The World Of Death RPG: now on add-on server!
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The World Of Death RPG: now on add-on server!
Hello, everyone. I have played Wesnoth since 2013 and a few days ago I had decided to create my own RPG campaign. I developed it for month since December 2018, but then I abandoned it until may 2019. Now I'm happy to publish the first public beta version on Wesnoth add-on server.
I'll be happy to hear feedback from you.
The most recent version you can download from Github: https://github.com/profyverya/TWoD
However, the most recent stable version you can download from Wesnoth add-on server (only 1.14)
Special thanks to:
I'll be happy to hear feedback from you.
The most recent version you can download from Github: https://github.com/profyverya/TWoD
However, the most recent stable version you can download from Wesnoth add-on server (only 1.14)
Special thanks to:
Spoiler:
Last edited by profyverya on May 9th, 2019, 8:17 am, edited 11 times in total.
Creator of The World of Death RPG, maintainer of Soldier of Wesnoth
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Re: The World Of Death (alfa-testing)
Every week I'll post the list of made changes.
Creator of The World of Death RPG, maintainer of Soldier of Wesnoth
Re: The World Of Death (alfa-testing)
Good luck for your first project! If you need help with coding just message me.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
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Re: The World Of Death (alfa-testing)
Thank you!
Creator of The World of Death RPG, maintainer of Soldier of Wesnoth
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Re: The World Of Death (alfa-testing)
The World Of Death 0.1.0
List of changes for this week:
Important:
You can download and test the Campaign. I would be really glad for any feedback.
UPD: attachment removed. You can download twod from github or wesnoth add-on server.
List of changes for this week:
Important:
- First working mission in Town of Recruits
- Working Railway Station in Town of Recruits
- A lot of maps improvements
You can download and test the Campaign. I would be really glad for any feedback.
UPD: attachment removed. You can download twod from github or wesnoth add-on server.
Last edited by profyverya on May 4th, 2019, 8:51 am, edited 1 time in total.
Creator of The World of Death RPG, maintainer of Soldier of Wesnoth
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- Posts: 65
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Re: The World Of Death RPG (alfa-testing, first playable version)
TWoD 0.2.1: AMLA, new missions, reputation
List of changes:
UPD: attachment removed. You can download twod from github or wesnoth add-on server.
How to install:
List of changes:
- AMLA for main character (there are 2 different ways of progress(1 for Warrior and 1 for Archer))
Spoiler:
- 1 new mission in Town of Recruits and 2 in Dark Capital
- Reputation system. When you successfully finish mission, your reputation will increase
- Railway Station in Dark Capital. For 290 gp you can quickly move to Town of Recruits
UPD: attachment removed. You can download twod from github or wesnoth add-on server.
How to install:
- Download and unpack archive
- Rename folder to TWoD
- Copy folder to add-ons folder
Last edited by profyverya on May 4th, 2019, 8:51 am, edited 1 time in total.
Creator of The World of Death RPG, maintainer of Soldier of Wesnoth
Re: The World Of Death RPG 0.2.1: more RPG features, AMLA, new missions
So with more freetime now, I could finally try it. Good work for the first steps. It's still a little empty in the towns, but you can already fulfill missions and level up you character. I've haven't seen any bugs so far.
___
Wording ( i know I'm not a native speaker, but here are some wording changes, that may sound smoother):
First Chapter
"I don't know is it good or bad" - this seems wrong. Either "I don't know if it's good or bad, ...", or "I don't know, is it good or bad. But..."
"Come to me adept" instead of "Go to me Adept"
"together we will defeate" ... the e is to much
"But for this ..." better: "But in order to achieve this ..."
"I give you" ... better: "I will give you ..."
"if you would fulfil" ... "if you fulfill"
Dark Capital:
".. so no army ever had ever conquered it" ... better: "... "that no army has ever conquered it."
"In the center of the city there is a strange castle." ... better: "In the center of the city, there is a strange castle."
(without the comma it seems wrong )
____
Missions - first missions worked well, I've killed the walking corpse and received my payment.
I tried the other mission with the ghost, I don't remember the coordinates, and there is no label showing the mission.
The mission was spawned outside in the next area in Underworld. Ok, I admit it was my fault, because it was the first play through.
You should add a way to abort the mission, and/or give mission information when entering the town guard.
like "Recruit! Have you already fulfilled your duty?: Kill a ghost on coordinates: x y in Area xyz."
____
AMLA
It seems you can only select the amla pathes damage, movement and strikes once. So if you level up and increase damage, the next time you level up you can no longer decide to do pick increase damage again. I don't know if this is intended, however it's charming as it limits the strength of the player early in the game.
