Custom World Conquest mod with Era of Magic

Discussion and development of scenarios and campaigns for the game.

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kBunz
Posts: 10
Joined: June 29th, 2012, 9:38 am

Custom World Conquest mod with Era of Magic

Post by kBunz »

For my own personal amusement i made a custom version of World Conquest compatible with Era of Magic (because i like this era a lot) ...which mostly consisted of me creating recruit list for all the leaders in the era and stuff like that.

It's full of minor bugs (especially an error "unit whitout type" that sometimes happens but i haven't managed to pin down which unit it is, it doesn't really do anything anyway) and things that could be improved (all kind of things) but overall it is playable.

I only tested it on my own however for lack of willing testers. It's also the first time i meddle with wesnoth so it may very well not respect wesnoth standards but at least it doesn't conflict with any other mod i have installed.

Regardless of the flaws i'll share it here anyway, just in case someone else feels like trying it out.
World_Conquest_EoM.rar
(61.34 KiB) Downloaded 134 times
I made no major changes to the core code of World Conquest or Era of Magic, all the credit for those are to their original creators.

Suggestions welcome.

Cheers.
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