New Mini-Campaign: Ilayin the Illusionist.

Discussion and development of scenarios and campaigns for the game.

Moderators: Forum Moderators, Developers

User avatar
Elvish_Pillager
Posts: 8129
Joined: May 28th, 2004, 10:21 am
Location: Everywhere you think, nowhere you can possibly imagine.
Contact:

New Mini-Campaign: Ilayin the Illusionist.

Post by Elvish_Pillager » November 21st, 2004, 11:16 pm

I'm so tired. I just spent my whole day writing a new campaign. It's almost done. When it's ready I'll put it on the campaign server and post in here. What needs to be done is to make story images, an initial story and an epilouge and major playtesting, the last of which is the only one that needs to be done before I upload it.

It was made with lots of help from Invisible Philosopher. Also there seems to be a bug when WML kills a unit that's being attacked; log says "src/actions.cpp:577: failed assertion `d != units.end()'" and WML says

Code: Select all

[event]
name=attack
first_time_only=no
[filter_second]
description=Illusion
[/filter_second]
	[kill]
	x=$x2
	y=$y2
	animate=yes
	[/kill]
[/event]
and Wesnoth goes bye-bye without any error messages.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.

MadMax
Posts: 1792
Joined: June 6th, 2004, 3:29 pm
Location: Weldyn, Wesnoth

Post by MadMax » November 21st, 2004, 11:27 pm

Because after the unit is killed, the unit no longer exists. Then when the unit killing it gets its attack in, it is trying to attack a nonexistent unit.
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom

User avatar
Elvish_Pillager
Posts: 8129
Joined: May 28th, 2004, 10:21 am
Location: Everywhere you think, nowhere you can possibly imagine.
Contact:

Post by Elvish_Pillager » November 21st, 2004, 11:35 pm

MadMax wrote:Because after the unit is killed, the unit no longer exists. Then when the unit killing it gets its attack in, it is trying to attack a nonexistent unit.
The bug is not caused when the nonexistent unit is attacking, so presumably it was fixed in that instance and it should also be fixed here.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.

Burnsaber
Posts: 322
Joined: August 1st, 2004, 6:10 pm
Location: Kuopio, finland

Post by Burnsaber » November 22nd, 2004, 4:56 pm

I suppose this is the campaign where i were supposed to make a golem-unit-image :oops:
Read about the adventurers of my pen & paper RPG group

"How could drops of water know themselves to be a river? Yet the river flows on." - Guess who?

User avatar
Elvish_Pillager
Posts: 8129
Joined: May 28th, 2004, 10:21 am
Location: Everywhere you think, nowhere you can possibly imagine.
Contact:

Post by Elvish_Pillager » November 22nd, 2004, 7:44 pm

Burnsaber wrote:I suppose this is the campaign where i were supposed to make a golem-unit-image :oops:
What? a golem? nope... I did ask for a phoenix a while ago, but the campaign that was going to be in was bogged down by WML and plot issues.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.

Dave
Founding Developer
Posts: 7071
Joined: August 17th, 2003, 5:07 am
Location: Seattle
Contact:

Post by Dave » November 23rd, 2004, 12:32 am

I have committed a patch to fix the engine bug to CVS. Thanks for the report.

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming

User avatar
Elvish_Pillager
Posts: 8129
Joined: May 28th, 2004, 10:21 am
Location: Everywhere you think, nowhere you can possibly imagine.
Contact:

Post by Elvish_Pillager » November 23rd, 2004, 11:11 pm

It's done. The campaign is on the server. All story graphics are courtesy of Invisible Philosopher.

P.S. I'm planning on making a Generic King unit (Level 3 with a 10-4 sword and leadership) with /campaigns/Illusion_Campaign/king.png
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.

Uppi

Post by Uppi » November 24th, 2004, 2:23 am

Bug:

The Epilogue has the id "illusion_epilogue", but in Revolution.cfg the next scenario is " illusion_epilouge".

MadMax
Posts: 1792
Joined: June 6th, 2004, 3:29 pm
Location: Weldyn, Wesnoth

Post by MadMax » November 24th, 2004, 2:32 am

the harp song seems almost Arabic, and gives the impression of despair. Perhaps it would be good for a desert map, like Desert of Death?
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom

Glowing Fish
Posts: 855
Joined: October 3rd, 2004, 4:52 am
Location: Portland, OR
Contact:

Different...

Post by Glowing Fish » November 24th, 2004, 8:01 am

This campaign is certainly different and interesting.

Of course, I did get to the third scenario, and then thought about fighting that many elves in the forest, and decided to do it tomorrow.

I am kind of uncertain about the "illusion" aspect. Does this mean that the enemy AI thinks your units are different than they are? So, for example, it thinks my trapper is a Long Bowman? That would be crazy, and certainly interesting.

User avatar
Elvish_Pillager
Posts: 8129
Joined: May 28th, 2004, 10:21 am
Location: Everywhere you think, nowhere you can possibly imagine.
Contact:

Re: Different...

Post by Elvish_Pillager » November 24th, 2004, 10:10 am

Uppi: Fixed.
Glowing Fish wrote:Of course, I did get to the third scenario, and then thought about fighting that many elves in the forest, and decided to do it tomorrow.
The river is very useful.
I am kind of uncertain about the "illusion" aspect. Does this mean that the enemy AI thinks your units are different than they are? So, for example, it thinks my trapper is a Long Bowman? That would be crazy, and certainly interesting.
The only gameplay effects of the illusion are that Ilayin is harder to hit and less likely to be attacked, and something obvious in Revolution. It would indeed be crazy to actually implement it, but it would both be very difficult and not too useful.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.

User avatar
Elvish_Pillager
Posts: 8129
Joined: May 28th, 2004, 10:21 am
Location: Everywhere you think, nowhere you can possibly imagine.
Contact:

Post by Elvish_Pillager » November 24th, 2004, 11:30 am

MadMax wrote:the harp song seems almost Arabic, and gives the impression of despair. Perhaps it would be good for a desert map, like Desert of Death?
Not really. It's very short in comparison with the game's other music, so it's pretty much only useful for the short place it's in.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.

Mkgego
Posts: 436
Joined: April 15th, 2004, 10:26 pm
Location: Madrid , Spain , Europe

Post by Mkgego » November 24th, 2004, 5:33 pm

I dont get any bonus for finishing earlier...is that normal :?
WoW C-Mode activated...
For the horde :D

scott
Posts: 5242
Joined: May 12th, 2004, 12:35 am
Location: Alexandria, VA

Post by scott » November 24th, 2004, 5:53 pm

On the first real scenario when you save the game and load it back up, the keep appears where before there was dirt.

edit:
Also, I get the bonus on that scenario.
Last edited by scott on November 24th, 2004, 5:56 pm, edited 1 time in total.
Hope springs eternal.
Wesnoth acronym guide.

User avatar
Elvish_Pillager
Posts: 8129
Joined: May 28th, 2004, 10:21 am
Location: Everywhere you think, nowhere you can possibly imagine.
Contact:

Post by Elvish_Pillager » November 24th, 2004, 5:56 pm

Mkgego wrote:I dont get any bonus for finishing earlier...is that normal :?
You'll need to be much more specific. Which scenario?
scott wrote:On the first real scenario when you save the game and load it back up, the keep appears where before there was dirst.
This is a known engine bug.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.

Post Reply