Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
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- Posts: 118
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Re: Grnk the Mighty: Part 1 now on 1.12 server, Part 2 soon
Thanks it worked, after few tries though. Didn't work the first two times (may be some typo). There is one more error, Koorzhar also fails to appear in chaos, it say error with unit id.
And here are the replays. I'm attaching save of disillusion last turn as well, in case you need it.
And here are the replays. I'm attaching save of disillusion last turn as well, in case you need it.
- Attachments
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- Grnk1-Disillusion_Turn_31.gz
- (147.4 KiB) Downloaded 331 times
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- Grnk1-Disillusion_replay.gz
- (111.57 KiB) Downloaded 403 times
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- Grnk1-Chaos_replay.gz
- (83.6 KiB) Downloaded 350 times
Re: Grnk the Mighty: Part 1 now on 1.12 server, Part 2 soon
Hi mattsc,
no pull request as it seems you didn't push your repo to GitHub yet, so I'll list what I found:
no pull request as it seems you didn't push your repo to GitHub yet, so I'll list what I found:
- P1S1: Line 227, I;m --> I'm
- P1S3: Line 240, Faulhorn --> Faulorn (the same applies to some id's that aren't shown to the user, BTW)
- P1S3: Line 360,You didn't immobilize Faulorn himself so he attacked a Footpad on a forested hill (could be exploited...)
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- Posts: 118
- Joined: February 18th, 2013, 12:55 pm
Re: Grnk the Mighty: Part 1 now on 1.12 server, Part 2 soon
Same error again, this time while triggering the event Waited for 10 more turns nothing happened. Even Vanak didn't leave to gather more help. Hope it will be fixed soon.
Spoiler:
Spoiler:
Re: Grnk the Mighty: Part 1 now on 1.12 server, Part 2 soon
sreesreearul: Thanks for sending me the saves! The files say that you are playing this with Wesnoth 1.11.12? If so, that would explain the problems. The way how units/sides carry over from scenario to scenario in Wesnoth was changed in 1.11.13 and then again in 1.11.15 (if I remember correctly) and unfortunately they could not be done in a way that is compatible across those versions. Sorry for that, I didn't think of that... I will add a comment that this requires at least 1.11.15 (or whatever the correct version is, I'll check that; ideally one would use 1.12.0 or later).
Given this, there are three options:Just let me know what you prefer. Thanks for playing and sorry again for this, I'll make sure to add the version requirement.
aquileia: Thanks for identifying those typos and the bug! Oops. No, the repo won't be on GitHub until Part 2 is on the add-ons server, so reporting here will have to do for the time being. And don't hold your breath for Part 2 quite yet. While I think that I could get it ready in about 2 weeks from here if this were the only thing I had to do besides work, that's not how my (non-Wesnoth) life is working at the moment. So it will still be several times that long ... I much appreciate the interest though.
Given this, there are three options:
Spoiler:
aquileia: Thanks for identifying those typos and the bug! Oops. No, the repo won't be on GitHub until Part 2 is on the add-ons server, so reporting here will have to do for the time being. And don't hold your breath for Part 2 quite yet. While I think that I could get it ready in about 2 weeks from here if this were the only thing I had to do besides work, that's not how my (non-Wesnoth) life is working at the moment. So it will still be several times that long ... I much appreciate the interest though.
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
- Chief_Chasso
- Posts: 132
- Joined: December 15th, 2012, 2:36 am
Re: Grnk the Mighty: Part 1 now on 1.12 server, Part 2 soon
Hi mattsc,
Just started playing (playing v1.1.0 on BfW 1.12.1)- it's a great campaign so far. I just wanted to let you know I found a very minor typo.
-P1S1- in the objectives dialogue box- "Shmalltupp" should be "Shmaltupp" (only one "l").
Just started playing (playing v1.1.0 on BfW 1.12.1)- it's a great campaign so far. I just wanted to let you know I found a very minor typo.
-P1S1- in the objectives dialogue box- "Shmalltupp" should be "Shmaltupp" (only one "l").
SP Campaign: Rally For Roanic
Re: Grnk the Mighty: Part 1 now on 1.12 server, Part 2 soon
Hi Chief_Chasso,
Argh! I cannot believe that, given how many times I have checked for and fixed that exact typo, I made it and had it slip through yet again. Thank you!
Argh! I cannot believe that, given how many times I have checked for and fixed that exact typo, I made it and had it slip through yet again. Thank you!
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
Re: Grnk the Mighty: Part 2 now on 1.12 server
Well, it's been a long, long time, but Grnk the Mighty, Part 2 is finally done and up on the 1.12 add-ons server.
I also made a few minor changes to Part 1 (fixed the things reported by others in this thread, and a few changes for consistency with Part 2), but nothing significant.
I guess that's all I have to say for now, I'll let Grnk speak for himself.
PS: A big thank you to sreesreearul for play testing and bug finding!
I also made a few minor changes to Part 1 (fixed the things reported by others in this thread, and a few changes for consistency with Part 2), but nothing significant.
I guess that's all I have to say for now, I'll let Grnk speak for himself.
Grnk the Mighty v2.0.0 changelog
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
Re: Grnk the Mighty: Part 1 & 2 now on 1.12 server
Grnk v2.0.1 is now on the 1.12 add-ons server.
This release features a lot of small changes to Part 1. For me personally, the biggest improvement is that the replays now work without out-of-sync errors for all scenarios. But I also played through all scenarios carefully, several times for most, and made many other adjustments, some visible some "under the hood." If you are currently playing Grnk, I would suggest that you update to this version, but there is no need to restart again from the beginning.
