Girl unDead
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Re: Girl unDead
Scenarios 12--Castle and Epilogue
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Scenario 12--Castle
[message]
speaker=White Elder Mage
message= _ "My Lord, undead have come."
[/message]
[message]
speaker=King
message= _ "Ha, they are stupid. When I capture her, I shall be able to gain perpetual youth and immortality."
[/message]
[message]
speaker=White Elder Mage
message= _ "Yes, my Lord. (Ha, you are the stupid one.)"
[/message]
[message]
speaker=King
message= _ "And as we gain more immortal mages, our plan will be fulfilled faster. Then we can eradicate all creatures of darkness."
[/message]
[message]
speaker=White Elder Mage
message= _ "Yes, my Lord. (But you won't live to see it.)"
[/message]
[/event]
##White elder mage attacked
[event]
name=attack
[filter_second]
id=White Elder Mage
[/filter_second]
[message]
speaker=White Elder Mage
message= _ "You are fool to fight against me."
[/message]
[/event]
[event]
name=attack end
[filter_second]
id=White Elder Mage
[/filter_second]
[message]
speaker=unit
message= _ "My attack has no effect."
[/message]
[message]
speaker=White Elder Mage
message= _ "Fool, I am invincible so long as the woman lives."
[/message]
[message]
speaker=Mother
message= _ "Malica, you must kill me! The king intends to make a second sun. If he does so, the balance of the world will be shattered."
[/message]
[message]
speaker=Malica
message= _ "No! I can't kill you!"
[/message]
[message]
speaker=Mother
message= _ "Only a kinsman of mine is able to kill me. That is you and no one else. Now, be quick about it!"
[/message]
[/event]
## Death of Mother
[event]
name=last_breath
first_time_only=no
[filter]
id=Mother
[/filter]
[if]
[variable]
name=second_unit.id
equals=Malica
[/variable]
[then]
[message]
speaker=Malica
message= _ "Ah, sorry, sorry Mom..."
[/message]
[message]
speaker=Mother
message= _ "Malica, it's alright. I thank you. Good bye, Malica."
[/message]
[kill]
id=Mother
[/kill]
[message]
speaker=Malica
message= _ "Mom!!"
[/message]
[message]
speaker=Malica
message= _ "Elder Mage, Randolf, surrender. You are no longer immortal."
[/message]
[message]
speaker=White Elder Mage
message= _ "Ha Ha Ha. The heads of undead are certainly empty. Haven't you noticed, little girl? You are already mine."
[/message]
[message]
speaker=Malica
message= _ "What? Oh,! I can't move my body."
[/message]
[message]
speaker=Poet
message= _ "Argh! My Princess no longer belongs to the night. Randolf, what did you do to Malica?"
[/message]
[message]
speaker=White Elder Mage
message= _ "She is now my captive, as her mother was. Her gift of life is just as strong as her mother's was. And since she has no family, no one can kill her. Now I am immortal too."
[/message]
[message]
speaker=Malica
message= _ "Oh, Great Magi, although you appear young, your head is empty because you have lived too long."
[/message]
[message]
speaker=Poet
message= _ "That was unexpected, Malica speaks defiantly."
[/message]
[message]
speaker=White Elder Mage
message= _ "Huh? What do you mean?"
[/message]
[message]
speaker=Malica
message= _ "My heart is bleeding because of you. But I do have a brother... Cyclos, kill me!"
[/message]
[message]
speaker=Cyclos
message= _ "Malica!?"
[/message]
[message]
speaker=Malica
message= _ "Your father was my father. Look at this earring. I know you possess its match."
[/message]
[message]
speaker=Cyclos
message= _ "I have been wondering... But I cannot kill my sister."
[/message]
[message]
speaker=Malica
message= _ "My body was destroyed long ago. It is fated that my life disappear completely, just as it was for my mother. Cyclos, please!!"
[/message]
[message]
speaker=Cyclos
message= _ "All right..."
[/message]
[then]
[message]
speaker=Malica
message= _ "Ah, sorry, sorry Mom..."
[/message]
[message]
speaker=Mother
message= _ "Malica, be not concerned. I thank you. Good bye, Malica."
[/message]
[kill]
id=Mother
[/kill]
[message]
speaker=Malica
message= _ "Mom!!"
