Goblin's Glory (Northerners campaign) on 1.18
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Goblin's Glory (Northerners campaign) on 1.18
This is the latest in my series of campaigns focusing on the multiplayer factions. This campaign covers the Northerners faction, including goblins and nagas. It features battles against all the other factions. It also has a boss fight and a custom leader unit!
This is a beta version, so please let me know any feedback you have. The text is pretty sparse and trope-y, so I'd be happy to make any adjustments to it or the balance.
Here is the description:
"In his dreams, the goblin Shlag is called to glory! But who is this figure in his visions, and what does this glory entail?
This is a campaign designed to give experience with the entire Northeners faction. It includes two bonus scenarios: an opening dream sequence where you play as an Armageddon Imp, and a later survival games scenario where six small teams face off in an arena with magical weapons."
This is a beta version, so please let me know any feedback you have. The text is pretty sparse and trope-y, so I'd be happy to make any adjustments to it or the balance.
Here is the description:
"In his dreams, the goblin Shlag is called to glory! But who is this figure in his visions, and what does this glory entail?
This is a campaign designed to give experience with the entire Northeners faction. It includes two bonus scenarios: an opening dream sequence where you play as an Armageddon Imp, and a later survival games scenario where six small teams face off in an arena with magical weapons."
Last edited by MathBrush on March 3rd, 2024, 1:30 am, edited 5 times in total.
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die | Loyalist Campaign: Wesnoth Creepypasta
- Lord-Knightmare
- Discord Moderator
- Posts: 2448
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: Goblin's Glory (Northerners campaign) version 0.1 on the 1.16 servers
4/7...not bad. I guess that just leaves Undead, Rebels, and Loyalists for you. I have downloaded "GG" and would play it later. Shouldn't take me too long.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
- Lord-Knightmare
- Discord Moderator
- Posts: 2448
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: Goblin's Glory (Northerners campaign) version 0.1 on the 1.16 servers
Played the first 3 scenarios, and first impressions feel like not enough XP being supplied to the player. This was in Normal.
- Attachments
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- GG-Elvish Pretenders.gz
- (6.33 KiB) Downloaded 101 times
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- GG-Rampage replay 20210803-032050.gz
- (9.43 KiB) Downloaded 107 times
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- GG-Glory Rises replay 20210803-032825.gz
- (15.17 KiB) Downloaded 99 times
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- GG-The Horde replay 20210803-033824.gz
- (13.48 KiB) Downloaded 108 times
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Goblin's Glory (Northerners campaign) version 0.1 on the 1.16 servers
Hmmm, you're right. I think I can fix that by increasing the gold on both sides in Scenario 3. Right now they're both at around 100. I had it higher before (like 200) but it was weird how you ended up with tons of units. But I guess that's the point of Northerners, right? I think I'll make the leader passive, too, since you essentially trapped him after 3 or 4 turns.
Edit: I've pushed the changes so far to see what effect they have. Should allow a lot more advancements in scenario 3.
Edit: I've pushed the changes so far to see what effect they have. Should allow a lot more advancements in scenario 3.
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die | Loyalist Campaign: Wesnoth Creepypasta
Re: Goblin's Glory (Northerners campaign) version 1.0 on the 1.16 servers
I like it so far.
S4
at his control -> under his control/command
The orcish leader in S3 said he'd join me, so where is he? D:
S7
Time of day is underground while outside? Why not fix it to night?
S8
but the winner -> But the winner / ...but the winner
I'd recommend removing keeps after turn 1, and disabling income/upkeep cost for the immersion.
S9
I'd love it if there was some way to cross the lave near the castle. In my replay you can see that I had to wait for the dragon to come back. D:
Btw, why did you kill off all units on side 1?
S4
at his control -> under his control/command
The orcish leader in S3 said he'd join me, so where is he? D:
S7
Time of day is underground while outside? Why not fix it to night?
S8
but the winner -> But the winner / ...but the winner
I'd recommend removing keeps after turn 1, and disabling income/upkeep cost for the immersion.
S9
I'd love it if there was some way to cross the lave near the castle. In my replay you can see that I had to wait for the dragon to come back. D:
Btw, why did you kill off all units on side 1?
- Attachments
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- GG-Survival Games replay 20240208-000910.gz
- proper order this time
- (31.38 KiB) Downloaded 34 times
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- GG-Extinction replay 20240208-001440.gz
- (25.88 KiB) Downloaded 38 times
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- GG-Road to Glory replay 20240208-000431.gz
- (28.03 KiB) Downloaded 37 times
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- GG-Survival Games replay 20240207-233902.gz
- Skipped 'Road to Glory', but I'll go back to it to do it properly
- (29.18 KiB) Downloaded 37 times
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- GG-Elvish Pretenders replay 20240207-232256.gz
- (19.99 KiB) Downloaded 33 times
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- GG-Bifurcation replay 20240207-232713.gz
- (20.13 KiB) Downloaded 40 times
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- GG-Choice replay 20240207-233423.gz
- (25.56 KiB) Downloaded 44 times
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- GG-Rampage replay 20240207-183749.gz
- (8.89 KiB) Downloaded 32 times
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- GG-Glory Rises replay 20240207-184159.gz
- (14.72 KiB) Downloaded 35 times
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- GG-The Horde replay 20240207-231229.gz
- (18.91 KiB) Downloaded 36 times
Re: Goblin's Glory (Northerners campaign) version 1.0 on the 1.16 servers
I've updated this to 1.18 and published it. A few projectiles had to be added in.
The most significant change is the first scenario, which I found very imbalanced upon replay. It's a goblins vs drakes battle, and originally had Drake Burner and Drake Gliders.
I moved you ally (some wolves) much closer to the enemy, to help weaken them, upped your starting gold, and converted the all the burners into gliders. Now the scenario should be a fairly easy start to the campaign. There are still some tougher levels later, and the highest difficulty setting for the campaign keeps the old scenario as it was.
There were also some minor dialogue and AI improvements.
The most significant change is the first scenario, which I found very imbalanced upon replay. It's a goblins vs drakes battle, and originally had Drake Burner and Drake Gliders.
I moved you ally (some wolves) much closer to the enemy, to help weaken them, upped your starting gold, and converted the all the burners into gliders. Now the scenario should be a fairly easy start to the campaign. There are still some tougher levels later, and the highest difficulty setting for the campaign keeps the old scenario as it was.
There were also some minor dialogue and AI improvements.
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die | Loyalist Campaign: Wesnoth Creepypasta