Legend of the Invincibles
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- iridium137
- Posts: 23
- Joined: October 27th, 2013, 12:48 am
Re: Legend of the Invincibles
Except they're not. I tried several times and double-checked my inventory before and after. I never got the item.Whiskeyjack wrote: ↑October 14th, 2018, 8:50 amThose are automatically added to your inventory.iridium137 wrote: ↑October 14th, 2018, 5:00 amI can't pick up items the enemy leader drops because the scenario ends.
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- Posts: 66
- Joined: July 2nd, 2012, 9:22 am
Re: Legend of the Invincibles
I am on toxic sun scenario, on chapter 1, and i just spawned beelzebub. How can i kill it? it is just too strong for me. it cannot be poisoned and i do not have something strong enough to hit.
also, all of the leaders aren't attacking me, is this intentional or is it a bug?
also, all of the leaders aren't attacking me, is this intentional or is it a bug?
Re: Legend of the Invincibles
You can run and spawn him in a future scenario when you confident in your chances to kill him.caoraivoso3 wrote: ↑October 17th, 2018, 12:32 am I am on toxic sun scenario, on chapter 1, and i just spawned beelzebub. How can i kill it? it is just too strong for me. it cannot be poisoned and i do not have something strong enough to hit.
Last edited by Konrad2 on October 22nd, 2018, 1:21 pm, edited 1 time in total.
Re: Legend of the Invincibles
Hi there,
I just upgrade my ubuntu version to cosmic and during the process wesnoth has been upgraded from 1.12 version to 1.14.
I was playing Jungle Hell (turn 64) and I copy manually the saved games from 1.12 directory to 1.14.
I experiment a bug: all areas surrounding villages are now visible....
Some of my unities can teleport and I guess it can be the reason.
Serge
I just upgrade my ubuntu version to cosmic and during the process wesnoth has been upgraded from 1.12 version to 1.14.
I was playing Jungle Hell (turn 64) and I copy manually the saved games from 1.12 directory to 1.14.
I experiment a bug: all areas surrounding villages are now visible....
Spoiler:
Serge
Re: Legend of the Invincibles
If I recall correctly this is a bug if the old version and you can see this, because you loaded an old savefile (duh). It's probably going to fix itself by making sure you have the latest LotI and proceeding to the next scenario.
Re: Legend of the Invincibles
Ok, I just terminate the scenario. I'm in "The Gates of hell"
I was crafting a staff for one of my Ceslestial Mesenger and I get the message "This unit cannot use staves"
No way to pass from 1.12 to 1.14 without bug ? A small script that update the unities at least ?
Serge
I was crafting a staff for one of my Ceslestial Mesenger and I get the message "This unit cannot use staves"
No way to pass from 1.12 to 1.14 without bug ? A small script that update the unities at least ?
Serge
Re: Legend of the Invincibles
Personally, I doubt that there is such a way.
Re: Legend of the Invincibles
I could not replicate it in your save file. I got Efraim to levelup and he healed as he should. I am using wesnoth 1.14.3 on Ubuntu 18.04. Maybe something broke between Wesnoth versions?
Added to the github version. Thank you. English isn't my first language. It isn't used much here in Carpathian Mountains.
Can you please provide a save file? It's hard to replicate when it's chance-based.iridium137 wrote: ↑October 14th, 2018, 5:00 am Loyal doesn't seem to work when it's randomly generated on a recruited unit.
It is not an error of this campaign, but of some mod called WC2, which could be a part of Campaign Drop Mod.Pentarctagon wrote: ↑October 14th, 2018, 10:33 am Related to this thread, I don't get a crash, but this error instead:
The code looks okay and it's hard to replicate. Can you please provide a save file? Fixed. Added an announcement that the items were picked automatically.iridium137 wrote: ↑October 15th, 2018, 12:32 amExcept they're not. I tried several times and double-checked my inventory before and after. I never got the item.
Save files from old versions of wesnoth are not intended to work on new versions. While they somewhat work, there are many problems. You have basically three options:saxo wrote: ↑October 19th, 2018, 5:29 pm I just upgrade my ubuntu version to cosmic and during the process wesnoth has been upgraded from 1.12 version to 1.14.