If you want to change the amla behaviour change number for max_times. You can also add an icon for your amla pathes, using image.
[advancement]
strict_amla=yes
max_times=100
description= _ "Strength: Improve Melee Damage"
image=attacks/claws-animal.png
[effect]
apply_to=attack
range=melee
increase_damage=1
[/effect]
[effect]
apply_to=max_experience
increase=20%
[/effect]
[effect]
apply_to=hitpoints
heal_full=yes
[/effect]
[/advancement]
You can also connect amla paths by using require_amla=
[advancement]
id=hardinesspath0
max_times=1
strict_amla=no
description= _ "Hardiness - Path (1): Steadfast and Higher Resistance"
image=icons/shield_tower.png
always_display=yes
[effect]
apply_to=new_ability
[abilities]
{ABILITY_STEADFAST}
[/abilities]
[/effect]
[effect]
apply_to=resistance
replace=false
[resistance]
blade=-10
pierce=-10
impact=-10
[/resistance]
[/effect]
[effect]
apply_to=max_experience
increase=25%
[/effect]
[effect]
apply_to=hitpoints
heal_full=yes
[/effect]
[/advancement]
[advancement]
id=hardinesspath1
max_times=1
strict_amla=no
require_amla=hardinesspath0
description= _ "Hardiness - Path (2): 15% more hitpoints"
image=icons/potion_red_medium.png
always_display=yes
[effect]
apply_to=hitpoints
increase_total=15%
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=15%
[/effect]
[/advancement]
These examples have been taken from Five Fates (Hero definition in units) and Strange Legacy (STRANGELEGACYADVANCEMENT), if you want you can browse them and use whatever you like.
____
Further suggestions:
You can add portraits to dialogues without a unit. For example:
"Good work, Adept! Your reputation was increased by 25 and you have received 90 gp."
e.g.
[message]
image=portraits/undead/death-knight.png
speaker=narrator
message= _ "Good work, Adept! Your reputation was increased by 25 and you have received 90 gp."
[/message]
You can add animations, missiles and sounds within the hero units like this:
[attack_anim]
[filter_attack]
range=ranged
[/filter_attack]
[missile_frame]
begin=-150
end=0
image="projectiles/bone-n.png"
image_diagonal="projectiles/bone-ne.png"
[/missile_frame]
offset=0.0
[if]
hits=yes
[frame]
begin=-400
end=-150
sound=bow.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-400
end=-150
sound=bow.ogg
[/frame]
[/else]
[/attack_anim]
[/attack_anim]
Add a way to heal your character quickly. Of course you can stay on villages to regain health, but it would be charming if you could use your gold to heal you instantly.
___
Wording ( i know I'm not a native speaker, but here are some wording changes, that may sound smoother):
First Chapter
"I don't know is it good or bad" - this seems wrong. Either "I don't know if it's good or bad, ...", or "I don't know, is it good or bad. But..."
"Come to me adept" instead of "Go to me Adept"
"together we will defeate" ... the e is to much
"But for this ..." better: "But in order to achieve this ..."
"I give you" ... better: "I will give you ..."
"if you would fulfil" ... "if you fulfill"
Dark Capital:
".. so no army ever had ever conquered it" ... better: "... "that no army has ever conquered it."
"In the center of the city there is a strange castle." ... better: "In the center of the city, there is a strange castle."
(without the comma it seems wrong )
____
Missions - first missions worked well, I've killed the walking corpse and received my payment.
I tried the other mission with the ghost, I don't remember the coordinates, and there is no label showing the mission.
The mission was spawned outside in the next area in Underworld. Ok, I admit it was my fault, because it was the first play through.
You should add a way to abort the mission, and/or give mission information when entering the town guard.
like "Recruit! Have you already fulfilled your duty?: Kill a ghost on coordinates: x y in Area xyz."
____
AMLA
It seems you can only select the amla pathes damage, movement and strikes once. So if you level up and increase damage, the next time you level up you can no longer decide to do pick increase damage again. I don't know if this is intended, however it's charming as it limits the strength of the player early in the game.
If you want to change the amla behaviour change number for max_times. You can also add an icon for your amla pathes, using image.
