How do you compute the path on the background map ?

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nenau
Posts: 102
Joined: May 12th, 2017, 5:46 pm

How do you compute the path on the background map ?

Post by nenau » February 21st, 2019, 5:52 pm

Hello,

I am asking a question specifically to campaign developers : at the beginning of each scenario, there is often a background map with lots of dots that display the journey of the player's army. This tends to be terribly boring and difficult to do by hand, specially when you player tends to often travel from one border of the map to the other.

Hence my question : how do you do ? Is there a tool somewhere ? If not, would someone be interested if I code something that traces a nice smooth path from an handful of points ?


nenau
Posts: 102
Joined: May 12th, 2017, 5:46 pm

Re: How do you compute the path on the background map ?

Post by nenau » February 21st, 2019, 6:13 pm

Yes, that's waht I need, thanks !

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zookeeper
WML Wizard
Posts: 9740
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: How do you compute the path on the background map ?

Post by zookeeper » February 22nd, 2019, 12:11 pm

If you're familiar with GIMP you might also be interested in this (with all the mentioned caveats withstanding).

nenau
Posts: 102
Joined: May 12th, 2017, 5:46 pm

Re: How do you compute the path on the background map ?

Post by nenau » February 24th, 2019, 7:38 am

I'll try it out, thanks.
For some strange reason, I didn't see all the doc that is available everywhere about this topic.

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