I was playing Jungle Hell (turn 64) and I copy manually the saved games from 1.12 directory to 1.14.
I experiment a bug: all areas surrounding villages are now visible....
1. Suffer through the incompatibility problems that may stay there until the end of the campaign
2. Start part 2 of the campaign from the beginning
3. Install Wesnoth 1.12 using Wine and finish the campaign there
Last edited by Dugi on October 22nd, 2018, 9:31 pm, edited 1 time in total.
Re: Legend of the Invincibles
What is the "backup_amla" that I see inside the save game files in many characters, together with the description "Oops, this is only temporary, or something went wrong"? And after a hero character (for example Delly as Preserved Lich) manages to AMLA-levelup, how much is the max XP increased? For Delly I believe I see 20% increments.
Re: Legend of the Invincibles
Well I compile wesnoth 1.12 from source and it was a bit tricky... But now it's ok.Dugi wrote: ↑October 22nd, 2018, 3:21 pm ....Save files from old versions of wesnoth are not intended to work on new versions. While they somewhat work, there are many problems. You have basically three options:saxo wrote: ↑October 19th, 2018, 5:29 pm I just upgrade my ubuntu version to cosmic and during the process wesnoth has been upgraded from 1.12 version to 1.14.
I was playing Jungle Hell (turn 64) and I copy manually the saved games from 1.12 directory to 1.14.
I experiment a bug: all areas surrounding villages are now visible....
1. Suffer through the incompatibility problems that may stay there until the end of the campaign
2. Start part 2 of the campaign from the beginning
3. Install Wesnoth 1.12 using Wine and finish the campaign there
Thanks.
Re: Legend of the Invincibles
You asked for it.
This is a workaround around an issue that was causing wesnoth to require a 25 GHz GaAs processor to run smoothly. I have found that the quantity of AMLA options units have affects reduces the performance and appears to be read in every frame render. Furthermore, it is a lot of stuff saved in every save file. There is no practical way to modify it. So I figured out a trick that every AMLA-feasible playable unit has two versions. One of them has all the advancements and isn't present in the game normally. The other type has only one dummy advancement to make the game understand it has AMLA (the
dummy_amla
) and is replaced by the all-advancements type when it advances and reverted back afterwards. This allows stuffing loads of advancements into the units without degrading the performance. There are even advancements for every single legacy and every single advancement-granting book that has a prerequisite unlocked only by code (that is the only practical way to modify advancement options) and it works smoothly because never more than one unit can have this version participating in the game and even that lasts only for a short while.And yes, I actually remember what I did 6 years ago in good detail.
Maximum hitpoints increases by 3 unless the advancement specifically affects the amount of maximum hitpoints the unit has.
The amount of maximum experience increase is 20% for legacies, item-related advancements and advancements of usual units. Advancements of preserved liches add 5% to the total and then add 22 on normal, 20 on easy and 25 on hard. Advancements of units described as demigods adds 35 on normal, 30 on easy, 40 on hard, plus 9% of total on top of that. I tuned these numbers to have the curves develop like I found it suitable using Excel, these aren't random values.
Re: Legend of the Invincibles
Very strange. Perhaps I need to start Part 2 over again, and see if that fixes the problem?
Re: Legend of the Invincibles
Dugi,
attached is a loyal upkeep bug save file. loyal units still cost upkeep.
attached is a loyal upkeep bug save file. loyal units still cost upkeep.
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- LotI1-An Orcish Assault Turn 1.gz
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Re: Legend of the Invincibles
I experienced the problem with units' health not restoring after advancement if the units' advancement happens during enemy turn too, except for me it was happening in part 1 (I didn't start part 2 yet). I'm not entirely sure but i think it happens only if unit has AMLA, not if that unit switch to another level (I could be wrong, unfortunetaly I didn't pay much attention to when it happens and when it doesn't). And it was on 1.14.5 Wesnoth ans 3.2.2 LotI.
Re: Legend of the Invincibles
No. It definitely won't help, when loading the save file on my version helped. I will try to update and see what happens.
Thanks, I will look at it.