[advancement]
strict_amla=yes
max_times=100
description= _ "Strength: Improve Melee Damage"
image=attacks/claws-animal.png
[effect]
apply_to=attack
range=melee
increase_damage=1
[/effect]
[effect]
apply_to=max_experience
increase=20%
[/effect]
[effect]
apply_to=hitpoints
heal_full=yes
[/effect]
[/advancement]
You can also connect amla paths by using require_amla=
[advancement]
id=hardinesspath0
max_times=1
strict_amla=no
description= _ "Hardiness - Path (1): Steadfast and Higher Resistance"
image=icons/shield_tower.png
always_display=yes
[effect]
apply_to=new_ability
[abilities]
{ABILITY_STEADFAST}
[/abilities]
[/effect]
[effect]
apply_to=resistance
replace=false
[resistance]
blade=-10
pierce=-10
impact=-10
[/resistance]
[/effect]
[effect]
apply_to=max_experience
increase=25%
[/effect]
[effect]
apply_to=hitpoints
heal_full=yes
[/effect]
[/advancement]
[advancement]
id=hardinesspath1
max_times=1
strict_amla=no
require_amla=hardinesspath0
description= _ "Hardiness - Path (2): 15% more hitpoints"
image=icons/potion_red_medium.png
always_display=yes
[effect]
apply_to=hitpoints
increase_total=15%
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=15%
[/effect]
[/advancement]
These examples have been taken from Five Fates (Hero definition in units) and Strange Legacy (STRANGELEGACYADVANCEMENT), if you want you can browse them and use whatever you like.
____
Further suggestions:
You can add portraits to dialogues without a unit. For example:
"Good work, Adept! Your reputation was increased by 25 and you have received 90 gp."
e.g.
[message]
image=portraits/undead/death-knight.png
speaker=narrator
message= _ "Good work, Adept! Your reputation was increased by 25 and you have received 90 gp."
[/message]
You can add animations, missiles and sounds within the hero units like this:
[attack_anim]
[filter_attack]
range=ranged
[/filter_attack]
[missile_frame]
begin=-150
end=0
image="projectiles/bone-n.png"
image_diagonal="projectiles/bone-ne.png"
[/missile_frame]
offset=0.0
[if]
hits=yes
[frame]
begin=-400
end=-150
sound=bow.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-400
end=-150
sound=bow.ogg
[/frame]
[/else]
[/attack_anim]
[/attack_anim]
Add a way to heal your character quickly. Of course you can stay on villages to regain health, but it would be charming if you could use your gold to heal you instantly.
Last edited by Heindal on December 17th, 2018, 4:11 pm, edited 2 times in total.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
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- Posts: 65
- Joined: June 18th, 2018, 8:14 am
- Location: Russia
- Contact:
Re: The World Of Death RPG 0.2.1: more RPG features, AMLA, new missions
Spoiler:
Creator of The World of Death RPG, maintainer of Soldier of Wesnoth
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- Posts: 65
- Joined: June 18th, 2018, 8:14 am
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Re: The World Of Death RPG 0.2.1: more RPG features, AMLA, new missions
TWoD 0.3.0: Russian translation, updated AMLA, Story (only 1 chapter, incomplete), more images and new features.
I'm happy to realise 3rd alfa-version of my campaign.
The most important changes:
You can download TWoD 0.3.0 here or on github.
UPD: attachment removed. You can download twod from github or wesnoth add-on server.
I'm happy to realise 3rd alfa-version of my campaign.
The most important changes:
- Now after fight ending, you can heal your character for gold (1 hp = 2 gp)
- Campaign now can be translated (removed macros from strings). As example I translated it to Russian.
- Images in AMLA and dialogs without unit (thanks to Heindal)
- New way to improve your character (abilities in AMLA)
You can download TWoD 0.3.0 here or on github.
UPD: attachment removed. You can download twod from github or wesnoth add-on server.
Last edited by profyverya on May 4th, 2019, 8:51 am, edited 1 time in total.
Creator of The World of Death RPG, maintainer of Soldier of Wesnoth
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Re: TWoD 0.3.0: Russian translation, updated AMLA, Story (only 1 chapter, incomplete), more images and new features.
Heil. Wats game version campaign designed for?
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Re: TWoD 0.3.0: Russian translation, updated AMLA, Story (only 1 chapter, incomplete), more images and new features.
Hi! Only 1.14. I don't know is it works on 1.12.
Happy New Year, everybody!
Soon I'll continue development of campaign.
Creator of The World of Death RPG, maintainer of Soldier of Wesnoth
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- Posts: 65
- Joined: June 18th, 2018, 8:14 am
- Location: Russia
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Re: TWoD 0.3.0: Russian translation, updated AMLA, Story (only 1 chapter, incomplete), more images and new features.
A few month ago, I stopped development of campaign due to lack of free time. Now I have a lot of new ideas, free time. So, It's time to continue, I think.
