The Demon of our Ourselves [1.16]
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Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]
Thanks for detecting this I have already fixed it, in the next update I will release this problem will be solve.
Spoiler:
Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]
You are using an old way to award the campaign completion laurel, so people only get the silver one instead of the gold one.
See this issue on how to fix it: #3983
See this issue on how to fix it: #3983
Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]
I am playing it right now; looks quite nice. Some of the abilities seem a bit strong
(+5 movement in particular) but this is minor.
I am in one campaign though where I have to defend a cave or ice pass or something.
An orcish unit sneaked past and killed a civilian inside and I lost.
Would it be possible to add the loss condition into the overview? I skipped the
intro of that scenario so I was surprised when a civilian dying led to the failure
of the scenario.
(+5 movement in particular) but this is minor.
I am in one campaign though where I have to defend a cave or ice pass or something.
An orcish unit sneaked past and killed a civilian inside and I lost.
Would it be possible to add the loss condition into the overview? I skipped the
intro of that scenario so I was surprised when a civilian dying led to the failure
of the scenario.
Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]
That reminds me ... the unit that turns to stone during daylight. I think it
cripples him too much. Perhaps turn him into stoneform but still allow
him to attack? But with fewer attacks and less damage. Losing all
attacks during day is IMO making the unit too bad right now.
The idea is a fun idea so I don't recommend to remove it - only to adapt
it a bit.
cripples him too much. Perhaps turn him into stoneform but still allow
him to attack? But with fewer attacks and less damage. Losing all
attacks during day is IMO making the unit too bad right now.
The idea is a fun idea so I don't recommend to remove it - only to adapt
it a bit.
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- Posts: 67
- Joined: March 14th, 2021, 1:38 pm
Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]
Hi shevegen
I'm sure Objective Lose says "Death of any Citizen" when you open it. Maybe you missed it.
Nice that you like it
Yes, the main characters units are quite strong. This is on purpose because they are Heroes, such as example Heracles (Maybe not so strong as him)
I'm sure Objective Lose says "Death of any Citizen" when you open it. Maybe you missed it.
Huh ... Okay
Ah, this unit was ported, I am not its author. It was added because I thought it was great especially in sieges where it can hold its position almost immortally. But the fact is that it is not very balanced, it is more suitable for positions holding the front. But in the future, I do not rule out balancing its skills.shevegen wrote: ↑July 22nd, 2021, 2:42 am That reminds me ... the unit that turns to stone during daylight. I think it
cripples him too much. Perhaps turn him into stoneform but still allow
him to attack? But with fewer attacks and less damage. Losing all
attacks during day is IMO making the unit too bad right now.
The idea is a fun idea so I don't recommend to remove it - only to adapt
it a bit.
Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]
Hi, I get an error:
Error while playing the game: game_error: Could not find the unit being advanced to: Giant Troll
when an armoured troll needs to advance
Error while playing the game: game_error: Could not find the unit being advanced to: Giant Troll
when an armoured troll needs to advance
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- Posts: 67
- Joined: March 14th, 2021, 1:38 pm
Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]
Hi, Nice that You report bug
The new version of the campaing was already published v5.0.8 with correction of this mistake.
Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]
ok, thanks, I thought I had all updated but it was actually still 5.0.7
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- Posts: 67
- Joined: March 14th, 2021, 1:38 pm
Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]
When you reported this bug, v5.0.7 was still the latest version. So then you had the newest version of the campaign and after your message regarding this bug I released a quick update to fix it which is v5.0.8, so your message help me very much.
Anyway I forget to explain what I do in update.
Spoiler:
Re: The Demon Of Our Ourselves
Hi, just started playing this campaign on medium and it is a really nice and colorful story. Cool campaign.
A small issue is that the text is sometimes a bit too much between the campaigns, lots of reading. Maybe make it a bit more concise.
