Antar, Son of Rheor [Development Thread]

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AxalaraFlame
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Re: Antar, Son of Rheor

Post by AxalaraFlame » July 23rd, 2012, 9:37 am

quincy wrote:I am in China right now, and there are no problems.
Oh yes, really! I found I can log in as usual now. These suckers must have been mistaken. Perish forever, PRC Fire Wall :twisted:

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quincy
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Re: Antar, Son of Rheor

Post by quincy » July 25th, 2012, 6:35 am

I have played through all available scenarios, and I think this is a campaign worth continuing. I especially liked killing the undead in the dwarven caves.

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AxalaraFlame
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Re: Antar, Son of Rheor

Post by AxalaraFlame » July 25th, 2012, 9:31 am

It is. Too bad it would end in a middle scale battle, and Admant tends to let Rheor survive at last... :augh:
I do know he is important, but if he don't die, it has less feeling of an epic.

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MetalKing
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Re: Antar, Son of Rheor

Post by MetalKing » July 30th, 2012, 4:11 pm

AxalaraFlame wrote:It is. Too bad it would end in a middle scale battle, and Admant tends to let Rheor survive at last... :augh:
I do know he is important, but if he don't die, it has less feeling of an epic.
I think you don't like Rheor anyway. Why do youi want him dead? :)
I don't like that Idea as most Players like to fear for their Protagonist but not to mourn for him.
"Sir! We are surrounded by our enemies!" - "Excellent ! We can attack in every direction!"
"Make everything as simple as possible, but not simpler." -- Albert Einstein
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AxalaraFlame
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Re: Antar, Son of Rheor

Post by AxalaraFlame » July 31st, 2012, 3:30 pm

Hmmm... :hmm: sounds reasonable in some ways. But you know what, if Hamlet did not die, instead, he killed the king and get crowned and ruled Danmark in full prosperity in his rest of life, and, he married Olivia and they enjoyed a happy life ever after...... :augh: it would be a veryvery foolish drama the earth has ever witnessed, instead of being a classic work.

Well...that is only personal ideas :oops: In fact, I prefer tragedies more than melodies, because they are profound and realistic.
In this case I suppose Lord Rheor has little chance to survive, so his death would be more rational.

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TheScribe
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Re: Antar, Son of Rheor

Post by TheScribe » July 31st, 2012, 3:58 pm

AxalaraFlame wrote:it would be a veryvery foolish drama the earth has ever witnessed, instead of being a classic work.
I disagree. Hamlet would've been just as good if it had ended happily. It would've just been a different genre, but still a classic.

Though almost everybody dying was amusing...
Sorta on a break from the forums ATM, have been for a while. If I was doing something for/with you and I haven't recently, that's why, I will be back soon hopefully.

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Re: Antar, Son of Rheor

Post by AxalaraFlame » August 3rd, 2012, 1:38 pm

But what about rationality? He has little chance to survive there; and there are just too many campaigns tell us stories about that foolish stuff like "xxx hero barely not escaped xxx orc/undead's pursuit" and "xxx hero merely not saved wesnoth or someoneXXX else".

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TheScribe
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Re: Antar, son of Rheor

Post by TheScribe » August 3rd, 2012, 9:42 pm

(1) Number or Name of the scenario.
1
(2) What difficulty level have you played the scenario on?
Medium
(3) How difficult did you find the scenario? (1-10)
Well, it was hard the first time I tried it, because I used horseman spam. (Totally failed to see how much gold the enemy had :doh: )
(4) Did you cheat? And why?
No.
(5) How clear did you find the scenario objectives?
Quite clear.
(6) How clear and interesting did you find the dialogue and storyline? What can be added to make the story clearer / more interesting?
On a scale of 1-10 for interestingness (yeah, I know that's not a word), I'd give it an 8.
(7) What were your major challenges in meeting the objectives of the scenario?
Not losing Careonryn or Dagor
(8) How fun do you think the campaign is? (1-10)
I haven't made a descision yet, as I've only had time to play the first scenario.
(9) Was there a bug in the scenario?
No
(10) What, if any, are changes you would have made to the campaign to make it more fun?
The death of all the WC's at the end of the first scenario was interesting, but tedious and time consuming. Maybe they could all die at once?

Adamant14 wrote:There is also an important fact to win the first scenario,
but I don't want to spoil it here. :)
Could you send me a PM with what you meant? Thanks.

EDIT: removed the replay as it was corrupt. :oops:
Last edited by TheScribe on August 4th, 2012, 3:18 am, edited 1 time in total.
Sorta on a break from the forums ATM, have been for a while. If I was doing something for/with you and I haven't recently, that's why, I will be back soon hopefully.

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Adamant14
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Re: Antar, Son of Rheor

Post by Adamant14 » August 3rd, 2012, 10:11 pm

Thank you for the detailed feedback. :)
TheScribe wrote:The death of all the WC's at the end of the first scenario was interesting, but tedious and time consuming. Maybe they could all die at once?
̶I̶̶t̶̶ ̶̶i̶̶s̶̶ ̶̶p̶̶o̶̶s̶̶s̶̶i̶̶b̶̶l̶̶e̶̶,̶̶ ̶̶b̶̶u̶̶t̶̶ ̶̶n̶̶o̶̶t̶̶ ̶̶a̶̶n̶̶i̶̶m̶̶a̶̶t̶̶e̶̶d̶̶.̶
And the animated disintegrate is what makes it look 'cool'.
But you are right, if there are more than (let's say) 10 WC's at the end, then it takes to much time.
Maybe I add a workaround, so that the first 5 WC's decay animated, and the rest dies silent (without animation).

