A Little Adventure (SP campaign for 1.14)
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- Posts: 13
- Joined: January 6th, 2014, 11:34 pm
Re: A Little Adventure (SP campaign for 1.14)
Novice campaign??? On the "difficult" difficulty setting this campaign is unplayable. Scenarios 1 and 2 are easy, I beat them without losing any loyal units and with plenty of turns to spare. The naga fight is kind of difficult, but winnable. Traveling through the wolves/bats infested hills is impossible. Every turn the enemy receives 70-100 gold worth of units (you have around 200-250 gold of units). all of their units have 8 movement and ignore all terrain. That was probably the least fun wesnoth scenario I've ever played.
Because the wolves/bats scenario was impossible, I cheated to go to the next scenario- merfolk vs saurians. Here, you have 100 gold to fight 500-600 gold of enemy starting units. They also have 4 times your income, plus receive 100 gold more of free sea serpents every few turns. All this would be fine, except that the turn limit is so low that you literally have to just charge against the enemy constantly or you will run out of turns.
On "difficult" this novice level campaign is the most unbalanced, impossible campaign I have ever played on Wesnoth, and I've played probably 20+ campaigns. Did you just never test the campaign on "difficult"?
Anyway sorry I'm being harsh, I'm feeling very frustrated after investing so much time into a clearly broken campaign.
Because the wolves/bats scenario was impossible, I cheated to go to the next scenario- merfolk vs saurians. Here, you have 100 gold to fight 500-600 gold of enemy starting units. They also have 4 times your income, plus receive 100 gold more of free sea serpents every few turns. All this would be fine, except that the turn limit is so low that you literally have to just charge against the enemy constantly or you will run out of turns.
On "difficult" this novice level campaign is the most unbalanced, impossible campaign I have ever played on Wesnoth, and I've played probably 20+ campaigns. Did you just never test the campaign on "difficult"?
Anyway sorry I'm being harsh, I'm feeling very frustrated after investing so much time into a clearly broken campaign.
Re: A Little Adventure (SP campaign for 1.14)
Hi there, new maintainer for this campaign here, just letting people know that I asked Argesilao if I could take over maintaining for it and he said I could, so I pushed a new update to it on October 15th. The new update adds an "Easy" difficulty, and also copyedits the prose to make it sound more natural to a native English speaker's ear. I hope that anyone who had trouble with previous versions will give the new version a try! Also, besides being available on the add-on server, the add-on is now also available on GitHub here: https://github.com/cooljeanius/A_Little_Adventure
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure
Social media: Twitter: @cooljeanius, Steam: egallager, LinkedIn: Eric Gallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure
Social media: Twitter: @cooljeanius, Steam: egallager, LinkedIn: Eric Gallager
Re: A Little Adventure (SP campaign for 1.14)
awesome, thanks for doing this
i will try it soon
[update]
I tried the Easy setting and found the campaign fun and relatively relaxing to play. Thanks for maintaining!
Was only in trouble once when i sent the Ogre leader too far out and he kept getting mobbed by saurians

[update]
I tried the Easy setting and found the campaign fun and relatively relaxing to play. Thanks for maintaining!
Was only in trouble once when i sent the Ogre leader too far out and he kept getting mobbed by saurians
