Standing and idle animations?
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Re: Standing and idle animations?
First to answer your spoilered question : I believe that "will" isn't supposed to be there. Then some actual feedback: Why is the orc moving his head around during standing animation when he changes sword positions?Dunno wrote: but since I will have already done frames for ribbons' movement and breathing it shouldn't be hard
"This game cured me of my real life addiction."
-Flameslash
-Flameslash
Re: Standing and idle animations?
You mean on the last/first frame? That's the base image of the grunt. And he's spitting over his shoulder because it seemed logical to me. It's supposed to look a bit like this: http://youtu.be/-MfbYnz8ucc?t=1m10s
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Re: Standing and idle animations?
Ah I see. Nvm then.
"This game cured me of my real life addiction."
-Flameslash
-Flameslash
Re: Standing and idle animations?
His legs and torso are totally static. Also, the animation with his right sword is quite jaggy. Maybe you could add more frames for that movement.
Re: Standing and idle animations?
Here's another one. I'm clueless as to what to do with his right foot. It seems logical to move it when he moves his right sword, but then, when he spits it just wouldn't look right. This version probably doesn't look right, either. Any ideas?
Also, I've added one more frame to the right sword movement and moved his torso. And I haven't polished it nor shaded it, yet.
edit: oops wrong version. Stay tuned
Lol I've just realized, I'm not animating grunt, only orc warrior. This is what you get for not starting from scratch, I guess
Also, I've added one more frame to the right sword movement and moved his torso. And I haven't polished it nor shaded it, yet.
edit: oops wrong version. Stay tuned
Lol I've just realized, I'm not animating grunt, only orc warrior. This is what you get for not starting from scratch, I guess
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Oh, I'm sorry, did I break your concentration?
Re: Standing and idle animations?
Just some general advice, I'm not an expert on animating or anything.
You're approaching animation in a counterproductive way, and the quality of your animation is suffering consequentially. Make a simple sketch of the whole animation, then refine that.
However, before you even do that, think about what the animation is actually going to look like. Get in front of a mirror and pretend you're the sprite. Why do your arms move this way and not that way? Why does your whole body move? Silly as it sounds, doing this is type of thing is crucial for making the animation "real".
Made a really shoddy sketch to illustrate - hopefully you get the idea.
Anyhow, just my thoughts, ignore at will.
You're approaching animation in a counterproductive way, and the quality of your animation is suffering consequentially. Make a simple sketch of the whole animation, then refine that.
However, before you even do that, think about what the animation is actually going to look like. Get in front of a mirror and pretend you're the sprite. Why do your arms move this way and not that way? Why does your whole body move? Silly as it sounds, doing this is type of thing is crucial for making the animation "real".
Made a really shoddy sketch to illustrate - hopefully you get the idea.
Anyhow, just my thoughts, ignore at will.
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Re: Standing and idle animations?
Yeah, I think you're right. I was just so tempted to begin working by improving someone else's animation instead of starting from scratch. I'll see what I can do with this spitting warrior but next time, I'll do it like you said
Oh, I'm sorry, did I break your concentration?
Re: Standing and idle animations?
This time I tried doing something from scratch. It's grunt standing. Thanks for feedback
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Oh, I'm sorry, did I break your concentration?
- Alternatic
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Re: Standing and idle animations?
Well, I'm no artist but I'll tell you my opininion anyways
It looks IMO like if he just ran a marathon and there is a very strong wind. He breathes too heavily plus the cape and the ribbons(?) are waving like crazy. I suggest making him move a little less, maybe add some movement to the legs and consider giving the shadow some motion.
It looks very cool so keep it up!
It looks IMO like if he just ran a marathon and there is a very strong wind. He breathes too heavily plus the cape and the ribbons(?) are waving like crazy. I suggest making him move a little less, maybe add some movement to the legs and consider giving the shadow some motion.
It looks very cool so keep it up!
All mistakes included in the message above are intentional.
You can buy a version without mistakes for 5$ each.
You can buy a version without mistakes for 5$ each.
Re: Standing and idle animations?
That's just because the animation here is repeated again and again.Alternatic wrote:It looks IMO like if he just ran a marathon ...
I think in game the animation will look very cool.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: Standing and idle animations?
Actually, in game it would have to be looped like this too, it's because of those stupid ribbons.Adamant14 wrote:That's just because the animation here is repeated again and again.
I think in game the animation will look very cool.
I checked it in game, and compared it with the movement of flags in villages, and I think they are more or less similar. I guess adding more frames will fix both problemsAlternatic wrote: the cape and the ribbons(?) are waving like crazy.
Thanks for your comments
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- beetlenaut
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Re: Standing and idle animations?
I think that the reason it looks like he's running a marathon is that his head and shoulders are moving the most, which only happens when you breathe really hard. Primarily his chest should be moving. His arms should shift slightly only as a consequence of that primary motion. I recommend studying the dwarves in 1.11 for an example.
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The Founding of Borstep,
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and WML Guide
Re: Standing and idle animations?
Ok so I made his chest move more and I added more frames. Is this better?
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- Alternatic
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Re: Standing and idle animations?
Ahhh, much better.
The cape however seems to move a little illogical, I suggest making it move a little more like the ribbons(if you want to keep them that way). It is a very big improvement but someone responsible for these must give it his blessing.
The cape however seems to move a little illogical, I suggest making it move a little more like the ribbons(if you want to keep them that way). It is a very big improvement but someone responsible for these must give it his blessing.
All mistakes included in the message above are intentional.
You can buy a version without mistakes for 5$ each.
You can buy a version without mistakes for 5$ each.
- beetlenaut
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Re: Standing and idle animations?
The sword should be moving as a consequence of the breathing--he's not swinging it around all the time. Since it's a heavy object with lots of inertia, the tip should move less than the hilt. The rest of the animation should be following the same sort of logic, and for now, half of it doesn't.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide