A Magicians Tale (SP campaign for 1.14)

Discussion and development of scenarios and campaigns for the game.

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Argesilao
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Re: A Magicians Tale (SP campaign for 1.14)

Post by Argesilao » February 11th, 2019, 8:50 pm

Konrad2 wrote:
February 10th, 2019, 1:28 pm
Because it ends with '... falconer'. Instead of '... falconer.' or '... falconer...' And usually sentences do have one period at their end. :(
I understood. I thought a few words were missing in the speech.

Konrad2 wrote:
February 10th, 2019, 1:28 pm
The blue potion doesn't modifiy max hp, instead it modifies actual hp.

The 'Armory Guardians Dwarven' (orange) do not move until my first unit enters their attack range.
both cases are correct; The healing potion must restore the max hp, all dwarven initially placed on the map have a 'guardian' behavior.
Konrad2 wrote:
February 10th, 2019, 1:28 pm
7,19 belongs to side 6 instead of side 5 (which is weird).
There is a Dragon Statue on 14,14 which should probably be on 15,14.
My Direwolf Rider is somehow unable to use the healing potion.


Towards the Dread Swamp
monilith -> monolith
all fixed in the 3.1.4 version
Konrad2 wrote:
February 10th, 2019, 1:28 pm
Why do Demons have 'Monster' as race instead of 'Demon'?
Because the demons in the "Under the Burnings Suns" campaign have monster as race.
It would probably have been better to create a race of demon 'ad hoc' ; I'll do it in the future.

Konrad2
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Re: A Magicians Tale (SP campaign for 1.14)

Post by Konrad2 » February 17th, 2019, 8:24 pm

Towards the Dread Swamp
Defeat the lich leader and then Gaius reach the monolith behind his castle -> Defeat the lich leader and move Gaius afterwards to the monolith behind the castle
Gaius reach the monolith behind his castle -> Gaius reaches the monolith behind the castle

EDIT:
Battle with Demons
The unit on 8,4 should be on 8,5.
It's also odd that Mal-Kevlar has all villages while his allies have none.
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

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Argesilao
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Re: A Magicians Tale (SP campaign for 1.14)

Post by Argesilao » February 20th, 2019, 9:56 pm

Konrad2 wrote:
February 17th, 2019, 8:24 pm
Towards the Dread Swamp
Defeat the lich leader and then Gaius reach the monolith behind his castle -> Defeat the lich leader and move Gaius afterwards to the monolith behind the castle
Gaius reach the monolith behind his castle -> Gaius reaches the monolith behind the castle

EDIT:
Battle with Demons
The unit on 8,4 should be on 8,5.
Fixed in the 3.1.5 version
Konrad2 wrote:
February 17th, 2019, 8:24 pm
It's also odd that Mal-Kevlar has all villages while his allies have none.
Well, It depends on how egocentric the leader is :lol:

Thanks for the feedbacks :D

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