Legend of the Invincibles

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Which of these units you find worth advancing and gearing heavily? Unpopular ones will be reworked.

Prophet
14
19%
Reaper
6
8%
Scythemaster
4
5%
Shadowalker
4
5%
Shadow Prince
9
12%
Siege Troll
4
5%
Sky Goblin
1
1%
Snow Hunter
9
12%
Soul Shooter
3
4%
Swordmaster
13
17%
Troll Boulderlobber
0
No votes
Warlock
5
7%
Werewolf Rider
2
3%
Zombie Rider
1
1%
 
Total votes: 75

Konrad2
Forum Moderator
Posts: 2601
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Re: Legend of the Invincibles

Post by Konrad2 »

lhaire wrote: April 22nd, 2020, 8:05 pm I completely understand not being able access the inventory and equip items after turn 2 as this is how it has always been.

You understood me correctly - the small arrow (i.e. to be able to drop items the ground) disappears after turn 2. This is my particular issue.
I was not aware of that bug. But it seems edwardspec (the post above yours) has the answer. :)
Crixomix
Posts: 18
Joined: April 7th, 2020, 3:39 am

Re: Legend of the Invincibles

Post by Crixomix »

I fear people are hearing the wrong thing.

Currently, you CAN equip items after 2 turn from the item storage. This is a bug, as you're not supposed to be able to. I'm not sure about dropping items though, I didn't really ever want to do that so I didn't try.
bewbsftw
Posts: 3
Joined: January 11th, 2015, 10:09 am

Re: Legend of the Invincibles

Post by bewbsftw »

Can someone explain why Elvish Seer is worth advancing and gearing heavily, and why she has more votes than Nightprowler and Faerie Incarnation?

Her main damage comes from Faerie Fire, which is trash in part 2 coz demons laugh at the arcane damage, and in part 1, she is outclassed by Lethalia. I feel like people are going "she has faerie fire, she good" like wut
Whiskeyjack
Posts: 474
Joined: February 7th, 2015, 1:27 am
Location: Germany

Re: Legend of the Invincibles

Post by Whiskeyjack »

To me these bug reports sound like dropping and equipping were simply accidentally switched, which, if the case, should be an easy fix.
bewbsftw wrote: April 23rd, 2020, 7:32 am Can someone explain why Elvish Seer is worth advancing and gearing heavily, and why she has more votes than Nightprowler and Faerie Incarnation?

Her main damage comes from Faerie Fire, which is trash in part 2 coz demons laugh at the arcane damage, and in part 1, she is outclassed by Lethalia. I feel like people are going "she has faerie fire, she good" like wut
Seer has some of the best AMLAs in the game. The base unit is relatively weak, but with some investment it becomes very powerful.

Here's the version from my latest run of part 2 (on hard):
Spoiler:
That's with 22 AMLAs and Dark Dragon Legacy. On the other hand, the units items are far from perfect.
Under blood-red skies, an old man sits
In the ruins of Carthage - contemplating prophecy.
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edwardspec
Posts: 80
Joined: March 29th, 2013, 9:37 pm
Location: Russia

Re: Legend of the Invincibles

Post by edwardspec »

Crixomix wrote: April 23rd, 2020, 1:55 amCurrently, you CAN equip items after 2 turn from the item storage. This is a bug, as you're not supposed to be able to.
Fixed in the latest beta.
imaginarypotato wrote: March 22nd, 2020, 10:50 pm Pilum master super bad, it defends and attacks worse then everything else
Regarding the bad units,
while numerically lacking, Pilum Master is easily one of my favorite units. As a level 3 unit, it can be obtained very early, and its early AMLA levels are very cheap. It's very balanced in melee and ranged, so no enemy can attack it safely for itself. The fact that it uses the same item for ranged/melee allows to get "leeching" on the ranged attack. It is also quite deadly with a fairly common Explosionlance ("+5 impact damage" spear). And last but not least, it's an ultimate anti-archer unit due to its pierce resistance.

Speaking of powerful low-level units, I also find Snow Hunter (level 2) to be quite formiddable. With its slowing ranged attack, ice resistance and high melee damage it can even stand up to demons.

Forester is also an unpopular unit, but "struggle" attack alone is extremely valuable, and it's one of the very few units that can be used in swamps.
bewbsftw
Posts: 3
Joined: January 11th, 2015, 10:09 am

Re: Legend of the Invincibles

Post by bewbsftw »

Whiskeyjack wrote: April 23rd, 2020, 8:48 am That's with 22 AMLAs and Dark Dragon Legacy. On the other hand, the units items are far from perfect.
Ah yes, I can see her being good with dark dragon. That's 70ish arcane penetration without any items. Would she be good with other legacies, though?
Whiskeyjack
Posts: 474
Joined: February 7th, 2015, 1:27 am
Location: Germany

Re: Legend of the Invincibles

Post by Whiskeyjack »

bewbsftw wrote: April 24th, 2020, 12:03 pmAh yes, I can see her being good with dark dragon. That's 70ish arcane penetration without any items. Would she be good with other legacies, though?
I can see Titans working (she has really strong melee to profit and the physical resistances + natural arcane res make it very easy to make her incredibly tanky), Light in chapter 9 (it's a permanent 40% damage buff, 40% damage reduction to adjacent demons and decent utility), Undead Legacy (never tried, because I always craft Soulrender; could craft an even better weapon and works similar to Titans otherwise), Legacy of the Free if you want to build a glass cannon ranged nuker (though some archer units might use this better).

