Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Moderator: Forum Moderators
Re: Grnk the Mighty: Part 1 now on 1.12 and 1.14 server
Part 1 of Grnk the Mighty (v2.1.0) is now on the Wesnoth 1.12 and 1.14 add-ons servers
Part 2 will be uploaded as soon as I have made sure that everything works correctly in 1.14.
The majority of the changes are internal and invisible, to ensure that the campaign works in both 1.12 and 1.14. However, I also made a number of other, player-visible changes, incl. some (mostly minor) balance adjustments and several important bug fixes. I believe that all comments made in this thread about Part 1 have been addressed with this.
Part 2 will be uploaded as soon as I have made sure that everything works correctly in 1.14.
The majority of the changes are internal and invisible, to ensure that the campaign works in both 1.12 and 1.14. However, I also made a number of other, player-visible changes, incl. some (mostly minor) balance adjustments and several important bug fixes. I believe that all comments made in this thread about Part 1 have been addressed with this.
Grnk 2.1.0 changelog
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
Re: Grnk the Mighty: Part 1 now on 1.12 and 1.14 server
Hi,
I'm trying to play Grnk the Mighty on iOS, but keep getting a lua scripting error right at the start
and then subsequently when I launch Wesnoth...
On latest iOS (iPad), 1.13.13...
Any ideas? Thanks
I'm trying to play Grnk the Mighty on iOS, but keep getting a lua scripting error right at the start
and then subsequently when I launch Wesnoth...
On latest iOS (iPad), 1.13.13...
Code: Select all
The Battle for Wesnoth version 1.13.13
Running on Darwin 17.4.0 Darwin Kernel Version 17.4.0: Fri Dec 8 19:35:52 PST 2017; root:xnu-4570.40.9~1/RELEASE_ARM64_T7001 iPad5,3
Game paths
==========
Data dir: /private/var/containers/Bundle/Application/9F1EED53-6491-46F8-A25B-041CA838C857/battleforwesnoth-iPad.app
User config dir: /private/var/USER/Containers/Data/Application/8E2DEED9-DA13-4C58-8E5C-FC583A2CBC41/Library/Application Support/wesnoth.org/iWesnoth/.wesnoth1.13
User data dir: /private/var/USER/Containers/Data/Application/8E2DEED9-DA13-4C58-8E5C-FC583A2CBC41/Library/Application Support/wesnoth.org/iWesnoth/.wesnoth1.13
Saves dir: /private/var/USER/Containers/Data/Application/8E2DEED9-DA13-4C58-8E5C-FC583A2CBC41/Library/Application Support/wesnoth.org/iWesnoth/.wesnoth1.13/saves
Add-ons dir: /private/var/USER/Containers/Data/Application/8E2DEED9-DA13-4C58-8E5C-FC583A2CBC41/Library/Application Support/wesnoth.org/iWesnoth/.wesnoth1.13/data/add-ons
Cache dir: /private/var/USER/Containers/Data/Application/8E2DEED9-DA13-4C58-8E5C-FC583A2CBC41/Library/Application Support/wesnoth.org/iWesnoth/.wesnoth1.13/cache
Libraries
=========
Boost: 1.60
Cairo: 1.10.0 (runtime 1.10.0)
Pango: 1.28.3 (runtime 1.28.3)
SDL: 2.0.5 (runtime 2.0.5)
SDL_image: 2.0.1 (runtime 2.0.1)
SDL_mixer: 2.0.1 (runtime 2.0.1)
SDL_ttf: 2.0.14 (runtime 2.0.14)
Features
========
Experimental OpenMP support: no
JPG screenshots: no
Lua console completion: no
Legacy bidirectional rendering: no
Cocoa notifications back end: yes
Growl notifications back end: no
Re: Grnk the Mighty: Part 1 now on 1.12 and 1.14 server
> and then subsequently when I launch Wesnoth...
this menas the cache gotsomehow curupted, wipe our wesnoth case and restart the application.
this menas the cache gotsomehow curupted, wipe our wesnoth case and restart the application.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
Re: Grnk the Mighty: Part 1 now on 1.12 and 1.14 server
Ok thanks. Do you know if there's a way to clear the cache on iOS version, or is it a case of deleting the app and reinstalling?
