Elf War (campaign)

Discussion and development of scenarios and campaigns for the game.

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Mkgego
Posts: 436
Joined: April 15th, 2004, 10:26 pm
Location: Madrid , Spain , Europe

Elf War (campaign)

Post by Mkgego »

Ok,i have been working in this campaing for a week and i have made 4-9 scenarios !!!(more or less the middle)...

I post the campaing here...please if someone finds a bug and knows how to solve it please tell it to me ok???

If someone finds speeches mistakes please tell me were they are and how the right words are written ok??

It is my first intend to make a campaing so it is normal to have problems...


PD: Plot changes are welcome...
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Dacyn
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Re: Elf War (campaign)

Post by Dacyn »

Mkgego wrote:If someone finds speeches mistakes please tell me were they are and how the right words are written ok??
Hmm... I do have some questions about the text:
Normally, in titles all nouns are capitalized. And what happened to periods? :wink:
Objectives: replace 'Dwarvs'/'Dwarves' with 'Dwarvish'
Also, replace 'wath' with 'what'
In msg_1_4 of scenario 2 (BTW, you should keep IDs unique or not have them)... that is not a good way to have a large audience base :)
msg_1_6 of scenario 2 should be:
Calm down, my brother,we will force the elves to return back with their
men; we can´t lose more troops...
Replace 'dwarve' with 'dwarf'
Another message of scenario 4 should be:
Please help me to kill those orcs; we can discuss our differences later.
And the English idiom:
This day is going to go down in history.
BTW you may want to use a "deaths" macro...
Mkgego
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Post by Mkgego »

Thx Dacyn for the corections :D !!

1. Wath is BTW ???
2. How can i make speeches before the level finishes?? (is that the deaths macros??
3. Do you know how can i share views with the other leader in scenario 3??
4. Thx for the corectons,i have founded some wrong things like ai just 8 gold and no 80 :D , now it is fixed :D
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Dacyn
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Post by Dacyn »

Mkgego wrote:1. Wath is BTW ???
"By the Way"
Mkgego wrote:2. How can i make speeches before the level finishes??

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[event]
name=victory
Mkgego wrote:3. Do you know how can i share views with the other leader in scenario 3??
Put 'share_view=yes' in the [side] tag?
Mkgego
Posts: 436
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Post by Mkgego »

Thx Dacyn it works :D !!!
I have balanced the maps a lot...sceanrio4 is now more dificult...scenario3 too...iam having problems with scenario2...One leader doesnt recruit and run always to the elves leaders...i dont know wath to do :oops: :( ...
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scott
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Post by scott »

You should unite the publish thread with this one.

Kelmi and Gomad?

Kill me and Go mad? :) or :roll: (not sure which!)

I like playing 2 sides at once. Sometimes it's frustrating not being able to move side 2 people when I need to put a side 1 persone someplace.

I can suggest some plot and english changes if you want. The english is pretty good - except for some occurances of "wath" it could just use some polish.

Edit: some mechanics suggestions
- I would also tone down the swearing in scenario 2.
- Rename your scenario names to not be so generic. There is a possiblity of names conflicting if everyone uses "scenario1" etc. You can still number them, but give them a campaign specific name such as elfwar1, elfwar2, etc.
- End of Peace is a scenario name for Son of the Black Eye. You could use a name such as "Broken Alliance" or "Border War"
- you should put a space after commas in your dialogue
- it's "TO ARMS" rather than "TO THE ARMS"
- If you only want a single difficulty, you can delete the 2 difficulty tags in the campaign .cfg file. If you plan on having more difficulties later, then don't worry about it.
- inside Elf_War.cfg, have a section that goes like this:

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#define ELFWAR_DEATHS

... all the code you repeat every time for when people die...

#enddef
then inside each scenario, include the line

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{ELFWAR_DEATHS}
This should save you some hassle.
Hope springs eternal.
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Mkgego
Posts: 436
Joined: April 15th, 2004, 10:26 pm
Location: Madrid , Spain , Europe

Post by Mkgego »

Wohohoho thx thx thx for the help...

Iam having trouble with scenario 3.
One dwarve leader is so stupid that he runs to the elves...i have gived him money and am sick of seeing him running like an idiot to the enemy :D !!!


Yeah i have grat dificultis with and whit...

Kelmi and Gomad hehehe...

Those names come from here :

My real name : Miguel Keller Gomez-Menor I live in : Madrid

We take the Kel from Keller and the mi from Miguel = Kelmi
Then we take the Go from Gomez and the mad from Madrid = Gomad
(In reallity Gomad is wrong,real name should be Gomemad but it is just too long...)
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quartex
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Post by quartex »

When creating the dwarf leader's side add the code:

[ai]
#keep leader from charging out in battle
passive_leader=yes
[/ai]


This keeps him from moving, he just attacked with recruited units.
Mkgego
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Post by Mkgego »

Thx,this works with all leaders but for this leader nope...iam frustrated :( ...

PD: Is there a tag to tell ai to use all gold for recruitmen???I hate to see in the first scenario ai not recruiting...
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Invisible Philosopher
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Post by Invisible Philosopher »

Mkgego wrote:PD: Is there a tag to tell ai to use all gold for recruitmen???I hate to see in the first scenario ai not recruiting...
If the AI doesn't have any scouts in its recruitment list, you need to give it

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{NO_SCOUTS}
in its [ai] tag for it to recruit properly. (I haven't actually looked at that scenario.)
Play a Silver Mage in the Wesvoid campaign.
Mkgego
Posts: 436
Joined: April 15th, 2004, 10:26 pm
Location: Madrid , Spain , Europe

Post by Mkgego »

Invisible Philosopher wrote:
Mkgego wrote:PD: Is there a tag to tell ai to use all gold for recruitmen???I hate to see in the first scenario ai not recruiting...
If the AI doesn't have any scouts in its recruitment list, you need to give it

Code: Select all

{NO_SCOUTS}
in its [ai] tag for it to recruit properly. (I haven't actually looked at that scenario.)

THX !!! Well i need to put that tag in all scenarios...there are some ai leaders who always use the gold for recruit and others that dont recruit in the first turn...I hate that...Now i only need to know how to use tht tag properly :D

Thx
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scott
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Post by scott »

your campaign cfg file has the macro MAP NAME but you didn't use the argument NAME

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 #define MAP NAME
   map_data="{campaigns/Elf_War/maps/{End_of_peace}}
    {~campaigns/Elf_War/maps/{End_of_peace}}"
 #enddef
Where it says End_of_peace it should say NAME

Edit: I see you don't use the macro. But, if you fix it you could.
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scott
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Post by scott »

In The Capital, the scenario objectives say kill the Troll General, but you have to actually kill all 4 leaders if you want to win. Which is it?
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Mkgego
Posts: 436
Joined: April 15th, 2004, 10:26 pm
Location: Madrid , Spain , Europe

Post by Mkgego »

scott wrote:In The Capital, the scenario objectives say kill the Troll General, but you have to actually kill all 4 leaders if you want to win. Which is it?

There are just 3 leaders...one of them is the general...

:arrow: Tip: He isnt infront of Kelmi or Gomad... :wink:
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scott
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Post by scott »

Well, I killed him, but the scenario continues because I didn't kill the other 2 leaders.

That's fine, but if you want people to kill all 3, change the objectives so they know what to do.

Alternately, you can change the scenario WML so you win when you kill the Troll general.
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