Return from the Abyss [SP campaign for 1.12/1.14]

Discussion and development of scenarios and campaigns for the game.

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skeptical_troll
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Re: Return from the Abyss [SP campaign for 1.12/1.14]

Post by skeptical_troll » January 23rd, 2019, 7:32 pm

Oh, hi Sergey! Thanks for this portrait, it looks awesome and will suite perfectly for that unit! :) It will be included in the next release (hopefully in not so much time)

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IIIO_METAL
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Location: japan

Re: Return from the Abyss [SP campaign for 1.12/1.14]

Post by IIIO_METAL » January 29th, 2019, 4:25 am

The_Wolves_Last_Path.zip
(236.7 KiB) Downloaded 60 times
Return_from_the_Abyss.zip
(504.46 KiB) Downloaded 62 times
I will attach a Japanese translation file of "Return from the Abyss" and "The Wolves' Last Path". These are created by replacing the title color with the actual data. Once the scenario data is updated, the title text will also be translated, perhaps. :)
Creator of "Mountain Witch" & "Castle of evil spirit"

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skeptical_troll
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Re: Return from the Abyss [SP campaign for 1.12/1.14]

Post by skeptical_troll » February 7th, 2019, 7:34 am

Hi IIIO_METAL,
thanks a lot this is fantastic! Dumb real life keeps getting on my way lately, but I shall be able to upload the translation and fix the titles issue by the week, for both campaigns.

Again, thank to you and whoever else contributed to the translation! :)

Gorumph
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Re: Return from the Abyss [SP campaign for 1.12/1.14]

Post by Gorumph » March 31st, 2019, 4:30 pm

Hi! Awesome campaign and fantastic work ....

I'm stuck in "The sewer". The main cave seems to have no exit???!!! I'm surely missing something, but can't find what.
When we meet the militia soldier, he says something like : "take the tunnel to the left..." but what left, his or ours?
There are two tunnels on the right (mine) which seem not sealed but I can't see or go through....
Any tip welcome....

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skeptical_troll
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Re: Return from the Abyss [SP campaign for 1.12/1.14]

Post by skeptical_troll » March 31st, 2019, 10:22 pm

Hi Gorumph!
It is actually meant to be 'our' left, so both from the direction our soldiers are arriving (south) and the left on the screen. The tunnels on the right will be open once the first objective is accomplished (i.e. 'find the meeting point'. Remember both 'Ikrimah and Khafir should be nearby, as stated in the objectives).

Hope this helps

Gorumph
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Joined: January 20th, 2019, 8:49 am

Re: Return from the Abyss [SP campaign for 1.12/1.14]

Post by Gorumph » April 1st, 2019, 3:14 pm

Thanks for the quick answer. I found my mistake :
Spoiler:
By the way, many people notice that they would have chosen more quick units if warned. To my point of view, I'd rather prefer to be warned to bring a balanced party, as I ended with only Khafir and a dune ranger with the throwing ability, or if too general, that we will be stuck with the initial five for multiple scenarii.

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