All the docs seem to refer to F5 or some other keyboard input
Re: Grnk the Mighty: Part 1 now on 1.12 and 1.14 server
i don'tknow anything about thte ios version, but wsnoth 1.13 should somewhere have a button to wipe the cache. And at least on the desktop version uninstalling it does not wipe the cache.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
Re: Grnk the Mighty: Part 1 now on 1.12 and 1.14 server
Thanks, I'll have a dig around.
Worst case uninstalling would definitely delete the cache on iOS, since every app has its own isolated 'filesystem' and cant access any underlying storage
Worst case uninstalling would definitely delete the cache on iOS, since every app has its own isolated 'filesystem' and cant access any underlying storage
Re: Grnk the Mighty: Part 1 now on 1.12 and 1.14 server
carpii: When you have it done, could you let me know if fixing the cache resolved the problem with Grnk? The error message is complaining about Lua function math.atan2() not existing, but that function is present in both the Lua versions used for the Desktop and the iOS Wesnoth versions. So if that error persists, it means something strange is going on (probably with the iOS port, rather than with Grnk).
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
Re: Grnk the Mighty: Part 1 now on 1.12 and 1.14 server
Hi,mattsc wrote: ↑April 25th, 2018, 4:41 pmcarpii: When you have it done, could you let me know if fixing the cache resolved the problem with Grnk? The error message is complaining about Lua function math.atan2() not existing, but that function is present in both the Lua versions used for the Desktop and the iOS Wesnoth versions. So if that error persists, it means something strange is going on (probably with the iOS port, rather than with Grnk).
Clearing the cache did not fix the issue. I ended up uninstalling Grnk add-on, which meant Wesnoth started up without the initial error.
But I've since installed Galuldur's First Journey, and it produces an identical error on startup, so might be a more general problem.
In this case though, I can't seem to start a Galuldir campaign to see if it gets the in-game lua error, as I don't see it in the list
Re: Grnk the Mighty: Part 1 now on 1.12 and 1.14 server
Hi,
Building a new build for iOS soon, will update Lua there. This might help.
Certain addons revealing a cache corruption is another issue, which is, sadly, hard to catch 8(
Building a new build for iOS soon, will update Lua there. This might help.
Certain addons revealing a cache corruption is another issue, which is, sadly, hard to catch 8(
Re: Grnk the Mighty: Part 1 now on 1.12 and 1.14 server
BTW, I didn't say that earlier, but I was not able to reproduce the error using the same Wesnoth version as you on macos (I don't have an iOS device). Also, the fact that Grnk and Galuldur both produce the same or similar errors is not surprising, as they have a lot of overlapping code. Hopefully singalen's new version will fix the problem for you when it is ready.
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
Re: Grnk the Mighty: Part 1 now on 1.12 and 1.14 server
carpii: FYI, this was indeed a problem with Lua in the iOS version. singalen figured out what the problem was and has it fixed locally. He will release a new version within the next few days. After that, everything will hopefully work as intended.
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
Re: Grnk the Mighty: Part 1 now on 1.12 and 1.14 server
Awesome, thanks
Re: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Grnk the Mighty v2.2.0 is now on the Wesnoth 1.12 and 1.14 add-ons servers
As was done with Part 1 a couple weeks ago, the majority of the changes in this update are internal and ensure that Part 2 of the campaign works in both 1.12 and 1.14. However, it also includes some balance adjustments and a few other player-visible changes.
As was done with Part 1 a couple weeks ago, the majority of the changes in this update are internal and ensure that Part 2 of the campaign works in both 1.12 and 1.14. However, it also includes some balance adjustments and a few other player-visible changes.
Grnk 2.2.0 changelog
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
Re: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Grnk now speaks Russian !
A big thank you to marat, iven and olga_flox for translating the campaign and finding all the places where I had missed the translation marks or screwed up otherwise when it comes to translations!
A big thank you to marat, iven and olga_flox for translating the campaign and finding all the places where I had missed the translation marks or screwed up otherwise when it comes to translations!
Grnk 2.3.0 changelog
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on