And now I have reached Hope Dies Last and I seem to get totally overrun by an endless horde of enemies. Maybe I am totally missing the strategy there, but so far it seems hopelessly hard for me. The enemies are recruiting for 14 turns without running out of gold and I need to defend 3 sides. Either I miss something or the difficulty hikes up a lot there.
I am not a very experienced player and am including a savegame with 14 turns. Maybe you see what is going wrong.
A small issue is that the text is sometimes a bit too much between the campaigns, lots of reading. Maybe make it a bit more concise.
And now I have reached Hope Dies Last and I seem to get totally overrun by an endless horde of enemies. Maybe I am totally missing the strategy there, but so far it seems hopelessly hard for me. The enemies are recruiting for 14 turns without running out of gold and I need to defend 3 sides. Either I miss something or the difficulty hikes up a lot there.
I am not a very experienced player and am including a savegame with 14 turns. Maybe you see what is going wrong.
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Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]
Hi
The tactic in the Hope Dies Last scenario is something like tower defense and the player's task is to withstand the massive enemy army. In this case, the charge with your branch is not enough and you have to build a defense, preferably in a cave and defend it so that the orcs do not get inside.
Small Spoiler:
Thank you for such kind words, i put a lot of heart into it.
I think for me it can't be helped, I just really like writing and making long stories
I downloaded your save and got familiar with the situation.marcelius wrote: ↑December 10th, 2021, 9:46 pm And now I have reached Hope Dies Last and I seem to get totally overrun by an endless horde of enemies. Maybe I am totally missing the strategy there, but so far it seems hopelessly hard for me. The enemies are recruiting for 14 turns without running out of gold and I need to defend 3 sides. Either I miss something or the difficulty hikes up a lot there.
I am not a very experienced player and am including a savegame with 14 turns. Maybe you see what is going wrong.
The tactic in the Hope Dies Last scenario is something like tower defense and the player's task is to withstand the massive enemy army. In this case, the charge with your branch is not enough and you have to build a defense, preferably in a cave and defend it so that the orcs do not get inside.
Small Spoiler:
Spoiler:
Re: The Demon of our Ourselves [Wesnoth 1.14 - 1.16]
I see, thanks for the hint. I think what was misleading me to try securing and keep holding the perimeter was that I did not want to concede all villages outside and read the objective so that I need to defeat the enemy armies. But it seems they have so much gold and income, that it indeed hardly matters. They are recruiting for 14 turns fullspeed anyway and I was not expecting that. I expected them to run out of gold or throttle recruiting after a hand full of turns. In which case I could probably have held out with my lvl 3 troops.The tactic in the Hope Dies Last scenario is something like tower defense and the player's task is to withstand the massive enemy army. In this case, the charge with your branch is not enough and you have to build a defense, preferably in a cave and defend it so that the orcs do not get inside.
Turtling in the cave certainly sounds a lot easier, I was afraid to be sealed off then by a huge horde of troops with good income and then run out of turns. That is what made me try to defend the mountain perimeter.
Re: The Demon of our Ourselves [Wesnoth 1.14 - 1.16]
Ok, turtling and waiting for the pretty massive support helps a lot. The support is actually even a slight bit too strong.
Nevertheless it was at one point fairly tight because one of the peasant fighters decided to do a suicide move jumping in front of the defensive line of the fortress. So I had to overextend and follow him and pray the single attack on him does not hit. Was lucky (I use the biased random generator, so no save loading possible).
Interesting turn btw with the fire daemon attack at the end.
Nevertheless it was at one point fairly tight because one of the peasant fighters decided to do a suicide move jumping in front of the defensive line of the fortress. So I had to overextend and follow him and pray the single attack on him does not hit. Was lucky (I use the biased random generator, so no save loading possible).
Interesting turn btw with the fire daemon attack at the end.
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- TDooO-Battle of Ice and Chase Aufzeichnung abspielen 20211212-212440.gz
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- TDooO-Hope Dies Last Aufzeichnung abspielen 20211212-135230.gz
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