Affably Evil
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Re: Affably Evil
Move him to 18,30 and it will work. I have published an update that fixes it, but it will not apply to your save file.white_haired_uncle wrote: ↑February 20th, 2019, 7:00 pm Move the cavalryman from 13.30 to 19.33 and you'll get a WML error. Since Krux comes running, I'm wondering if there is some important event that's supposed to happen here?
I have not seen any.white_haired_uncle wrote: ↑February 20th, 2019, 7:00 pm Also, note messages about "portrait" and "magenta" in log.
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Re: Affably Evil
20190220 12:50:58 error display: could not open image 'portraits/humans/transparent/peasant.png'
20190219 12:40:38 error engine: Invalid color in palette: magenta-
Acantha has a ranged knife attack, but I can't equip her with a knife.
EDIT: This also happens with Krux, though not in the attached example.
20190219 12:40:38 error engine: Invalid color in palette: magenta-
Acantha has a ranged knife attack, but I can't equip her with a knife.
EDIT: This also happens with Krux, though not in the attached example.
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Speak softly, and carry Doombringer.
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Re: Affably Evil
20190220 19:14:09 error display: could not open image 'uunits/humans/sword-mage+female.png'
The attached scenario ended strangely, in that normally if you have to hold out for 20 turns you have to get through the entire 20 turns, but in this case it ends rather abruptly and without the enemy getting their turn 20. Also, I don't see an autosave for turn 20. Just seemed odd.
Also, Folweri says "me height" instead of "my height".
The attached scenario ended strangely, in that normally if you have to hold out for 20 turns you have to get through the entire 20 turns, but in this case it ends rather abruptly and without the enemy getting their turn 20. Also, I don't see an autosave for turn 20. Just seemed odd.
Also, Folweri says "me height" instead of "my height".
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Speak softly, and carry Doombringer.
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Re: Affably Evil
S06: violece > violence
S07: The initial objectives made little sense to me, though I got through it. Antipater is called Anitpos or something. Later objectives arcs > orcs. Late in the scenario I got an invalid WML [remove_event] missing id= key. Unless I'm missing something, I think I should have won in the attaced, but it ended in defeat.
EDIT: I don't know if Antipos is supposed to be a nickname for Antipater, or if the name was changed at some point? There are many more examples of the use of both names in subsequent scenarios.
S07: The initial objectives made little sense to me, though I got through it. Antipater is called Anitpos or something. Later objectives arcs > orcs. Late in the scenario I got an invalid WML [remove_event] missing id= key. Unless I'm missing something, I think I should have won in the attaced, but it ended in defeat.
EDIT: I don't know if Antipos is supposed to be a nickname for Antipater, or if the name was changed at some point? There are many more examples of the use of both names in subsequent scenarios.
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Speak softly, and carry Doombringer.
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Re: Affably Evil
Amaranth: think about anyone > think of anyone
Guzgob: I have came to ask me > I have come to ask myself
governing an are > area?
looks like if some > looks like some
allow us building > allow us to build
In the attached, if you move to the waypoint it is the only one available. Not sure if this was intentional. I don't read all the dialog, so maybe I missed an explanation.
Ogira: as usually > as usual
The Reckoning: Objectives need update
Escape: It seemed odd to me that I was not able to equip (or use potion)
Guzgob: I have came to ask me > I have come to ask myself
governing an are > area?
looks like if some > looks like some
allow us building > allow us to build
In the attached, if you move to the waypoint it is the only one available. Not sure if this was intentional. I don't read all the dialog, so maybe I missed an explanation.
Ogira: as usually > as usual
The Reckoning: Objectives need update
Spoiler:
Spoiler:
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Speak softly, and carry Doombringer.
Re: Affably Evil
This is a known issue caused by some changes in the item system.white_haired_uncle wrote: ↑February 20th, 2019, 9:04 pmAcantha has a ranged knife attack, but I can't equip her with a knife.
