Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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Which of these units you find worth advancing and gearing heavily? Unpopular ones will be reworked.

Prophet
14
19%
Reaper
6
8%
Scythemaster
4
5%
Shadowalker
4
5%
Shadow Prince
9
12%
Siege Troll
4
5%
Sky Goblin
1
1%
Snow Hunter
9
12%
Soul Shooter
3
4%
Swordmaster
13
17%
Troll Boulderlobber
0
No votes
Warlock
5
7%
Werewolf Rider
2
3%
Zombie Rider
1
1%
 
Total votes: 75

dabber
Posts: 398
Joined: April 2nd, 2014, 6:41 pm

Re: Legend of the Invincibles

Post by dabber »

A couple units in Akula's dungeon of chapter 5, and Akula herself, inflict bonus damage. I thought I had seen something about making that more visible, instead of your units taking damage for no apparent reason. Was anything done about that? Should I do it?
dabber
Posts: 398
Joined: April 2nd, 2014, 6:41 pm

Re: Legend of the Invincibles

Post by dabber »

My previous post about chapter 3 was incomplete. AI aggression was changed a couple months ago and I didn't pull it.
GamerRebellion
Posts: 11
Joined: September 19th, 2020, 4:39 am

Re: Legend of the Invincibles

Post by GamerRebellion »

Hi, I want to know, if somebody has this same problem. So I playing in the Passage of Detriment now, and it is very laggy, wherever I move my unit, it needs 3 seconds to the unit to move. I play Wesnoth on steam. Is there is anybody who has a solution to this problem?
dwarftough
Posts: 53
Joined: August 4th, 2019, 5:27 pm

Re: Legend of the Invincibles

Post by dwarftough »

GamerRebellion wrote: September 19th, 2020, 5:06 am Hi, I want to know, if somebody has this same problem. So I playing in the Passage of Detriment now, and it is very laggy, wherever I move my unit, it needs 3 seconds to the unit to move. I play Wesnoth on steam. Is there is anybody who has a solution to this problem?
I would advise you the same thing that Lilith advises to your heroes when you start this scenario: don't go there :)
GamerRebellion
Posts: 11
Joined: September 19th, 2020, 4:39 am

Re: Legend of the Invincibles

Post by GamerRebellion »

dwarftough wrote: September 19th, 2020, 8:13 pm
GamerRebellion wrote: September 19th, 2020, 5:06 am Hi, I want to know, if somebody has this same problem. So I playing in the Passage of Detriment now, and it is very laggy, wherever I move my unit, it needs 3 seconds to the unit to move. I play Wesnoth on steam. Is there is anybody who has a solution to this problem?
I would advise you the same thing that Lilith advises to your heroes when you start this scenario: don't go there :)
Hahaha, maybe you're right, but I have a principle when I play a game "Explore all the map" :P
Spirit_of_Currents
Posts: 87
Joined: April 26th, 2014, 4:44 pm

Re: Legend of the Invincibles

Post by Spirit_of_Currents »

I ask advice how would it be good to use debug mode and/or .cfg editing to complete both parts while using only the units that must not die (or be destroyed).
There are very much electrical currents in my brain.
User avatar
776
Posts: 5
Joined: July 16th, 2018, 11:33 am

Re: Legend of the Invincibles

Post by 776 »

Elvish Assassin advance in MP mode cannot be completed when the player is attacking
If MP mode Player1 is empty, an error message will be displayed.
Attachments
LotI - Gladiators-Auto-Save9.gz
(298.87 KiB) Downloaded 14 times
MelficeBelmont
Posts: 6
Joined: September 1st, 2015, 11:03 pm

Re: Legend of the Invincibles

Post by MelficeBelmont »

How do you wound Argan in Old F(r)iends to stop him from moving. I abused flaming radience to take him down to 1, 11 after regen, but that seems janky and not intended. Without that method, after taking 1 hit he runs and the most damage I could do in a single hit was 32 but that doesn't stop him. I could harry with 26 dmg hits all the way to the exit letting him only regen once between hits but even then he just strolls right on out. He also walk through a complete surround. I am on 3.2.6c.
dabber
Posts: 398
Joined: April 2nd, 2014, 6:41 pm

