After Eastern Invasion

Discussion and development of scenarios and campaigns for the game.

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egallager
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Re: After Eastern Invasion

Post by egallager »

Spannerbag wrote: September 21st, 2021, 12:28 pm Will add a note to change case of "Outlaw" to my (rather lengthy) AfterEI to do list.
I'd just like to note that changing the case is just one possible solution, other solutions include rewriting it, e.g. just "4 loyal units" or, the more-specific "2 loyal footpads and 2 loyal thugs", or "4 loyal Outlaw-faction units" (or, instead of changing the text, you could change the unit types so the player is actually given 4 L2 Outlaws ;) )
Spannerbag wrote: September 21st, 2021, 12:28 pm Thanks again for taking the trouble to reply and don't get rid of those diffs, I will download them eventually!
I archived them: http://web.archive.org/web/202109220358 ... 7e97f81026
http://web.archive.org/web/202109220424 ... sion/diffs
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Spannerbag
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Re: After Eastern Invasion

Post by Spannerbag »

Thanks for that, had a quick look and ended up going back over your forum posts and realised I never properly addressed your concerns with the Aitsward scenarios (the ones with those lovely mushrooms :) ).

When I was playtesting (on normal) I had far less of a problem.
Spoiler:
Have bookmarked you two diff archive links above :)

Cheers!
--Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.17, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
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egallager
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Re: After Eastern Invasion

Post by egallager »

OK, I beat the campaign! Pretty cool final scenario! Some general feedback:
  • The Dire Bats make human noises, which is kinda weird
  • So, this is a general issue with Orcish Nightblades wherever they're found, but their missing "kick" icon can be fixed in UMC by giving them objects that modify their attack icons... this is something I've done in one of my own campaigns, by stealing attacks/kick.png from the "Extra Advancements for Default Era units" addon:
    Orcish Nightblade kick attack icon
    Orcish Nightblade kick attack icon
    kick.png (7.87 KiB) Viewed 426 times
  • There's some cool music/art used in this campaign; I was wondering where you got it? The ART_LICENSE file in the main AfterEI addon just says it's "from various campaigns (core and UMC) and the graphic library" but it doesn't say which campaigns and UMC specifically, though... it also links to https://wiki.wesnoth.org/GraphicLibrary which is a dead link; it'd be better to use an archive link here instead: http://web.archive.org/web/20210111051147/http://wiki.wesnoth.org/GraphicLibrary ...also, the 2 AfterEIMusic addons don't even have their own ART_LICENSE files at all...
  • There's some code in S28 that references Dwarvish Runesmiths, but it doesn't seem to be possible to actually advance your Dwarvish Fighters into Runesmiths here? You need to put ENABLE_DWARVISH_RUNESMITH in extra_defines= in your _main.cfg if that's a codepath you want players to be able to trigger...
Anyways, I've got a new diff for the final scenario: https://github.com/cooljeanius/wesnoth_mods/blob/master/campaigns/After_Eastern_Invasion/diffs/28_Solstice.diff
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egallager
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Re: After Eastern Invasion

Post by egallager »

Spannerbag wrote: September 22nd, 2021, 11:02 am
Thanks for that, had a quick look and ended up going back over your forum posts and realised I never properly addressed your concerns with the Aitsward scenarios (the ones with those lovely mushrooms :) ).

When I was playtesting (on normal) I had far less of a problem.
replies added inline here in bold:
Have bookmarked you two diff archive links above :)

Cheers!
--Spannerbag
I'd just bookmark the live versions of the links here instead of the archive links in this case, as I may continue to modify them...
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Spannerbag
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Re: After Eastern Invasion

Post by Spannerbag »

egallager wrote: September 22nd, 2021, 3:16 pm OK, I beat the campaign! Pretty cool final scenario!
Thanks, and glad you enjoyed it (not everyone did).
egallager wrote: September 22nd, 2021, 3:16 pm Some general feedback:
  • The Dire Bats make human noises, which is kinda weird
  • So, this is a general issue with Orcish Nightblades wherever they're found, but their missing "kick" icon can be fixed in UMC by giving them objects that modify their attack icons... this is something I've done in one of my own campaigns, by stealing attacks/kick.png from the "Extra Advancements for Default Era units" addon:
    kick.png
  • There's some cool music/art used in this campaign; I was wondering where you got it? The ART_LICENSE file in the main AfterEI addon just says it's "from various campaigns (core and UMC) and the graphic library" but it doesn't say which campaigns and UMC specifically, though... it also links to https://wiki.wesnoth.org/GraphicLibrary which is a dead link; it'd be better to use an archive link here instead: http://web.archive.org/web/20210111051147/http://wiki.wesnoth.org/GraphicLibrary ...also, the 2 AfterEIMusic addons don't even have their own ART_LICENSE files at all...
  • There's some code in S28 that references Dwarvish Runesmiths, but it doesn't seem to be possible to actually advance your Dwarvish Fighters into Runesmiths here? You need to put ENABLE_DWARVISH_RUNESMITH in extra_defines= in your _main.cfg if that's a codepath you want players to be able to trigger...
Anyways, I've got a new diff for the final scenario: https://github.com/cooljeanius/wesnoth_mods/blob/master/campaigns/After_Eastern_Invasion/diffs/28_Solstice.diff
Many of these questions are tough to answer fully because the various media was acquired years ago over some time from a variety of sources; Wesnoth, the (then working - yes it was that long ago) Graphic Library and freeware free to use graphics sites.
Thanks for the updated link, might revisit it for old times sake..

Trouble is, much of the artwork was kinda acquired without any clear idea of what I wanted, I was seeing what was out there and looking for ideas/inspiration (and good stuff I could pinch :) ) So I ended up with a random collection of images and had so many I lost track of exactly when/where I obtained them - must look at the timestamps of these, they are still lurking on my hdd somewhere...
...
... found them! From a quick skim look like I started around 2016!

Also grabbed a few sounds from freeware sites.

Music, IIRC, came from "Kill the King" by Dugi and "Mountain Witch" by IIIO_METAL (both on the 1.14 add-ons server) and other sources I forget - I think I downloaded a few music packs and went through the tracks... music is all from Wesnoth anyway.

Thanks for the heads-up about the nightblades - I never noticed that!

Yeah, Runesmiths are a horrible mess, I did them without realising ENABLE_DWARVISH_RUNESMITH existed or how it worked :doh:
It's one of the many fixes for 2.0

Thanks for the diffs - will have a look later on (bit late here now).

Cheers!
--Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.17, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
Serkima
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Re: After Eastern Invasion

Post by Serkima »

Nice campaign, i enjoyed it a lot :)
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Spannerbag
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Re: After Eastern Invasion

Post by Spannerbag »

Serkima wrote: September 4th, 2022, 1:20 am Nice campaign, i enjoyed it a lot :)
Thanks for the feedback and glad you found it fun.

I'm currently (sloooowly) wading through development of 2 new campaigns (respectively about 50% and 65% completed and playable if not balanced).
I have ideas for many more (all very different) campaigns but my next priority is to do a major re-write of AfterEI - for Wesnoth v1.18, probably, by the time I get it done :augh:
I'll probably keep the overall story line (more or less) and implement, if I can, various changes proposed by players.
I also have a few rather significant features to add :D

Sadly I doubt I'll be publishing anything new for awhile yet, but stuff's in the pipeline!

Thanks again for the feedback.

Cheers!
-- Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.17, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
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