Antar, Son of Rheor [Development Thread]
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Re: Antar, Son of Rheor [Development Thread]
You forgot to put "."
No, of course not, I just didn't get that from the dialogue.
Yes, I am sure. I took the option to control Gomdring's side myself. Here are the screenshots:
EDIT: In "The Crystal", if I recruit with Antar before I get into the cave, that units I recruited / recalled are not carried into the cave, and when I finish Antar's turn, they appear as an enemy of the elves and the dwarves.
Re: Antar, Son of Rheor [Development Thread]
You could call the second White Mage a different name. Maybe Skilled/Experienced White Mage?
Re: Antar, Son of Rheor [Development Thread]
Now I get it.EarthCake wrote: ↑June 24th, 2019, 7:30 pmYes, I am sure. I took the option to control Gomdring's side myself.
Yes you are right. I forgot that now even the player himself can play the dwarves. I recently added this option. The option that the player may choose, whether the dwarves are played by the AI, or by the player himself, is brand new. Therefore, it may be that the dwarfs are not perfectly balanced, and even with the limited unit types must be refined a bit.
Oh, that the player could recruiting, or recalling from outside the cave, I have not gotten that idea yet. Thank you for pointing that out to me. Do I have to make it more clear, that there is a possibility inside the cave, where Antar can recruit/recall?
Maybe it will be the best to remove from Antar the opportunity to recruit/recall outside the cave.
That they then are enemies of the Elves and Dwarves has to do with how the code is written. Seems strange, but has good reasons.
But of course, strange that nobody has suggested that so far. And also strange that I never had that thought by myself.
What about Bright Mage?
Or Illuminated Mage?
Enlighted Mage?
What do you prefer, Skilled White Mage, or Experienced White Mage?
@ all who support this campaign here
That's why I'm so grateful to you, you find all the little mistakes and inconsistencies that I always overlook. Thanks to you, this campaign is getting better and better. Thank you.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: Antar, Son of Rheor [Development Thread]
I have tried that just for fun, but I initially thought that if I leave some units like paladins that they would help against both undead and orcs. Maybe removing the second keep would remove the confusion.Adamant14 wrote: ↑June 25th, 2019, 5:37 pmOh, that the player could recruiting, or recalling from outside the cave, I have not gotten that idea yet. Thank you for pointing that out to me. Do I have to make it more clear, that there is a possibility inside the cave, where Antar can recruit/recall?
Maybe it will be the best to remove from Antar the opportunity to recruit/recall outside the cave.
That they then are enemies of the Elves and Dwarves has to do with how the code is written. Seems strange, but has good reasons.
Re: Antar, Son of Rheor [Development Thread]
I'd say Skilled White Mage. Being experienced generally indicates skill, but it does not ensure it.
Or Practised White Mage?
Or Practised White Mage?
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Re: Antar, Son of Rheor [Development Thread]
In the save for turn 4, check out the champion (recalled turn 3). He's just been attacked and hit by at least one ghoul with a poison attack. I saw the poison. Then he healed.
I tried a different unit and a different tile and they still cure. Later in the scenario I'll get poisoned and not auto-cure. Is the castle magic? Is it supposed to be?
Since I'm posting anyway ...
S3: fully developed > fully develop
S7: ancient and old ?
S8: Antar don't reach > Antar doesn't reach
wizzards > wizards
S9: to much units > too many units
here a warning > hear a warning
S10: be very carefully > be very careful
I tried a different unit and a different tile and they still cure. Later in the scenario I'll get poisoned and not auto-cure. Is the castle magic? Is it supposed to be?
Since I'm posting anyway ...
S3: fully developed > fully develop
S7: ancient and old ?
S8: Antar don't reach > Antar doesn't reach
wizzards > wizards
S9: to much units > too many units
here a warning > hear a warning
S10: be very carefully > be very careful
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Re: Antar, Son of Rheor [Development Thread]
The setting of the castle titles was set to heal onto +4, so you are right, the castle heals. But that was not intended, and I wonder why I never noticed that, and why nobody else did?white_haired_uncle wrote: ↑June 28th, 2019, 7:53 pm In the save for turn 4, check out the champion (recalled turn 3). He's just been attacked and hit by at least one ghoul with a poison attack. I saw the poison. Then he healed.
I tried a different unit and a different tile and they still cure. Later in the scenario I'll get poisoned and not auto-cure. Is the castle magic? Is it supposed to be?
I've been thinking for a moment about leaving it that way, as a 'magic' feature, but I think I'll change it better.
Thank you for noticing that, and thank you for noticing the spelling mistakes too.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
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Re: Antar, Son of Rheor [Development Thread]
Attack the crystal with Gelphrad using the light beam attack. You'll get a message which only applies (during this turn) if you use the staff.
Dagor will soon say "takes damaged"
Then the crystal will say "I can't". Based on context, I think that's supposed to be Gelphrad speaking.
BTW, the epilogue sounds like the set up for a sequel. Will we be seeing Gelphrad again, and if so will he be the hero or the enemy?
Dagor will soon say "takes damaged"
Then the crystal will say "I can't". Based on context, I think that's supposed to be Gelphrad speaking.
BTW, the epilogue sounds like the set up for a sequel. Will we be seeing Gelphrad again, and if so will he be the hero or the enemy?
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Speak softly, and carry Doombringer.
Re: Antar, Son of Rheor [Development Thread]
Gelprad speaks a line: "The Crystal... I can't.."white_haired_uncle wrote: ↑June 29th, 2019, 4:51 pm Then the crystal will say "I can't". Based on context, I think that's supposed to be Gelphrad speaking.
Maybe the fact that this sentence begins with "The Crystal", seems like that the crystal is the speaker?
For me, Gelphrad is the one who speaks that line, not the crystal.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: Antar, Son of Rheor [Development Thread]
I think, it would be cool the undead begin to attack when the first orc leader is killed, because it is a little bit easy when you can kill two orc leaders and then the undead attack.Adamant14 wrote: ↑June 24th, 2019, 5:51 pm That is not intended. Recently I tested out some different code on this scenario, and it seems I was sloppy, and have messed up the scenario.
That has caused the last bug you have reported, and that bug too.
Thank you for noticing, fixed
PS. Do you think it would be a benefit for the fun of playing the scenario, when the Undead start their attack earlier, lets say, after the first Orc is defeated?
Re: Antar, Son of Rheor [Development Thread]
The add-on icon shows up as 'image not found' on the add-on server website and there is no add-on icon shown in the add-on manager as well, unless you have already installed the campaign.
This is true for both 1.14 and 1.15.
This is true for both 1.14 and 1.15.
Re: Antar, Son of Rheor [Development Thread]
Thank you for noticing. Fixed.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: Antar, Son of Rheor [Development Thread]
What would be a good new title for my campaign?
Maybe it is enough to rename only the main character Antar?
Any suggestions?
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
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Re: Antar, Son of Rheor [Development Thread]
Your campaign came first.
Re: Antar, Son of Rheor [Development Thread]
a) I don't have Netflix
b) I never would have found out in any case if it weren't for you posting it here, so let it be.
Wesnoth is free software, so if a campaign can be called ‘Bad Moon Rising’ then anything goes.
b) I never would have found out in any case if it weren't for you posting it here, so let it be.
Wesnoth is free software, so if a campaign can be called ‘Bad Moon Rising’ then anything goes.