I'll think about it.
Thank you for pointing me. :)

EDIT:
I limited the animated decay of the remaining undead at the end of each scenario.
Now a max of 7 undead 'die' animated, the rest disappears silent.
Thank's to Doofus for help with the code.


EDIT 2:
Version 0.8.18 is on the server now
(only minor changes and bug fixes),
please update the campaign. :)
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR

WanderingHero
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Re: Antar, Son of Rheor

Post by WanderingHero » August 4th, 2012, 3:23 pm

I add another vote for updating. Its a pretty good campaign.

Also the first scenario is a little more difficulty than expected, but really not that hellish.

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TheScribe
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Re: Antar, Son of Rheor

Post by TheScribe » August 4th, 2012, 6:22 pm

Uh, he already did update it...

On a side note, I just got this notice in the scenario "Lord Othar" during turn eight on the enemies side:

Code: Select all

<invalid WML found> [gold] missing required amount= attribute
Yes, I have updated.

EDIT: I just got two more perfectly identical messages on my ninth turn
EDIT2: Just got four more upon ending turn nine. I'd check your [gold] tags if I was you... :lol2:
Sorta on a break from the forums ATM, have been for a while. If I was doing something for/with you and I haven't recently, that's why, I will be back soon hopefully.

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Adamant14
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Re: Antar, Son of Rheor

Post by Adamant14 » August 6th, 2012, 5:35 pm

Yes, I can reproduce the error messages.

̶B̶̶u̶̶t̶̶ ̶̶I̶̶ ̶̶s̶̶t̶̶i̶̶l̶̶l̶̶ ̶̶h̶̶a̶̶v̶̶e̶̶n̶̶'̶̶t̶̶ ̶̶f̶̶o̶̶u̶̶n̶̶d̶̶ ̶̶w̶̶h̶̶a̶̶t̶̶ ̶̶c̶̶a̶̶u̶̶s̶̶e̶̶s̶̶ ̶̶t̶̶h̶̶e̶̶ ̶̶e̶̶r̶̶r̶̶o̶̶r̶̶.̶̶
It has something to do with the fake side I recently added.
The fake side gets the same gold as Lord Othar.

̶I̶̶ ̶̶f̶̶i̶̶x̶̶ ̶̶i̶̶t̶̶ ̶̶a̶̶s̶̶ ̶̶s̶̶o̶̶o̶̶n̶̶ ̶̶a̶̶s̶̶ ̶̶p̶̶o̶̶s̶̶s̶̶i̶̶b̶̶l̶̶e̶̶.̶̶


EDIT:
I found, and fixed what caused the error.
The new version (0.8.19) is on the server.
(no other changes than this bugfix)
Please update the campaign. :)


Thanks for the report.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR

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TheScribe
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Re: Antar, Son of Rheor

Post by TheScribe » August 6th, 2012, 7:50 pm

(1) Number or Name of the scenario.
Through Goblin Hills (or Through the Goblin Hills, can't remember which)
(2) What difficulty level have you played the scenario on?
Medium
(3) How difficult did you find the scenario? (1-10)
5
(4) Did you cheat? And why?
No.
(5) How clear did you find the scenario objectives?
Quite clear.
(6) How clear and interesting did you find the dialogue and storyline? What can be added to make the story clearer / more interesting?
The dialouge was, to be quite frank, boring. I can't think of anything to help it. There's not really much dialouge possible for this type of level.
(7) What were your major challenges in meeting the objectives of the scenario?
Not leaving any units behind, though I wouldn't nessecarily call this one 'major'.
(8) How fun do you think the campaign is? (1-10)
Still haven't made up my mind, but so far I'd give it an 8.
(9) Was there a bug in the scenario?
No
(10) What, if any, are changes you would have made to the campaign to make it more fun?
None.


This was a great scenario and a good concept. I managed to save all my units! :D

I'll post more reviews as I finish the scenarios.
Sorta on a break from the forums ATM, have been for a while. If I was doing something for/with you and I haven't recently, that's why, I will be back soon hopefully.

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TheScribe
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Re: Antar, Son of Rheor

Post by TheScribe » August 10th, 2012, 10:25 pm

Bugreport:
I just killed all four orcs in 'The Elvish Outpost' and nothing happened. The objectives say 'kill all enemy leaders' but that didn't work. :annoyed:
Spoiler:
Sorta on a break from the forums ATM, have been for a while. If I was doing something for/with you and I haven't recently, that's why, I will be back soon hopefully.

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Re: Antar, Son of Rheor

Post by Adamant14 » August 11th, 2012, 7:41 am

@TheScribe:
Its not a bug.
But it seems the objectives are not clear enough.
Spoiler:
EDIT: In the next version the objectives will be much clearer.
Thank you for pointing me. :)
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