Dwarvish Treasure and other scenarios- dungeon units

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Ryorin
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Post by Ryorin »

Maeglin, what is WotC? I based this off of a figure (As in a painted model) I found online. But if it's copyright infringement or anything I'll remove it. (The Troll, btw was based off of a drawing of a Troll from AD&D. [Silly me, I just realized WotC is Wizards of the Coast, but no the were-rat is based off something like Warhammer I have no idea what it's from exactly.])
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Jetrel
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Post by Jetrel »

megane wrote:Edit: Also, I believe somebody mentioned traps; this seems like a hallmark of a dungeon... not sure if it'd be codeable, but here's how I assume it'd work; the trap is invisible, of course, and when you get "ambushed," i.e. run into it, either
Rather, what you do is have the WML directly affect the unit's stats. I think it has ways to not merely make the unit suddenly have, say, 20 less hitpoints, but ways to make the unit actually run through it's "take damage" behaviour - e.g. animate and cry in pain (as it normally would in a fight) as it loses those 20 hitpoints.
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Baufo
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Post by Baufo »

Neoriceisgood wrote:trollkin midget: really just a pathetic excuse for a level 0 group unit; though being group-oriented some weird abillity that works like backstab would work nice for them
What do you think about cumulative 10-20% "leadership" for other trollkins. They could be rather weak on their own but their strengh grows immensely if they appear in groups.
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Post by Boucman »

Jetryl wrote:
megane wrote:Edit: Also, I believe somebody mentioned traps; this seems like a hallmark of a dungeon... not sure if it'd be codeable, but here's how I assume it'd work; the trap is invisible, of course, and when you get "ambushed," i.e. run into it, either
Rather, what you do is have the WML directly affect the unit's stats. I think it has ways to not merely make the unit suddenly have, say, 20 less hitpoints, but ways to make the unit actually run through it's "take damage" behaviour - e.g. animate and cry in pain (as it normally would in a fight) as it loses those 20 hitpoints.
calling "normal" animations (damage, poison, mvt etc...) from WML is on my todo list, linked to a dozen FR assigend to me and on my todo list

so don't worry, it'll be in 1.3 eventually :)
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West
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Post by West »

Neoriceisgood wrote:amazing flying wyrm: What is a wyrm? A limbless dragon, probably level 1; this guy just flies around being nasty, biting for melee; fireballs or acid for ranged, I'm not sure if wyrms are supposed to breath fire, I forgot.
Wyrm? Isn't "wyvern" the word you might be looking for?
Neoriceisgood
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Post by Neoriceisgood »

Image

Wyvern, a dragon without arms;

Image

Wyrm, a snake/dragon crossover.
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turin
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Post by turin »

Dragons have wings, arms and legs;
Wyverns have wings and legs;
Wyrms have wings.
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Elvish_Pillager
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Post by Elvish_Pillager »

Trollkin midget
|
v
Hobgoblin
level 0
chaotic
20 HP
largefoot
4 moves
5-2 sword
overwhelm (Like backstab, only the attack slows instead of dealing double damage; name subject to change)
melee--blade
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Neoriceisgood
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Post by Neoriceisgood »

Hey what's that!


Ancient Wyvern: not as powerfull as the fire dragon, however still a force to be reckoned with,

the Ancient Wyvern would most likely be level 4 and have a powerfull bite attack, I'm not too familiar with wyverns, but if they'e supposed to breathe fire, this guy can;

it can fly however is rather slow and easy to hit due to it's sheer size, but resistances, health and sheer damage make up for any disadvantage it may have.
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TheLost1
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Post by TheLost1 »

poison sting, rather, you shoud give it a scorpion tail.
The dragons are all colour-coded,
Some consider this system outmoded.
This was not preordained
Gary Gygax explained,
"My box of Crayolas exploded."
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Jetrel
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Post by Jetrel »

Neoriceisgood wrote:Ancient Wyvern: not as powerfull as the fire dragon, however still a force to be reckoned with
While you're at it, re-do the fire dragon. The current one is somewhat underwhelming.

Judging by how well these are coming out, re-doing him would be a massive improvement.
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Post by Neoriceisgood »

Jetryl wrote:
Neoriceisgood wrote:Ancient Wyvern: not as powerfull as the fire dragon, however still a force to be reckoned with
While you're at it, re-do the fire dragon. The current one is somewhat underwhelming.

Judging by how well these are coming out, re-doing him would be a massive improvement.
Well it -was- my first unit :lol:
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Paedie
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Post by Paedie »

I got inspired by this tread and decided to try to make my own creep unit, i call it "giant frog", maybe level 1 with ranged poison attack or something.
It probably won't fit in a dungeon scenario, but maybe it can be useful elsewhere.

P.S. this is my first unit so please tell me what you think.
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Sapient
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Post by Sapient »

Or the wyvern sprite could replace the Fire Dragon... it looks nice enough, methinks.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
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Baufo
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Post by Baufo »

Hope you won't mind that I mirror-inverted this wyvern for DT because the HP bar was covering his head.
I was working on the proof of one of my poems all the morning, and took out a comma. In the afternoon I put it back again. -- Oscar Wilde
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