[/message]
[message]
speaker=Malica
message= _ "Elder Mage, Randolf, surrender. You are no longer immortal."
[/message]
[message]
speaker=White Elder Mage
message= _ "Ha Ha Ha. The heads of undead are certainly empty. Haven't you noticed, little girl? You are already mine."
[/message]
[message]
speaker=Malica
message= _ "What? Oh,! I can't move my body."
[/message]
{MODIFY_UNIT (id=Cyclos) canrecruit yes}
{MODIFY_UNIT (id=Malica) side 2}
{MODIFY_UNIT (id=Malica) alignment lawful}
[message]
speaker=Poet
message= _ "Argh! My Princess is longer belongs to the night. Randolf, what did you do to Malica?"
[/message]
[message]
speaker=White Elder Mage
message= _ "She is now my captive, as her mother was. Her gift of life is just as strong as her mother's was. And since she has no family, no one can kill her. Now I am immortal too."
[/message]
[message]
speaker=Malica
message= _ "Oh, Great Magi, although you appear young, your head is empty because you have lived too long."
[/message]
[message]
speaker=Poet
message= _ "That was unexpected, Malica speaks defiantly."
[/message]
[message]
speaker=White Elder Mage
message= _ "Huh? What do you mean?"
[/message]
[message]
speaker=Malica
message= _ "My heart is bleeding because of you. But I do have a brother... Cyclos, kill me!"
[/message]
[message]
speaker=Cyclos
message= _ "Malica!?"
[/message]
[message]
speaker=Malica
message= _ "Your father was my father. Look at this earring. I know you possess its match."
[/message]
[message]
speaker=Cyclos
message= _ "I have been wondering... But I cannot kill my sister."
[/message]
[message]
speaker=Malica
message= _ "My body was destroyed long ago. It is fated that my life disappear completely, just as it was for my mother. Cyclos, please!!"
[/message]
[message]
speaker=Cyclos
message= _ "All right..."
[/message]
[message]
speaker=White Elder Mage
message= _ "Oh! What is happening to my body?"
[/message]
[store_unit]
variable=Mage_store
kill=yes
[filter]
id=White Elder Mage
[/filter]
[/store_unit]
[unit]
type=Necrophage
side=4
id=Rotten Mage
name= _ "White Elder Mage"
x,y=$Mage_store.x,$Mage_store.y
find_vacant=no
[/unit]
[message]
speaker=Rotten Mage
message= _ "No!....No!"
[/message]
[message]
speaker=Cyclos
message= _ "He has become repulsive to look at."
[/message]
[message]
speaker=Poet
message= _ "That is because his soul was eaten by desire."
[/message]
[role]
role=mage
type=Mage,White Mage,Red Mage,Arch Mage,Silver Mage,Mage of Light
[/role]
[message]
role=mage
message= _ "Oh, there is a monster!"
[/message]
{MODIFY_UNIT (side=2) side 5}
{MODIFY_UNIT (side=3) side 5}
{MODIFY_UNIT (id=White Elder Mage) side 2}
[role]
role=kingdom
type=Grand Marshal,Halberdier,Royal Guard,General
[/role]
[message]
role=kingdom
message= _ "Kill it quickly! "
[/message]
[/event]
[message]
speaker=$unit.id
message= _ "Die, monster!"
[/message]
[message]
speaker=Rotten Mage
message= _ "No! I'm Randolf, the Elder White Mage!"
[/message]
[message]
speaker=Cyclos
message= _ "Stop! I will kill him myself!!"
[/message]
[/event]
##Death of the white elder mage
[event]
name=die
[filter]
id=Rotten Mage
[/filter]
[message]
speaker=Rotten Mage
message= _ "Alas! I was meant to be filled with the light of all the world, not this."
[/message]
[message]
speaker=Cyclos
message= _ "He is dead, the one who took from me all whom I loved. He died too easily... You, the men who aided him! I will kill all of you!!"
[/message]
[message]
speaker=Stella
message= _ "Cyclos! Stop! Stop!"
[/message]
[message]
speaker=Poet
message= _ "He is dangerous, deranged. We must move away from him!"
[/message]
[message]
speaker=King
message= _ "Randolf, why aren't you helping me?"
[/message]
[message]
speaker=White Elder Mage
message= _ "Stupid King. Many men can take your place, but I am special."