This release features a lot of small changes to Part 1. For me personally, the biggest improvement is that the replays now work without out-of-sync errors for all scenarios. But I also played through all scenarios carefully, several times for most, and made many other adjustments, some visible some "under the hood." If you are currently playing Grnk, I would suggest that you update to this version, but there is no need to restart again from the beginning.
Grnk the Mighty v2.0.0 changelog
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
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- Posts: 61
- Joined: December 11th, 2013, 8:34 pm
- Location: Divine Mountain, on the Gromgor Island
Re: Grnk the Mighty: Part 1 & 2 now on 1.12 server
Great campaign, so far I've seen only 1 major bug on part 2: in the Fred scenario, Grnk can't do counterattack in enemy's turn
Good job so far continue your good work!
Good job so far continue your good work!
Re: Grnk the Mighty: Part 1 & 2 now on 1.12 server
GodlyDragon: Thank you.
As for the bug you reported, I'm not sure that I understand you correctly. You mean that he does not strike back when he is attacked during the enemy's turn? If that's what you're seeing, could you send me a saved game or a replay, so that I can see what's going on, because I tried and it works for me. But maybe I am misunderstanding what you're saying anyway...
As for the bug you reported, I'm not sure that I understand you correctly. You mean that he does not strike back when he is attacked during the enemy's turn? If that's what you're seeing, could you send me a saved game or a replay, so that I can see what's going on, because I tried and it works for me. But maybe I am misunderstanding what you're saying anyway...
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
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- Posts: 61
- Joined: December 11th, 2013, 8:34 pm
- Location: Divine Mountain, on the Gromgor Island
Re: Grnk the Mighty: Part 1 & 2 now on 1.12 server
You understand right, sorry if I wasn't clear. Also, could you tell me how to send you a replay, I don't know how ( I know, I'm a noob )
Re: Grnk the Mighty: Part 1 & 2 now on 1.12 server
No worries - you were clear, I just have no idea how something like that would happen. That's why I asked to make sure I did not misunderstand.
I still have no idea what might be going on here, so it would probably indeed be easiest if you sent me a replay (and a start-of-scenario save might be useful too). To do so, open the preferences window, click on 'Paths' and then either copy the path to the saved games from there or open a file browser with the button on the right. Then you can either post the files in this thread (I am looking for Grnk2-Fred.gz and Grnk2-Fred_replay.gz) or send them to me in a PM.
Thanks!
I still have no idea what might be going on here, so it would probably indeed be easiest if you sent me a replay (and a start-of-scenario save might be useful too). To do so, open the preferences window, click on 'Paths' and then either copy the path to the saved games from there or open a file browser with the button on the right. Then you can either post the files in this thread (I am looking for Grnk2-Fred.gz and Grnk2-Fred_replay.gz) or send them to me in a PM.
Thanks!
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
Re: Grnk the Mighty: Part 1 & 2 now on 1.12 server
GodlyDragon:
Argh! Turns out that I messed this up more than 2 months ago. Fixed one bug, introduced another ... This is a pretty bad one, so thank you very much for letting me know about it (and for the saved games you sent me)!
I just uploaded version 2.0.2 to the 1.12 add-ons server with the bug fixed. It originated in P2S3 Beasts and affects all scenarios after that. If you want to use the new version, you will have to replay from the beginning of 'Beasts.' Alternatively, you could let me know from which scenario you want to continue, send me the start-of-scenario save for that scenario (if I don't have it yet), and I'll fix it in there for you. That way you won't have to go back several scenarios if you don't want to.
Thank you very much again for letting me know!
Argh! Turns out that I messed this up more than 2 months ago. Fixed one bug, introduced another ... This is a pretty bad one, so thank you very much for letting me know about it (and for the saved games you sent me)!
I just uploaded version 2.0.2 to the 1.12 add-ons server with the bug fixed. It originated in P2S3 Beasts and affects all scenarios after that. If you want to use the new version, you will have to replay from the beginning of 'Beasts.' Alternatively, you could let me know from which scenario you want to continue, send me the start-of-scenario save for that scenario (if I don't have it yet), and I'll fix it in there for you. That way you won't have to go back several scenarios if you don't want to.
Thank you very much again for letting me know!
Grnk the Mighty v2.0.2 changelog
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
Re: Grnk the Mighty: Part 1 & 2 now on 1.12 server
Version 2.0.3 has been uploaded to the 1.12 add-ons server. It's another minor update with a few things that I'd been meaning to do but hadn't had the time for previously.
Grnk the Mighty v2.0.3 changelog
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
Re: Grnk the Mighty: Part 1 & 2 now on 1.12 server
Great campaign… I just played through Part I and am now on Part II.
I'm finding "Converted" to be quite difficult… because you destroy villages, your units have nowhere to heal and you don't have enough gold to be constantly recycling. I'm not sure I'm finding a way to complete this under the time limit. (this is on the middle difficulty, which I recognise is pretty hard) I can beat the main horde but can't get past the line of defenders by the time limit.
I'm finding "Converted" to be quite difficult… because you destroy villages, your units have nowhere to heal and you don't have enough gold to be constantly recycling. I'm not sure I'm finding a way to complete this under the time limit. (this is on the middle difficulty, which I recognise is pretty hard) I can beat the main horde but can't get past the line of defenders by the time limit.
A witty saying proves nothing.
-Voltaire
-Voltaire