork. I don't know which is more fun, playing the game or seeing what you, Neorice or Jetryl will cook up next.
I thank you for your words. :D
That gave me some extra fuel to work on these. It's guaranteed now that I'll make some orcish variations as well. :wink:
I wish I had more time in my hands.
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Jetrel
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Post by Jetrel »

I've just gotta second (third, fourth?) the "these are awesome" vibe.

Because they are. I'm dying for the last few frames so we can drop these in for 1.2.1.
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Eternal
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Post by Eternal »

To shed some life for this thread:

I have completed all south attack frames except drakes and nagas. Naga I'll deal with later and that Neoricy drake is one pain in the arsenal to animate, but I'll do it. :)

:wink:
With them I'll post the directional attacks for this guy:
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big_orc_zombie.png
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Jetrel
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Post by Jetrel »

Sweet - I'm really looking forward to these being done.
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Eternal
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Post by Eternal »

Here:
South attack frames plus north and diagonal attack for big_org The zip includes the big_orc south attack frame.
All with no shadows! :( Sorry!
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zombie-s-attacks.zip
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big_orc_zombie-attack-n.png
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big_orc_zombie-attack.png
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Jetrel
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Post by Jetrel »

I've sent a request to Noyga to deal with committing these, since he'd be able to add in the new variations to trunk, and such.
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Noyga
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Post by Noyga »

For 1.2 i miss the wose zombie renewal...
Do we have a good wose zombie somewhere ?
"Ooh, man, my mage had a 30% chance to miss, but he still managed to hit! Awesome!" ;) -- xtifr
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Eternal
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Post by Eternal »

Yes: http://www.wesnoth.org/forum/viewtopic.php?t=13779

At page 2 if I recall correctly...
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Eternal
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Post by Eternal »

Defending frames for 'em all.
The big orc has a small helmet but I'll get that fixed later.
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Noyga
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Post by Noyga »

Sorry i've been too much busy to take care of those this WE.
Some die frames (except if i missed them) then we've done with the walking corpse ...
Then we can think about soulless variations renewal (woses are done IIRC).
"Ooh, man, my mage had a 30% chance to miss, but he still managed to hit! Awesome!" ;) -- xtifr
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Noyga
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Post by Noyga »

I did a full check after renaming the files.
Here is what need to be done :
- Die animations for anything but woses WC. : I'll commit and disable the die animations (we'll renable them when they will be done)
- Some shadows (N and S attack frames and a few others) : assigned to me - work in progess
- Some additionnal naga WC frames (except if i missed them) : defend, north and south attacks
- Decide which new WC variations (big_orc, dwarf, naga) will go in 1.3 trunk and make stats for them, and perhaps change a few exisiting ones if necessary : assigned to MP developpers
- Soulless
I think we'll have all the 1.2 variations commited tonight :)
"Ooh, man, my mage had a 30% chance to miss, but he still managed to hit! Awesome!" ;) -- xtifr
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Eternal
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Post by Eternal »

Noyga wrote:naga WC frames
You haven't missed anything. I haven't done them yet; I'm waiting for Jet (because he's still better in this than I am) to make a single naga base frame and I'll make a zombie out of it (plus a depthstalker and a level-up for it :wink:).

And it doesn't have a real rush does it? The naga zombie isn't going in with the next patch or... :? at least it shouldn't. :)

Oh! And I'm really sorry for those shadows missing in north and south attacks and few others. :(
I wish I had more time in my hands.
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Noyga
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Post by Noyga »

There is no need to rush for naga WC, those are not supported in 1.2.
For die animations, well i simply disabled them (only the new wose WC has one) :)
They will be reneabled later, when they are done (this can wait i think).

I already done the missing shadows (and commited the frames to trunk) for the following WC variations :
- standard
- mounted
- troll
- wose
TODO (i'll continue later tonight) : drake, saurian and fish
I'll try to get those ready for 1.2.1 (which is expected very soon).

big_orc, dwarf and naga can wait further since they don't have yet stats in 1.3
"Ooh, man, my mage had a 30% chance to miss, but he still managed to hit! Awesome!" ;) -- xtifr
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