The North Wind (1.12/1.14 Port of SP Campaign)

Discussion and development of scenarios and campaigns for the game.

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Lord-Knightmare
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Re: The North Wind (1.12/1.13 Port of SP Campaign)

Post by Lord-Knightmare » October 25th, 2017, 5:57 pm

Any idea of when the rest of the campaign will be released (or at least the second scenario)?
2030....

raonic
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Re: The North Wind (1.12/1.13 Port of SP Campaign)

Post by raonic » October 26th, 2017, 1:17 am

Lord-Knightmare wrote:
Any idea of when the rest of the campaign will be released (or at least the second scenario)?
2030....
Good, I can play while downloading the 3rd season of Lost Canvas

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Re: The North Wind (1.12/1.13 Port of SP Campaign)

Post by pyndragon » October 28th, 2017, 6:01 am

raonic wrote:Any idea of when the rest of the campaign will be released (or at least the second scenario)?
Lord-Knightmare wrote:2030....
Hey, at least I'll beat out the release of Half Life 3! :P

Jests aside, this project is still very much on my mind. I have been going through a number of personal transitions and I'm not as tightly invested in Wesnoth currently for other reasons, so I've been working on a couple other things, but I'd certainly like to make another release this year.
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Re: The North Wind (1.12/1.13 Port of SP Campaign)

Post by raonic » October 29th, 2017, 11:50 pm

At least some good news

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Re: The North Wind (1.12/1.13 Port of SP Campaign)

Post by pyndragon » March 5th, 2018, 8:25 am

v0.3.0 has been released!

This was originally intended to include S00 or S02, however I was sitting on enough bugfixes and content improvements that I wanted to roll out a release.

High-level overview:
  • New Deoran portraits
  • Storytext/dialogue fixes
  • Bigmap with tracks
  • S01 map improvement by nemaara
  • Various visual improvements (including utilization on 1.13 of the new centered text option).
Complete changelog.

Looking ahead: I now have usable maps to match the one in this release for S00-S03. I also have more clarity around unit changes I need for S00, so expect to see that next.
AKA pydsigner
Current maintainer of The North Wind and author of Heroics Mode.

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pyndragon
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Re: The North Wind (1.12/1.14 Port of SP Campaign)

Post by pyndragon » May 1st, 2018, 4:44 am

The North Wind is now available on the 1.14 add-on server and thus will be available from the Steam version tomorrow.
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Current maintainer of The North Wind and author of Heroics Mode.

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Re: The North Wind (1.12/1.14 Port of SP Campaign)

Post by Konrad2 » June 17th, 2018, 6:02 pm

Undefined macro in #ifver/#ifnver first argument: 'WESNOTH_VERSION'
at ~add-ons/The_North_Wind/_main.cfg:30

So it says in the loading screen when I start wesnoth 1.14.3.
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

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octalot
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Re: The North Wind (1.12/1.14 Port of SP Campaign)

Post by octalot » June 17th, 2018, 6:09 pm

That's likely to be a corrupted cache, rather than the add-on itself.

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Re: The North Wind (1.12/1.14 Port of SP Campaign)

Post by Konrad2 » June 17th, 2018, 6:14 pm

This message is something that happens (only) to every addon (8) using
WESNOTH_VERSION

I really don't know what corrupted cache is, so my information might be useless.
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

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octalot
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Re: The North Wind (1.12/1.14 Port of SP Campaign)

Post by octalot » June 17th, 2018, 7:17 pm

Please try purging the cache, and see if that solves the problem. DebuggingCampaigns#Instructions_also_useful_for_users_reporting_bugs

WESNOTH_VERSION should work okay, it just seems to be that that's the error that a corrupt cache causes.

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