War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews)

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revansurik
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Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews

Post by revansurik » September 7th, 2014, 5:16 am

regnak wrote:The Ghosts also fall like leaves to a good run of luck with fire breath and the Drakes always get that multiple times a battle. I finished it but it was painful. after looking at it I dread the next scenario.
Remember all the harsh battles that you have won already, Ancient Fire is not as threatening ^_^ Besides, the map in Ancient Fire has plenty of watery terrain which you may use for pitting water eleentals against drakes; even Tidals can deal a huge damage on drakes if Merwe's around with her Inspire ;-)
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If you enjoyed A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer and Soldier of Wesnoth, you may like my new project: Star of Chaos, a science-fiction mystery/adventure intended to be a trilogy
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Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews

Post by regnak » September 7th, 2014, 8:10 pm

I already hate it. The auto lose if a wandering drake bumps into Mahyus and protecting a pathetic ally. Aaaaargh!!! This board needs a head desk smiley.

Editing to add: With my help the Aeserians were down to the leader and 3 badly wounded troops by turn 8. Without help they would have been dead several turns ago.

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Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews

Post by revansurik » September 8th, 2014, 12:30 am

regnak wrote:I already hate it. The auto lose if a wandering drake bumps into Mahyus and protecting a pathetic ally. Aaaaargh!!! This board needs a head desk smiley.

Editing to add: With my help the Aeserians were down to the leader and 3 badly wounded troops by turn 8. Without help they would have been dead several turns ago.
Exactly, that's why Akhen and his friends become heroes for Aeserians and Chomi :-P
Well, the Aeserians are supposed to be weak, they're a shepherd human nation after all - while the drakes are an ancient civilization which nearly conquered the world once. The Chomi should give the drakes some work, though, with their piercing attacks and high defense on swampy terrain.
As for Mahyus, just keep him away from villages and near the map's edge, the drakes won't go after him since he's invisible to them.
Author of the Dragon Trilogy.

If you enjoyed A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer and Soldier of Wesnoth, you may like my new project: Star of Chaos, a science-fiction mystery/adventure intended to be a trilogy
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Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews

Post by regnak » September 8th, 2014, 1:45 am

The Chomi were almost killed as well. They had about 5 units left at one point(most wounded including the leader) and that was with my air elementals crossing the river and diverting some attention. Another few drakes reaching the area and they would have died. Incidentally I used debug to kill any 2 drakes who found Mahyus. If I hadn't done that chances are high the Chomi would have died before I could have saved them. It would have been real nice for those boatmen to show up earlier.

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Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews

Post by revansurik » September 8th, 2014, 2:16 am

regnak wrote:The Chomi were almost killed as well. They had about 5 units left at one point(most wounded including the leader) and that was with my air elementals crossing the river and diverting some attention. Another few drakes reaching the area and they would have died. Incidentally I used debug to kill any 2 drakes who found Mahyus. If I hadn't done that chances are high the Chomi would have died before I could have saved them. It would have been real nice for those boatmen to show up earlier.
Five units left is quite normal, I think; last time I played they had even less, but I had taken the fight to the enemy base, and taken the brunt of the assault, so they weren't in trouble - the Aeserians were, so I had to send some units for them.
Take the drakes as training for what awaits you in Arajunna; you'll find some tough opponents there :lol: Nothing involving swarms of enemies, it's just that the inhabitants of that continent are pretty strong ;-)
Author of the Dragon Trilogy.

If you enjoyed A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer and Soldier of Wesnoth, you may like my new project: Star of Chaos, a science-fiction mystery/adventure intended to be a trilogy
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Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews

Post by regnak » September 9th, 2014, 1:42 am

Well my vacation is over so only on turn 6 of the Windy Plains and
Spoiler:

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Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews

Post by regnak » September 11th, 2014, 1:26 am

Almost done with the Windy Plains and it may be my favorite scenario of this campaign.
Spoiler:

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Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews

Post by regnak » September 13th, 2014, 1:35 am

Re Path of Stones, very nice scenario, interesting map and I really like:
Spoiler:

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Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews

Post by revansurik » September 13th, 2014, 2:48 am

regnak wrote:Re Path of Stones, very nice scenario, interesting map and I really like:
Spoiler:
:P
Author of the Dragon Trilogy.