I think Sorrow, Fire, Ice, Freezing North, and Phoenix are not well utilized and Exile is difficult to use on hard for any unit. But I think Kings, Phoenix, and the other Dragon legacies can still work well enough for a standard unit in your main cluster. You don't actually need a legacy to make her a good unit. You just need a good legacy to make it a great one.

Edit: Just did the (rough) math - Titans should give her ~10 damage per strike before items for the sabre attack plus 20% physical resistances. That might actually be better than Dark Dragon if you want to build her melee oriented (take book of magical swordplay for additional attacks if you have AMLAs to spare).
Under blood-red skies, an old man sits
In the ruins of Carthage - contemplating prophecy.
lhaire
Posts: 30
Joined: April 21st, 2014, 8:29 pm

Re: Legend of the Invincibles

Post by lhaire »

edwardspec wrote: April 22nd, 2020, 3:22 pm
lhaire wrote: April 21st, 2020, 10:32 pmAfter turn 2, there is no "Drop to the ground" option available for any equipped items. Note that in prior versions (e.g. 1.12) you had the ability to drop items to the ground on any turn. This was extremely useful in case you wanted to temporarily drop an item for a particular turn and then pick it up again.
Konrad2 wrote: April 22nd, 2020, 5:13 amAnd do I understand you correctly that the small arrow (refer to the quote) disappears from the menu after turn two?
I can confirm that this feature (to drop currently equipped item to the ground) was accidentally lost when making the new Inventory dialog.

The dropdown menu (small arrow near "Equip" button) can Drop/Destroy items that are currently in the Storage, but not items currently on the unit. So after turn 2 (when the storage becomes inaccessible) there was indeed no way to place currently equipped item to the ground.

In the latest beta, I added a second dropdown menu with Drop/Destroy near Unequip button: these allow to Drop/Destroy the currently equipped item.
Please try it out.
Thank you!!
nachkar
Posts: 48
Joined: December 26th, 2015, 1:01 pm

Re: Legend of the Invincibles

Post by nachkar »

I've used elvish seer in multiple playtroughs aswell, and with perfect gear and dark drag legacy she became stronger then anything i could possibly make with efraim or lethalia : fast and incredibly damaging with both melee and ranged, while also tanky.
Also played her with legacy of the exile : with decent gear and the resists from exile she can do really well too !
I can see titan working aswell for sure

In fact I've played her so many times that I never do anymore, its not fun to use the same unit/combination of units to cheese trough :lol: (there's a few others I've used many times, but elvish seer is definitely one of the "biggest offender" as when I focus attention (gear and xp) onto her, she starts outshining most others)
Lyon333
Posts: 4
Joined: May 13th, 2019, 7:39 pm

Re: Legend of the Invincibles

Post by Lyon333 »

Hello everyone, I really love this campaign and the right click interface. I'd like to use the "choose attacks for retilation" and "unit information" in other campagins, too. Can anyone tell me how I can do it? I've tryed it a few times without success.

Thanks for the help
and thanks for the great campaing. Even after years it's still my favorite
dabber
Posts: 398
Joined: April 2nd, 2014, 6:41 pm

Re: Legend of the Invincibles

Post by dabber »

Unit information is integrated with almost everything in LotI, so that would never port easily. Choose attacks for retaliation should be easy to port though ... just set weight to 0 ... what problem did you have?
Lyon333
Posts: 4
Joined: May 13th, 2019, 7:39 pm

Re: Legend of the Invincibles

Post by Lyon333 »

honestly I'm not even sure which data I need and where to put it...
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lhybrideur
Posts: 149
Joined: July 9th, 2019, 1:46 pm

Re: Legend of the Invincibles

Post by lhybrideur »

One of the problem with porting pieces of LotI is that half of it is now in lua. It not as easy to understand/use than WML
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edwardspec
Posts: 80
Joined: March 29th, 2013, 9:37 pm
Location: Russia

Re: Legend of the Invincibles

Post by edwardspec »

lhybrideur wrote: May 9th, 2020, 4:43 pm One of the problem with porting pieces of LotI is that half of it is now in lua. It not as easy to understand/use than WML
On the bright side, there were many places where, for example, 3000 lines of WML were replaced by 50 lines of Lua.
So it's going to make things easier in the long run.
Konrad2
Forum Moderator
Posts: 2601
Joined: November 24th, 2010, 6:30 pm

Re: Legend of the Invincibles

Post by Konrad2 »

Removing 'Legend of the Invincibles (beta)' using the add-on manager leads to 'beta.pbl' being left over.
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