Captured by a Nightmare: SP Campaign for 1.14
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Re: Captured by a Nightmare: SP Campaign for 1.14
Any idea why the autosaves for Colosseum are not deleted at the end of the scenario, even though I have selected that option?
Re: Captured by a Nightmare: SP Campaign for 1.14
That's interesting, no idea. I need to reproduce and investigate that.
Update. I filed an issue #4116. Thanks for the report
Author of SP scenario Dragon Fight and SP campaign Captured by a Nightmare.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
Re: Captured by a Nightmare: SP Campaign for 1.14
Version 1.2.6 is published. Changelog:
- Fixed bug in 10th scenario "The Flaming Stone". Drake Slaves should be moved to the enemy side when enemy leader is killed.
- Fixed bug in 11th scenario "Greediness". Poison runes should not affect undead units.
- Dialogs corrections by EarthCake and other improvements.
There are other bugs and improvements in my TODO list. However, none of them I consider to be critical. I will fix them later.
- Fixed bug in 10th scenario "The Flaming Stone". Drake Slaves should be moved to the enemy side when enemy leader is killed.
- Fixed bug in 11th scenario "Greediness". Poison runes should not affect undead units.
- Dialogs corrections by EarthCake and other improvements.
There are other bugs and improvements in my TODO list. However, none of them I consider to be critical. I will fix them later.
Author of SP scenario Dragon Fight and SP campaign Captured by a Nightmare.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
Re: Captured by a Nightmare: SP Campaign for 1.14
Very nice campaign, i enjoyed it, I think it needs a little more care and it could be mainline, i liked the uniqueness of the objectives especially, some scenarios could have one or two more turns to be really winnable (I've played on normal - cheated once) and consider replacing -removing the Colosseum scenario, I've found it completely unnecessary. No gold carryover worked fine. Well that's all, thanks for reading this. Oh and one other remark,
Spoiler:
Re: Captured by a Nightmare: SP Campaign for 1.14
Hi Poison. Thanks for the kind words UMC content is one of the reasons why Wesnoth is great. I think it is perfectly fine for this campaign to be an add-on.
I played on hard without turn limit issues. Other guys played on nightmare, first post in this thread has a link to the page with replays. Campaign has 5 difficulty levels and there is a message before the first scenario saying how to change difficulty in a mid-campaign. You could play those scenarios on easy. Anyway, I am interested what are the problematic scenarios? I wil consider changing the turn limit.
I think it means that you didn't like it. I have at least two reasons to keep it:
- It has unique gameplay.
- It is very important for my story. Narrator says: "Rark fanatically wanted revenge. It is ridiculous for him to doubt why he wants it. However, are there any real goals behind his actions? Or is it an endless series of pain, suffering and death without any purpose?" The colosseum is his nightmare, which is a depiction of "endless series of pain, suffering and death without any purpose". That is probably ok for an orc. Narrator asks (between the lines) - is that ok for you? "An eye for an eye will make the whole world blind."
Spoiler:
Author of SP scenario Dragon Fight and SP campaign Captured by a Nightmare.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
Re: Captured by a Nightmare: SP Campaign for 1.14
Well I had troubles in both the initial scenario and the one with the reaper, I don't seem to go well in survival type scenarios Just one or 2 more turns would be fine. I'll check the replays to see the strategy that has been followed by other members. Regarding Rark's nightmares, I think sth stronger is needed but I'm not sure what, you suddenly see a dune burner and elves out of nowhere as a hero, it seems out of place (of course its a dream anything goes I understand this), maybe you could make a scenario with reaper again instead.
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Re: Captured by a Nightmare: SP Campaign for 1.14
How to get the .po file?I may translate this campaign into Traditional Chinese and Simplified Chinese.
Re: Captured by a Nightmare: SP Campaign for 1.14
Hi gaojicainiao. This link should help https://wiki.wesnoth.org/GettextForWesn ... es_for_UMCgaojicainiao wrote: ↑August 24th, 2019, 2:21 am How to get the .po file?I may translate this campaign into Traditional Chinese and Simplified Chinese.
Root translations page is here https://wiki.wesnoth.org/WesnothTranslations, it contains a lot of other useful links.
Author of SP scenario Dragon Fight and SP campaign Captured by a Nightmare.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
Re: Captured by a Nightmare: SP Campaign for 1.14
Uploaded version 1.3.0 with Traditional Chinese and Simplified Chinese translations. Great thanks gaojicainiao
Author of SP scenario Dragon Fight and SP campaign Captured by a Nightmare.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
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- Posts: 175
- Joined: June 26th, 2019, 2:20 pm
Re: Captured by a Nightmare: SP Campaign for 1.14
I already play this campaign on Youth difficulty, and I've reached the Nightmare scenario. Now the Nightmare began.
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Re: Captured by a Nightmare: SP Campaign for 1.14
Do you mean scenario 3 "The Nightmare"? Is it too hard comparing to previous scenarios on Youth difficulty ?DukeSwampy wrote: ↑October 14th, 2019, 2:15 pm I already play this campaign on Youth difficulty, and I've reached the Nightmare scenario. Now the Nightmare began.
Author of SP scenario Dragon Fight and SP campaign Captured by a Nightmare.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
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- Posts: 175
- Joined: June 26th, 2019, 2:20 pm
Re: Captured by a Nightmare: SP Campaign for 1.14
Right.
No, tommorow I'll continue to play this campaign.Is it too hard comparing to previous scenarios on Youth difficulty ?
I mean what happens with Rark on Nightmare? Will he betray his close friends?
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Re: Captured by a Nightmare: SP Campaign for 1.14
Just in case - keep in mind that there are 5 difficulty levels and you may change the difficulty in a mid campaign. I personally like to change difficulty in a mid campaign if it becomes too easy or too hard.
There are several nightmare scenarios and they happen only inside his head and don't affect other scenarios. These nightmare scenarios are his bad dreams when he sleeps. The external story of this campaign is rather primitive. I focused on the internal feelings of the main character, which is my sublimation of the child-parent problem. Parents do their best, yet children don't get enough parental love and have to deal with that and accept their past as they grow older.DukeSwampy wrote: ↑October 14th, 2019, 4:20 pm I mean what happens with Rark on Nightmare? Will he betray his close friends?
Author of SP scenario Dragon Fight and SP campaign Captured by a Nightmare.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
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- Posts: 175
- Joined: June 26th, 2019, 2:20 pm
Re: Captured by a Nightmare: SP Campaign for 1.14
Okay, then.
Very well, I'll look the fact storyline.There are several nightmare scenarios and they happen only inside his head and don't affect other scenarios. These nightmare scenarios are his bad dreams when he sleeps. The external story of this campaign is rather primitive. I focused on the internal feelings of the main character, which is my sublimation of the child-parent problem. Parents do their best, yet children don't get enough parental love and have to deal with that and accept their past as they grow older.
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
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- Posts: 175
- Joined: June 26th, 2019, 2:20 pm
Re: Captured by a Nightmare: SP Campaign for 1.14
Wrong time of day, after getting out of cave in S7, looks like opposite of the cycle:
- Second Watch
- First Watch
- Dusk
- Afternoon
- Morning
- Dawn
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)