Creator of The World of Death RPG, maintainer of Soldier of Wesnoth
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Re: The World Of Death RPG: now on add-on server!
I've published add-on on Wesnoth server. You can download and try it (please note, that it's only first beta. many things are not ready)
Creator of The World of Death RPG, maintainer of Soldier of Wesnoth
Re: The World Of Death RPG: now on add-on server!
Pre-scenario: Talk with Holy Father
What's happened ->what happened
Thanks to Grey Gods ->shouldn't it be "Thanks to the Grey Gods"?
we will lose -> we lose
Light Empire -> the Light Empire, same for other two
people -> humans (because it can be every race)
but a century before -> but a century ago
destruction of Gray Kingdom -> I thought it was empire, and "destruction of the Gray Empire"
show, what you can -> show what you can
destroy those Walking corpses -> destroy those walking corpses (surely ones in game don't know that Walking corpse is a unit, not just walking corpse)
Objectives: Town of recruits's temple ->Town of recruits' temple
corpces ->corpses
Ergh, why do the walking corpses say "braaaains" when skeleton doesn't have it? Or does he?
cemetry -> cemetery
in this small battle -> this small battle (can be both, you can choose which one sounds better)
Intro of first scenario: forgot . on end of first part.
Ergh, it asks me on end of Temple scenario (first scenario where you choose name) do I want to heal myself, and when I start next scenario in town, I am already fully healed. Intended?
Number 3 speech: will be able to select, what you... -> will be able to select what you...
When you click on story it says:
Chapter 1additional -> Chapter 1 additional
Ergh, Policamans work in Police. Since when Police exists in Wesnoth. Better to name them Guards.
What's happened ->what happened
Thanks to Grey Gods ->shouldn't it be "Thanks to the Grey Gods"?
we will lose -> we lose
Light Empire -> the Light Empire, same for other two
people -> humans (because it can be every race)
but a century before -> but a century ago
destruction of Gray Kingdom -> I thought it was empire, and "destruction of the Gray Empire"
show, what you can -> show what you can
destroy those Walking corpses -> destroy those walking corpses (surely ones in game don't know that Walking corpse is a unit, not just walking corpse)
Objectives: Town of recruits's temple ->Town of recruits' temple
corpces ->corpses
Ergh, why do the walking corpses say "braaaains" when skeleton doesn't have it? Or does he?
cemetry -> cemetery
in this small battle -> this small battle (can be both, you can choose which one sounds better)
Intro of first scenario: forgot . on end of first part.
Ergh, it asks me on end of Temple scenario (first scenario where you choose name) do I want to heal myself, and when I start next scenario in town, I am already fully healed. Intended?
Number 3 speech: will be able to select, what you... -> will be able to select what you...
When you click on story it says:
Chapter 1additional -> Chapter 1 additional
Ergh, Policamans work in Police. Since when Police exists in Wesnoth. Better to name them Guards.
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- Joined: June 18th, 2018, 8:14 am
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Re: The World Of Death RPG: now on add-on server!
Thank you for your help. In next version I'll correct spelling mistakes.EarthCake wrote: ↑May 3rd, 2019, 10:09 pm Pre-scenario: Talk with Holy Father
What's happened ->what happened
Thanks to Grey Gods ->shouldn't it be "Thanks to the Grey Gods"?
we will lose -> we lose
Light Empire -> the Light Empire, same for other two
people -> humans (because it can be every race)
but a century before -> but a century ago
destruction of Gray Kingdom -> I thought it was empire, and "destruction of the Gray Empire"
show, what you can -> show what you can
destroy those Walking corpses -> destroy those walking corpses (surely ones in game don't know that Walking corpse is a unit, not just walking corpse)
Objectives: Town of recruits's temple ->Town of recruits' temple
corpces ->corpses
Ergh, why do the walking corpses say "braaaains" when skeleton doesn't have it? Or does he?
cemetry -> cemetery
in this small battle -> this small battle (can be both, you can choose which one sounds better)
Intro of first scenario: forgot . on end of first part.
Ergh, it asks me on end of Temple scenario (first scenario where you choose name) do I want to heal myself, and when I start next scenario in town, I am already fully healed. Intended?
Number 3 speech: will be able to select, what you... -> will be able to select what you...
When you click on story it says:
Chapter 1additional -> Chapter 1 additional
Ergh, Policamans work in Police. Since when Police exists in Wesnoth. Better to name them Guards.
Creator of The World of Death RPG, maintainer of Soldier of Wesnoth