If you enjoyed A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer and Soldier of Wesnoth, you may like my new project: Star of Chaos, a science-fiction mystery/adventure intended to be a trilogy
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Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews

Post by regnak » September 14th, 2014, 1:12 am

Re A glimpse of the Light. The plot developments were very interesting. it seems the Ancient Ones was well have been evil doing scum. What a surprise. well not really, they made the Sky Dragon after all for reason that made any sense.

Spoiler:

Editing to add: started the next scenario. How exactly am I supposed to get Nyx into the city? No matter which way I go and how close she sticks to Mahyus she still gets spotted.

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Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews

Post by regnak » September 14th, 2014, 1:57 am

Ok I had to recruit undead in the keep next to the emperor since I couldn't sneak Nyx in with me. It's extremely unfair to make the Princess un-hitable and have her where she can attack the player's forces.

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Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews

Post by revansurik » September 14th, 2014, 3:05 am

regnak wrote:Ok I had to recruit undead in the keep next to the emperor since I couldn't sneak Nyx in with me. It's extremely unfair to make the Princess un-hitable and have her where she can attack the player's forces.
Weird, I managed to sneak Nyx into the city unseen... Sometimes I get the impression the game engine works differently for different people :-S
As for Sa-Tarva, well, I can't have her killed in that scenario, she was supposed to appear in the next ;-)
regnak wrote:Re A glimpse of the Light. The plot developments were very interesting. it seems the Ancient Ones was well have been evil doing scum. What a surprise. well not really, they made the Sky Dragon after all for reason that made any sense.
In Aria of the Dragon-Slayer more light will be shed on their past, but why do you think they were evil...?
Author of the Dragon Trilogy.

If you enjoyed A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer and Soldier of Wesnoth, you may like my new project: Star of Chaos, a science-fiction mystery/adventure intended to be a trilogy
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Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews

Post by regnak » September 14th, 2014, 3:12 am

revansurik wrote:
regnak wrote:Ok I had to recruit undead in the keep next to the emperor since I couldn't sneak Nyx in with me. It's extremely unfair to make the Princess un-hitable and have her where she can attack the player's forces.
Weird, I managed to sneak Nyx into the city unseen... Sometimes I get the impression the game engine works differently for different people :-S
As for Sa-Tarva, well, I can't have her killed in that scenario, she was supposed to appear in the next ;-)
regnak wrote:Re A glimpse of the Light. The plot developments were very interesting. it seems the Ancient Ones was well have been evil doing scum. What a surprise. well not really, they made the Sky Dragon after all for reason that made any sense.
In Aria of the Dragon-Slayer more light will be shed on their past, but why do you think they were evil...?

Well you could have either had her at an outlying keep or have her give the wounded message must escape once she was reduced to 0 hp like the Dragon did back in ASOF in the scenario whose name I forget.


I think they were evil because they had no good reason to make an almost all powerful Sky dragon and he went bad. Then they make the Abberations and they genocide the Celestials. They keep creating great evil so what does that make them? Moronically stupid at best evil at worst.

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Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews

Post by revansurik » September 14th, 2014, 5:46 am

regnak wrote: I think they were evil because they had no good reason to make an almost all powerful Sky dragon and he went bad. Then they make the Abberations and they genocide the Celestials. They keep creating great evil so what does that make them? Moronically stupid at best evil at worst.
But the Sky Dragon was originally a good being; as explained in ASoF, he simply changed his world view after witnessing the violence of the world. As for the Aberrations and Nightmares, I can''t tell much about them without giving a few spoilers for Aria of the Dragon-Slayer; but after what you saw of the Celestials in ASoF, don't you think they kind of brought that upon themselves?Besides, remember that it were the Celestials who invaded the Caves of Light and tried to meddle in the tomb of the Ancient One with selfish intentions; the Aberrations are just protectors of the place ;-)
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If you enjoyed A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer and Soldier of Wesnoth, you may like my new project: Star of Chaos, a science-fiction mystery/adventure intended to be a trilogy
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Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews

Post by regnak » September 14th, 2014, 1:22 pm

We puny human figured out the whole absolute power corrupts absolutely. The Ancient Ones didn't figure that out. That make them idiots at best. Then they left the monster they created unwatched.

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