A Magicians Tale (SP campaign for 1.14)

Discussion and development of scenarios and campaigns for the game.

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Argesilao
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Re: A Magicians Tale (SP campaign for 1.14)

Post by Argesilao » February 11th, 2019, 8:50 pm

Konrad2 wrote:
February 10th, 2019, 1:28 pm
Because it ends with '... falconer'. Instead of '... falconer.' or '... falconer...' And usually sentences do have one period at their end. :(
I understood. I thought a few words were missing in the speech.

Konrad2 wrote:
February 10th, 2019, 1:28 pm
The blue potion doesn't modifiy max hp, instead it modifies actual hp.

The 'Armory Guardians Dwarven' (orange) do not move until my first unit enters their attack range.
both cases are correct; The healing potion must restore the max hp, all dwarven initially placed on the map have a 'guardian' behavior.
Konrad2 wrote:
February 10th, 2019, 1:28 pm
7,19 belongs to side 6 instead of side 5 (which is weird).
There is a Dragon Statue on 14,14 which should probably be on 15,14.
My Direwolf Rider is somehow unable to use the healing potion.


Towards the Dread Swamp
monilith -> monolith
all fixed in the 3.1.4 version
Konrad2 wrote:
February 10th, 2019, 1:28 pm
Why do Demons have 'Monster' as race instead of 'Demon'?
Because the demons in the "Under the Burnings Suns" campaign have monster as race.
It would probably have been better to create a race of demon 'ad hoc' ; I'll do it in the future.

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