Legends of Idaamub
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- lhybrideur
- Posts: 171
- Joined: July 9th, 2019, 1:46 pm
Re: Legends of Idaamub
Thank you very much for the replays. I will try to watch them asap and get back to you.
Concerning last scenario, there is much more dialog in it in the "Chapter 2" version.
Don't worry, I found you post very useful.
I had the same thing in mind. Maybe a mace giving +1 extra movement or smth like that. It would be really easy to do. I however need to think about in which scenario(s) to drop it.WackoJacko wrote:I see you are using the item system, one way of combating this might be to create an item in the boots category which could grant extra movement
That's a really good idea. There is no reason for the caged unit to be friendly with those who caged it.Other possibilities could be that the orc is a criminal or something similar (why he was caged in the first placeand so while he doesn't join you, he also doesn't join the enemy, instead attacking you both).
My bad. English is not my native language. If you could provide me a list of some mistakes I would be glad to correct them. I will pass the whole campaign through spell check in the meantime to see if I can correct some on my side.So in general theres a few grammatical errors (plurals, tenses, indefinite vs definite article) however these aren't major issues and most users will just skip past and autocorrect them anyway.
Spoiler:
Don't worry, I found you post very useful.
- lhybrideur
- Posts: 171
- Joined: July 9th, 2019, 1:46 pm
Re: Legends of Idaamub
I just watched the replay.
Concerning scenario 2, I think the problem is that instead of fighting 3 vs 1 at 16,11, you fight 1 vs 1 which is a slow way to kill an enemy.
Concerning scenario 5, you forgot to equip Lujeje with items at turn 1. Not that you were in a rush, but that would have help her level up. I think it is not clear that you can do that, so I will add a message about it.
Concerning scenario 2, I think the problem is that instead of fighting 3 vs 1 at 16,11, you fight 1 vs 1 which is a slow way to kill an enemy.
Concerning scenario 5, you forgot to equip Lujeje with items at turn 1. Not that you were in a rush, but that would have help her level up. I think it is not clear that you can do that, so I will add a message about it.
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- Posts: 53
- Joined: June 30th, 2019, 10:08 am
Re: Legends of Idaamub
Don't worry about it, as I said, its not a big problem. Give me an hour or so and I'll see what I can spot.lhybrideur wrote: ↑January 8th, 2020, 8:51 amMy bad. English is not my native language. If you could provide me a list of some mistakes I would be glad to correct them. I will pass the whole campaign through spell check in the meantime to see if I can correct some on my side.WackoJacko wrote:So in general theres a few grammatical errors (plurals, tenses, indefinite vs definite article) however these aren't major issues and most users will just skip past and autocorrect them anyway.
With regards to spell check, depending on what you are using, it is great for spelling but usually sucks for grammar

EDIT 1:
The item descriptions and text in books repeats itself EDIT 2:
Grammar and spelling
Spoiler:
- lhybrideur
- Posts: 171
- Joined: July 9th, 2019, 1:46 pm
Re: Legends of Idaamub
This happens since last LotI update. They changed the way the object description is shown, which now conflict with my way. This will be fixed in next update.WackoJacko wrote:The item descriptions and text in books repeats itself
Thank you for the spell check.
I'm currently writing more dialog so I will publish the update once I will be done.
- lhybrideur
- Posts: 171
- Joined: July 9th, 2019, 1:46 pm
Re: Legends of Idaamub
The update is uploaded. As always, I noticed some typos right after. Those will wait next version.
- lhybrideur
- Posts: 171
- Joined: July 9th, 2019, 1:46 pm
Re: Legends of Idaamub
The add-on has been updated for compatibility with LoTi 3.2.6.
If you find any bug, please tell me so I can correct it asap.
The current solution is inelegant. I will try to improve it if possible.
If you find any bug, please tell me so I can correct it asap.
The current solution is inelegant. I will try to improve it if possible.
- lhybrideur
- Posts: 171
- Joined: July 9th, 2019, 1:46 pm
Re: Legends of Idaamub
Chapter 2 is now online. If you already played chapter 1, you can continue your adventure by updating the campaign and loading Zei.cfg.
Please don't hesitate to write me if you find any bug or typo, or if you have a suggestion.
I'm currently trying to implement the new item management interface of LotI 3.2.6 before writing chapter 3.
Please don't hesitate to write me if you find any bug or typo, or if you have a suggestion.
I'm currently trying to implement the new item management interface of LotI 3.2.6 before writing chapter 3.
- Major_Swampy
- Posts: 150
- Joined: June 26th, 2019, 2:20 pm
- Location: Indonesia
Re: Legends of Idaamub
Plz tell me, how many chapters on this campaign will be completed in next release soon?
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
- lhybrideur
- Posts: 171
- Joined: July 9th, 2019, 1:46 pm
Re: Legends of Idaamub
I don't really know ATM how many chapters there will be, but I think it will be around 10 chapters long. Considering the first chapter was completed roughly one year ago, I think the third one can be expected in a year, and the whole campaign not quite soon...
It is a side project of mine so I don't get ahead really fast.
It is a side project of mine so I don't get ahead really fast.
- lhybrideur
- Posts: 171
- Joined: July 9th, 2019, 1:46 pm
Re: Legends of Idaamub
I just uploaded a new version of the campaign. It now uses the new LotI item management interface.
I implemented it in IMO the second cleanest way, but it is still experimental. Please tell me if you encounter any bug, I will fix them as fast as I can.
I implemented it in IMO the second cleanest way, but it is still experimental. Please tell me if you encounter any bug, I will fix them as fast as I can.
- lhybrideur
- Posts: 171
- Joined: July 9th, 2019, 1:46 pm
Re: Legends of Idaamub
I just realized that dropping objects from the menu, selling object and transmuting them into gold was broken in the latest version.
I uploaded a fix.
Still, I would love having a cleaner version where you could sell the items directly from the menu.
I uploaded a fix.
Still, I would love having a cleaner version where you could sell the items directly from the menu.