TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2

Discussion and development of scenarios and campaigns for the game.

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zx_specy_gamer
Posts: 7
Joined: April 2nd, 2017, 4:04 pm

Re: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2

Post by zx_specy_gamer » April 13th, 2018, 4:51 pm

I enjoyed the campaign (on hard) although the last level was harder than expected.

Couple of bugs to report.
I was playing with 1.12.6 on PC.

1) The "Karesh 'en Khar" scenario locks the scroll from the start so I had to use the mini map to move.
Seems like the UNLOCK_SCROLL isn't firing.

2) Having looked at the scenario file some griffons should turn up but they didn't.

3) I also have an icon missing for Ciond and Blink throughout the campaign.

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FaeLord
Posts: 343
Joined: March 2nd, 2012, 3:12 pm
Location: Seattle, WA

Re: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2

Post by FaeLord » April 17th, 2018, 4:36 am

Hi zx:

Thanks for the comment. I'm in the middle of doing the update for this campaign now so I'll look into these things. As I recall, the gryphons don't show up at all on Hard. When you say you have an icon missing, what exactly are you speaking of?

Thanks
-=FL=-
Wesnoth stole my summer . . . again.

Can-ned_Food
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Joined: December 17th, 2015, 10:27 pm

Re: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign — repairs

Post by Can-ned_Food » April 21st, 2018, 1:17 am

No need to reply or get to attending these any time soon. I will be editing to include more as I notice or detect them.

Code: Select all

diff Amaranthine_Stone/scenarios/02_Fellmarch_Fens.cfg
231c231
< 				{APPEND_MUSIC seige_of_luarelmor.ogg}
---
> 				{APPEND_MUSIC siege_of_laurelmor.ogg}

zx_specy_gamer
Posts: 7
Joined: April 2nd, 2017, 4:04 pm

Re: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2

Post by zx_specy_gamer » May 29th, 2018, 12:45 am

FaeLord wrote:
April 17th, 2018, 4:36 am
Hi zx:

Thanks for the comment. I'm in the middle of doing the update for this campaign now so I'll look into these things. As I recall, the gryphons don't show up at all on Hard. When you say you have an icon missing, what exactly are you speaking of?

Thanks
-=FL=-
Hi FaeLord.

What I mean by the "image not found" is when I click on the unit the background shows image not found. I've attached a screen of the image to show you. When you select another unit the "image not found" disappears.

I don't think it is a problem with your campaign because I have this does happen in other campaigns too. I was just interested in seeing if anyone else had the same problem.
Attachments
wesnoth-image-not-found.png
wesnoth-image-not-found.png (147.47 KiB) Viewed 473 times

Can-ned_Food
Posts: 204
Joined: December 17th, 2015, 10:27 pm

Re: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2

Post by Can-ned_Food » May 29th, 2018, 8:48 am

zx_specy_gamer wrote:
May 29th, 2018, 12:45 am
I don't think it is a problem with your campaign because I have this does happen in other campaigns too. I was just interested in seeing if anyone else had the same problem.
Usually the "stderr.txt" output will contain the necessary details. In this situation, exactly which image it cannot locate. That should help you narrow down the cause of the trouble. :?

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FaeLord
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Location: Seattle, WA

Re: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2

Post by FaeLord » July 9th, 2018, 1:38 am

Never run across this myself. I'll see if I can duplicate. Unfortunately, I will have zero time for working on my Wesnoth projects until after the summer when the busy season at my job ends.
Wesnoth stole my summer . . . again.

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