That was intentional.white_haired_uncle wrote: ↑February 21st, 2019, 12:46 am The attached scenario ended strangely, in that normally if you have to hold out for 20 turns you have to get through the entire 20 turns, but in this case it ends rather abruptly and without the enemy getting their turn 20. Also, I don't see an autosave for turn 20. Just seemed odd.
His name is Antipater, but Krux shortens his name to Antipos. He is named after a historical person called Antipater who was mostly called Antipos.white_haired_uncle wrote: ↑February 21st, 2019, 7:44 pmI don't know if Antipos is supposed to be a nickname for Antipater, or if the name was changed at some point? There are many more examples of the use of both names in subsequent scenarios.
Intentional, you aren't supposed to take a shortcut at that time.white_haired_uncle wrote: ↑February 21st, 2019, 8:44 pm In the attached, if you move to the waypoint it is the only one available. Not sure if this was intentional. I don't read all the dialog, so maybe I missed an explanation.
The other issues were dealt with.
Re: Affably Evil
Quite enjoying this campaign. However, I am stuck in The Reckoning. After killing Agrippa (sp?), and traveling to the far reaches of the dungeon, I haven't found the "Intruder." Have I missed something? Please help.
Re: Affably Evil
The encounter should trigger once you reach area x=20-33, y=31-44.
Re: Affably Evil
I took Krux to all of those hexes, again, but nothing happens. To be clear, the three flat and one rockbound cave hexes at the far southeast extreme, which look like they should connect to another region.
Re: Affably Evil
I reloaded an older save to copy the message I got the first time: Acantha: I have a feeling that something more important is closer than whatever is behind that tunnel.
But after continuing for about 20 more turns nothing but the usual undead showed up.
But after continuing for about 20 more turns nothing but the usual undead showed up.
Re: Affably Evil
I tried again, the Intruder triggered at 23.31.
Re: Affably Evil
So, after returning from my chess club, I finished the campaign. It was entertaining. Well done!
Re: Affably Evil
Thank you for this awesome campaign
I like it very much, but it looks strange that over the entire course of LOTI Lethalia / Fowleri never mentions this events. She and Efraim become very close after all, so why?..
I propose the following plot tweak to plug this: let them find Agrippa's stash of Lethe (selective amnesia-inducing poison) and let she use it on herself after Krux leaves her in the epilogue. To make it more lively, you can add "if ... else ..." thing so this part of ending becomes variable.
I like it very much, but it looks strange that over the entire course of LOTI Lethalia / Fowleri never mentions this events. She and Efraim become very close after all, so why?..
I propose the following plot tweak to plug this: let them find Agrippa's stash of Lethe (selective amnesia-inducing poison) and let she use it on herself after Krux leaves her in the epilogue. To make it more lively, you can add "if ... else ..." thing so this part of ending becomes variable.
Re: Affably Evil
You didn't explain what was the problem, maybe you didn't trigger an event earlier (which is a problem that needs to be fixed), maybe you failed to find the right location.
Next time if something like this happens, please upload a save file so that I could find what's wrong.
This campaign was written to explain some oddities in the setting of LotI, like Lethalia easily falling in love for a human and Delly being cool about it, Lethalia's overall bizarrely unelvish behaviour etc. Efraim did mention a part of the story in LotI chapter 7, scenario Subterranean War. After writing this campaign, I have added a line about Lethalia realising Delly's her daughter to LotI chapter 2 scenario Lilith and later I added some vague information about Krux' activities during LotI.arodiss wrote: ↑May 6th, 2019, 7:02 am I like it very much, but it looks strange that over the entire course of LOTI Lethalia / Fowleri never mentions this events. She and Efraim become very close after all, so why?..
I propose the following plot tweak to plug this: let them find Agrippa's stash of Lethe (selective amnesia-inducing poison) and let she use it on herself after Krux leaves her in the epilogue. To make it more lively, you can add "if ... else ..." thing so this part of ending becomes variable.
Re: Affably Evil
I've just found a reference. "Baphomet" is a three-headed demon from the Broken Sword: Circle of Blood. There were also George Stobbart and Nicole.