Re: Legend of the Invincibles

Post by dabber »

@Spirit_of_Currents, I think you can totally play with just the main characters. You won't really be able to explore every map, or grab every kill/item, and some enemies will be extra hard, but I'm pretty sure its doable. I know I've cleared multiple levels with just them. I know my Efraim has 90% killed early Beelzebub and certainly he has solo'd Demon Lords. If you wanted to cheat and make it easier, hack the save file to give yourself the gems to craft Dugi's Ward (probably boots) for each character.
My last play of part 2 I tried to use just the main characters, but I failed to resist adding some guys so I could grab get every possible piece of each map.
I would be most worried about chapter 1 and chapter 10. You definitely could not win the last scenario of chapter 10 without some good units.

@MelficeBelmont, you re-equip your units at the start to do maximum damage in a single hit. One unit exists only to hit him, the rest ensure no enemy ever attacks that unit. I used the loyal Dwarf with big hitting mace, charge ring, arcane or fire damage, every damage bonus I could muster. Another character with Warlord's rule armour. Maybe someone with Conviction or damage aura. Basically redo the equipment on everyone to maximize one single hit damage, and there are few enough other enemies you can handle them with imperfect equipment.
MelficeBelmont
Posts: 6
Joined: September 1st, 2015, 11:03 pm

Re: Legend of the Invincibles

Post by MelficeBelmont »

Hmm, I don't think I rolled any of the stuff that does the less hits more damage thing. I should have checked to see if any could be crafted. I had an elvish assasin but nowhere to recruit him. But thanks I was wonder about the damage threshold. Either way I got through it but didn't feel right to manage it that way.
dabber
Posts: 398
Joined: April 2nd, 2014, 6:41 pm

Re: Legend of the Invincibles

Post by dabber »

@MelficeBelmont, I have the save game of the start of the next scenario, so I can tell you exactly how I killed Argan recently.
Efraim
Flaming Sword
Gloomy Amulet and Gloomy Cloak
Sinister Lunacy ring (charge)
Dark Helm and Dark Gloves of Destruction
He has only a few melee AMLAs (just the redeem weapons line), but that equipment still gives him 66 fire damage on attack, which is workable.
dwarftough
Posts: 53
Joined: August 4th, 2019, 5:27 pm

Re: Legend of the Invincibles

Post by dwarftough »

MelficeBelmont wrote: October 7th, 2020, 4:57 am How do you wound Argan in Old F(r)iends to stop him from moving. I abused flaming radience to take him down to 1, 11 after regen, but that seems janky and not intended. Without that method, after taking 1 hit he runs and the most damage I could do in a single hit was 32 but that doesn't stop him. I could harry with 26 dmg hits all the way to the exit letting him only regen once between hits but even then he just strolls right on out. He also walk through a complete surround. I am on 3.2.6c.
I used the way recommended in the walkthrough. I crafted a sword with charge, gave it to the Snow Hunter leader and attacked under Efraim's leadership
dwarftough
Posts: 53
Joined: August 4th, 2019, 5:27 pm

Re: Legend of the Invincibles

Post by dwarftough »

Spirit_of_Currents wrote: October 5th, 2020, 2:00 pm I ask advice how would it be good to use debug mode and/or .cfg editing to complete both parts while using only the units that must not die (or be destroyed).
This campaign is said to work poorly with the debug mode
Konrad2
Forum Moderator
Posts: 2601
Joined: November 24th, 2010, 6:30 pm

Re: Legend of the Invincibles

Post by Konrad2 »

'Poorly' as in 'mostly unplayable'.
MelficeBelmont
Posts: 6
Joined: September 1st, 2015, 11:03 pm

Re: Legend of the Invincibles

Post by MelficeBelmont »

I completely forgot about the walkthrough. Ah yeah charge would have made all the difference.
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