After Eastern Invasion
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Re: After Eastern Invasion
I'd just like to note that changing the case is just one possible solution, other solutions include rewriting it, e.g. just "4 loyal units" or, the more-specific "2 loyal footpads and 2 loyal thugs", or "4 loyal Outlaw-faction units" (or, instead of changing the text, you could change the unit types so the player is actually given 4 L2 Outlaws )Spannerbag wrote: ↑September 21st, 2021, 12:28 pm Will add a note to change case of "Outlaw" to my (rather lengthy) AfterEI to do list.
I archived them: http://web.archive.org/web/202109220358 ... 7e97f81026Spannerbag wrote: ↑September 21st, 2021, 12:28 pm Thanks again for taking the trouble to reply and don't get rid of those diffs, I will download them eventually!
http://web.archive.org/web/202109220424 ... sion/diffs
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
- Spannerbag
- Posts: 505
- Joined: December 18th, 2016, 6:14 pm
- Location: Yes
Re: After Eastern Invasion
Thanks for that, had a quick look and ended up going back over your forum posts and realised I never properly addressed your concerns with the Aitsward scenarios (the ones with those lovely mushrooms ).egallager wrote: ↑September 22nd, 2021, 4:35 am I archived them: http://web.archive.org/web/202109220358 ... 7e97f81026
http://web.archive.org/web/202109220424 ... sion/diffs
When I was playtesting (on normal) I had far less of a problem.
Spoiler:
Cheers!
--Spannerbag
Re: After Eastern Invasion
OK, I beat the campaign! Pretty cool final scenario! Some general feedback:
- The Dire Bats make human noises, which is kinda weird
- So, this is a general issue with Orcish Nightblades wherever they're found, but their missing "kick" icon can be fixed in UMC by giving them objects that modify their attack icons... this is something I've done in one of my own campaigns, by stealing
attacks/kick.png
from the "Extra Advancements for Default Era units" addon: - There's some cool music/art used in this campaign; I was wondering where you got it? The
ART_LICENSE
file in the main AfterEI addon just says it's "from various campaigns (core and UMC) and the graphic library" but it doesn't say which campaigns and UMC specifically, though... it also links to https://wiki.wesnoth.org/GraphicLibrary which is a dead link; it'd be better to use an archive link here instead: http://web.archive.org/web/20210111051147/http://wiki.wesnoth.org/GraphicLibrary ...also, the 2 AfterEIMusic addons don't even have their ownART_LICENSE
files at all... - There's some code in S28 that references Dwarvish Runesmiths, but it doesn't seem to be possible to actually advance your Dwarvish Fighters into Runesmiths here? You need to put
ENABLE_DWARVISH_RUNESMITH
inextra_defines=
in your_main.cfg
if that's a codepath you want players to be able to trigger...
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: After Eastern Invasion
I'd just bookmark the live versions of the links here instead of the archive links in this case, as I may continue to modify them...Spannerbag wrote: ↑September 22nd, 2021, 11:02 amThanks for that, had a quick look and ended up going back over your forum posts and realised I never properly addressed your concerns with the Aitsward scenarios (the ones with those lovely mushrooms ).egallager wrote: ↑September 22nd, 2021, 4:35 am I archived them: http://web.archive.org/web/202109220358 ... 7e97f81026
http://web.archive.org/web/202109220424 ... sion/diffs
When I was playtesting (on normal) I had far less of a problem.Have bookmarked you two diff archive links abovereplies added inline here in bold:
Cheers!
--Spannerbag
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
- Spannerbag
- Posts: 505
- Joined: December 18th, 2016, 6:14 pm
- Location: Yes
Re: After Eastern Invasion
Thanks, and glad you enjoyed it (not everyone did).
Many of these questions are tough to answer fully because the various media was acquired years ago over some time from a variety of sources; Wesnoth, the (then working - yes it was that long ago) Graphic Library and freeware free to use graphics sites.egallager wrote: ↑September 22nd, 2021, 3:16 pm Some general feedback:Anyways, I've got a new diff for the final scenario: https://github.com/cooljeanius/wesnoth_mods/blob/master/campaigns/After_Eastern_Invasion/diffs/28_Solstice.diff
- The Dire Bats make human noises, which is kinda weird
- So, this is a general issue with Orcish Nightblades wherever they're found, but their missing "kick" icon can be fixed in UMC by giving them objects that modify their attack icons... this is something I've done in one of my own campaigns, by stealing
attacks/kick.png
from the "Extra Advancements for Default Era units" addon:
kick.png- There's some cool music/art used in this campaign; I was wondering where you got it? The
ART_LICENSE
file in the main AfterEI addon just says it's "from various campaigns (core and UMC) and the graphic library" but it doesn't say which campaigns and UMC specifically, though... it also links to https://wiki.wesnoth.org/GraphicLibrary which is a dead link; it'd be better to use an archive link here instead: http://web.archive.org/web/20210111051147/http://wiki.wesnoth.org/GraphicLibrary ...also, the 2 AfterEIMusic addons don't even have their ownART_LICENSE
files at all...- There's some code in S28 that references Dwarvish Runesmiths, but it doesn't seem to be possible to actually advance your Dwarvish Fighters into Runesmiths here? You need to put
ENABLE_DWARVISH_RUNESMITH
inextra_defines=
in your_main.cfg
if that's a codepath you want players to be able to trigger...
Thanks for the updated link, might revisit it for old times sake..
Trouble is, much of the artwork was kinda acquired without any clear idea of what I wanted, I was seeing what was out there and looking for ideas/inspiration (and good stuff I could pinch ) So I ended up with a random collection of images and had so many I lost track of exactly when/where I obtained them - must look at the timestamps of these, they are still lurking on my hdd somewhere...
...
... found them! From a quick skim look like I started around 2016!
Also grabbed a few sounds from freeware sites.
Music, IIRC, came from "Kill the King" by Dugi and "Mountain Witch" by IIIO_METAL (both on the 1.14 add-ons server) and other sources I forget - I think I downloaded a few music packs and went through the tracks... music is all from Wesnoth anyway.
Thanks for the heads-up about the nightblades - I never noticed that!
Yeah, Runesmiths are a horrible mess, I did them without realising
ENABLE_DWARVISH_RUNESMITH
existed or how it worked It's one of the many fixes for 2.0
Thanks for the diffs - will have a look later on (bit late here now).
Cheers!
--Spannerbag
Re: After Eastern Invasion
Nice campaign, i enjoyed it a lot
- Spannerbag
- Posts: 505
- Joined: December 18th, 2016, 6:14 pm
- Location: Yes
Re: After Eastern Invasion
Thanks for the feedback and glad you found it fun.
I'm currently (sloooowly) wading through development of 2 new campaigns (respectively about 50% and 65% completed and playable if not balanced).
I have ideas for many more (all very different) campaigns but my next priority is to do a major re-write of AfterEI - for Wesnoth v1.18, probably, by the time I get it done
I'll probably keep the overall story line (more or less) and implement, if I can, various changes proposed by players.
I also have a few rather significant features to add
Sadly I doubt I'll be publishing anything new for awhile yet, but stuff's in the pipeline!
Thanks again for the feedback.
Cheers!
-- Spannerbag