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Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Post by Jetrel »

Ranger M wrote:
Ranger M wrote: I'll have a go at doing these once you've updated the sprites, unless Flametrooper really wants to do them (but don't hurry the sprites to get them to me, I'm reasonably busy right now so I'll have plenty to do while you do the base frames)
Any news on these sprites, or should I have a go at them myself?
:roll: Uhh.... no news.

So yes, you can have a go at creating them - I'll likely need to do a one-pass revision after you post them, but you'll save me oodles of time.

This does need to get done, and every bit you do gets us one step closer to having even more sprites done for 1.2.


The only major (TC) projects we have left are the outlaws, the trolls, the woses, and the drakes. The ogres are almost done - all I need to do is make 2-3 frames for them, and then bump down the current ogre frames to the rarely-used L1. Most of what we have left elsewhere is just annoying "tying up loose ends" type stuff.
ascendant
Posts: 108
Joined: April 5th, 2006, 1:09 pm

Post by ascendant »

So neoriceisgood is not going to make the TC drakes, should I try?
Morever, I advise that Catharge should be destoyed.
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Ranger M
Art Contributor
Posts: 1965
Joined: December 8th, 2005, 9:13 pm
Location: England

Post by Ranger M »

ascendant wrote:So neoriceisgood is not going to make the TC drakes, should I try?
Yes he is (see Art Development forum)
ascendant
Posts: 108
Joined: April 5th, 2006, 1:09 pm

Post by ascendant »

Ok, I'll leave them to Neorice then, because he originally created the drakes.

As I'm back now, I'd like to contribute something. Is there any work outstanding, or should I try to find 'loose ends', as Jetryl call them?

Oh yes, and I will have an attempt on finishing my lich death animation. :)
Morever, I advise that Catharge should be destoyed.
torangan
Retired Developer
Posts: 1365
Joined: March 27th, 2004, 12:25 am
Location: Germany

Post by torangan »

There are lots of standard animations missing for some units. Just look for mainline units without (good) death/defend/attack animations and try to create some?
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