Hero of Irdya I: The Legend Begins [SP campaign]

Discussion and development of scenarios and campaigns for the game.

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xxz
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Re: Hero of Irdya I: The Legend Begins [SP campaign]

Post by xxz »

Tenebrous Caverns. These mushrooms in water here look wierd.
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Lord-Knightmare
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Re: Hero of Irdya I: The Legend Begins [SP campaign]

Post by Lord-Knightmare »

xxz wrote: September 5th, 2020, 11:11 pm Tenebrous Caverns. These mushrooms in water here look wierd.
Hi!
Ah, I see. Yeah, they looked fine back when the base of the base terrain of mushroom groves was cave (Uu). Should I just revert the base terrain back to cave?
Pilauli
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Re: Hero of Irdya I: The Legend Begins [SP campaign]

Post by Pilauli »

Are the mushrooms just for decoration, or do they have a specific balance-related purpose? (Slowing down fliers, providing extra-defensible places to fight from, etc.)

If they're just for decoration, yeah, do whatever looks good. (You might even consider whether they would look good growing in the water.) If they've got a balance-related purpose, you'll want to make sure that putting them over cave floor doesn't mess that up.
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Lord-Knightmare
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Re: Hero of Irdya I: The Legend Begins [SP campaign]

Post by Lord-Knightmare »

Are the mushrooms just for decoration, or do they have a specific balance-related purpose? (Slowing down fliers, providing extra-defensible places to fight from, etc.)
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