[/message]
[message]
speaker=King
message= _ "Guards, kill Randolf!"
[/message]
[message]
speaker=White Elder Mage
message= _ "Do you forget I am immortal? Stupid King."
[/message]
Scenario 13
It is not clear that the region surrounding Malica is for recalling units.
Poet and Stella cannot move.
If Malica is killed before the mother, then a dialog appears concerning the White Mage transforming, then comes the dialog box noting defeat.
Malica cannot move, but can fight when Cyclos attacks her?
[event]
name=start
[message]
speaker=Stella
message= _ "Thank you, Poet. I now look kindly upon you."
[/message]
[message]
speaker=Poet
message= _ "I did only what I wanted to do. I did not do it for you."
[/message]
[message]
speaker=Stella
message= _ "We shall reach our home tomorrow, but you must not accompany us to the village."
[/message]
[message]
speaker=Poet
message= _ "I understand. To tell the truth, I don't like elves."
[/message]
[message]
speaker=Stella
message= _ "Ha ha ha, To tell the truth, it is difficult to spend time with you. Still, I will feel lonely without you. Where will you go?"
[/message]
[message]
speaker=Poet
message= _ "Somewhere desolate."
[/message]
[recall]
side=1
id=Troll Child
x,y=4,9
[/recall]
[redraw]
clear_shroud=yes
[/redraw]
[message]
speaker=Stella
message= _ "I believe this troll will follow you."
[/message]
[message]
speaker=Poet
message= _ "I do not think he will. It was Malica he followed."
[/message]
[message]
speaker=Troll Child
message= _ "? ? ?"
[/message]
[message]
speaker=Poet
message= _ "What are you going to do now?"
[/message]
[message]
speaker=Stella
message= _ "I will take care of Cyclos."
[/message]
[message]
speaker=Poet
message= _ "Indeed, he needs help, but that may be difficult."
[/message]
[message]
speaker=Stella
message= _ "I know. So, I have a request of you before you depart."
[/message]
[message]
speaker=Poet
message= _ "What?"
[/message]
[message]
speaker=Stella
message= _ "Please cut off my cursed right arm. I cannot return home with it."
[/message]
[message]
speaker=Poet
message= _ "No! I can't! You will need both arms to help. But you must hide the secret until you die."
[/message]
[message]
speaker=Stella
message= _ "..."
[/message]
[message]
speaker=Poet
message= _ "Sorry. I have come to hate killing and maiming. Being with Malica has changed me. I'm now of no use to the undead."
[/message]
[recall]
side=1
id=Cyclos
x,y=15,10
[/recall]
[redraw]
clear_shroud=yes
[/redraw]
[message]
speaker=Cyclos
image=portraits/elves/transparent/Cyclos_blind.png
message= _ "Stella! Come! Stella!"
[/message]
[message]
speaker=Poet
message= _ "Oh, he acts like a baby. Stella, you will have a hard life."
[/message]
[message]
speaker=Stella
message= _ "I know."
[/message]
[message]
speaker=Poet
message= _ "Cry when you feel the need to cry. Seek not to defeat weakness, but love weakness."
[/message]
[message]
speaker=Stella
message= _ "I cannot understand what you say."
[/message]
[message]
speaker=Poet
message= _ "Then forget it. I am a philosopher, not a poet."
[/message]
[message]
speaker=Stella
message= _ "Ha ha ha, thank you anyway."
[/message]
[message]
speaker=Poet
message= _ "Night has fallen. You must go to the baby Cyclos. I say goodbye."
[/message]
[message]
speaker=Stella
message= _ "Goodbye."
[/message]
[message]
speaker=Cyclos
image=portraits/elves/transparent/Cyclos_blind.png
message= _ "Stella! Where are you?"
[/message]
rmj
Re: Girl unDead
Thank you for refinning the scenarios.
Now.I'm going to modify bugs, difficulty, and troll child probrems.
Now.I'm going to modify bugs, difficulty, and troll child probrems.
Re: Girl unDead
How do you kill the elder mage i have killed the mom i must now kill malica im guessing but that causes me to lose so i cant do anything
Re: Girl unDead
How do you kill the elder mage i have killed the mom i must now kill malica im guessing but that causes me to lose so i cant do anything
Spoiler:
rmj
Version 0.8.50
I've updeted the campaign.
I've added the 11th scenario, and changed map of the 12th scenario.
Bat they are not adjusted to difficulties yet.
I've added the 11th scenario, and changed map of the 12th scenario.
Bat they are not adjusted to difficulties yet.
Re: Girl unDead
G'day,
great campaign!
I am in scenario 11 and I can't seem to win. I bring everyone to the door, pop them through, ending with Malica, and then I am defeated! I tried with leaving on both turn 19 and 20, and the same happened for both.
I had a little look at the WML and couldn't see anything obvious wrong.
Is anyone else having problems with this? I am running 1.10.6
Francis
great campaign!
I am in scenario 11 and I can't seem to win. I bring everyone to the door, pop them through, ending with Malica, and then I am defeated! I tried with leaving on both turn 19 and 20, and the same happened for both.
I had a little look at the WML and couldn't see anything obvious wrong.
Is anyone else having problems with this? I am running 1.10.6
Francis
Re: Girl unDead
>> dehmlack
I think there may be some bugs. But, same problem has never occured when I play. So I cann't find out the cause.
>> fcbond
Please bring Malica after she saied "I have to enter the gate next."
I think there may be some bugs. But, same problem has never occured when I play. So I cann't find out the cause.
⁂
[/color]>> fcbond
Please bring Malica after she saied "I have to enter the gate next."
Last edited by 8680 on May 25th, 2013, 1:22 am, edited 1 time in total.
Reason: Merged double post [Posting Guidelines §1f].
Reason: Merged double post [Posting Guidelines §1f].
Re: Girl unDead
Hi, I managed to play an old version. I discovered some bugs.
First: If you kill the village elder in the first fighting scenario the Girl will loose all levels and experience in the undead keep dialog.
Second: Stella did not show up. First time she showed up and died. Next time I cleared the aggressive baddies first before I freed the elf. Stella stayed at home. From reading your new translated dialogs I get the impression she has to show up.
Third: Killing the Yeti! The troll and the undead are immobile and I had to kill the 2 monster with the elf and the girl only.
I loved the puppeteer! I killed him first ( no Japanese, sorry) but after I got hammered by loyalist I thought: Wait I am undead too. Lets try again without killing everything.
Great story!
First: If you kill the village elder in the first fighting scenario the Girl will loose all levels and experience in the undead keep dialog.
Second: Stella did not show up. First time she showed up and died. Next time I cleared the aggressive baddies first before I freed the elf. Stella stayed at home. From reading your new translated dialogs I get the impression she has to show up.
Third: Killing the Yeti! The troll and the undead are immobile and I had to kill the 2 monster with the elf and the girl only.
I loved the puppeteer! I killed him first ( no Japanese, sorry) but after I got hammered by loyalist I thought: Wait I am undead too. Lets try again without killing everything.
Great story!
Re: Girl unDead
>>Wussel
I'm grad you enjoy this campaign.
I'll repair bugs next version.
Thank you.
I'm grad you enjoy this campaign.
I'll repair bugs next version.
Thank you.
Re: Girl unDead
tapaboy, it seems that the PO file of this campaign has not appeared here yet: http://www.wesnoth.org/gettext/
If you are waiting its appearance, you'd better ask Espreon why it has not (Torangan is currently not active). I think that something makes an error in the process of creating the PO file.
But if you don't currently care about it, just ignore my message.
If you are waiting its appearance, you'd better ask Espreon why it has not (Torangan is currently not active). I think that something makes an error in the process of creating the PO file.
But if you don't currently care about it, just ignore my message.
Fate of a Princess/feedback thread: "What is in own heart that is the most important, not who you are."
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Re: Girl unDead
>> SkyOne
I want PO file to re-translate this campaign to Japanese.
I'm bugfixing the campaign now.
So when it's done, I'll ask Espreon about PO file.
Thank you.
I want PO file to re-translate this campaign to Japanese.
I'm bugfixing the campaign now.
So when it's done, I'll ask Espreon about PO file.
Thank you.
Re: Girl unDead
Here's some proposed changes to the dialog (and a few other suggestions):
Spoiler:
rmj
Re: Girl unDead
>>rmj
Your suggestions are very useful.
Thank you.
Your suggestions are very useful.
Thank you.