Legend of the Invincibles
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- Posts: 60
- Joined: December 23rd, 2008, 5:01 am
Re: Legend of the Invincibles (now complete)
Nope, even that unit advance in the next turn, it still has the duplicated advancement.Dugi wrote:By the way, did the unut advance in the same turn as it was created?
Thank you for the explanation. So I shall just select the second advancement option when I meet this issue?
Re: Legend of the Invincibles (now complete)
The secondary unit type is replaced by the primary after advancement anyway, so it doesn't matter at all which one you choose.
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- Posts: 60
- Joined: December 23rd, 2008, 5:01 am
Re: Legend of the Invincibles (now complete)
A question related to the elvish assassin:
Elvish assassin should have an execution attack 45-1. However, when an assassin is upgraded from sharpshooter, its execution attack is only 39-1 or 42-1(dextrous). I found some code that may be related to this issue in global_events.cfg. However, I cannot understand the code. Do you know what's the reason for this issue? Thanks.
Elvish assassin should have an execution attack 45-1. However, when an assassin is upgraded from sharpshooter, its execution attack is only 39-1 or 42-1(dextrous). I found some code that may be related to this issue in global_events.cfg. However, I cannot understand the code. Do you know what's the reason for this issue? Thanks.
Re: Legend of the Invincibles (now complete)
The execution attack is not a classical 45-1 attack. It would be weirdly and exploitably affected by AMLAs and gear (imagine what would two items with +1 attack do, especially if you used a few items to increase damage). The meaning of this attack was to do a lot of damage in a single attack, so the number of attacks wasn't to be changed. So this attack is added after all other things are computed, and its damage is
with a single attack attempt. It works fine, but there is one small problem. It is not shown in the unit's description. So I simply added an attack that looks like that, but it is immediately replaced by the computed new attack whenever the unit is created (also, failures are usually invisible if the unit is created in a wrong way, because the dummy attacks pretends to be the computed one). The difference in damage probably results from a change of numbers I didn't reflect in the damage the dummy attack.
I believe that it would be more suitable if you asked more questions about LotI code in PMs or the WML workshop forum.
Code: Select all
bow_attack_damage * bow_attack_attacks * a_certain_percentage_that_can_be_improved_by_AMLA
I believe that it would be more suitable if you asked more questions about LotI code in PMs or the WML workshop forum.
Re: Legend of the Invincibles (now complete)
Hello.
I have a small problem regarding Lethalia&Krux or Vritra.
After playing the map Gladiatrix (Chapter 8 ) with Vritra and complete it,
it seems that on the next map Lethalia and Krux are gone.
However, if I skip from Investigations (the map before Gladiatrix)
to Unimportant Revolution (the map after Gladiatrix) they aren't gone,
and are there as they are supposed to be.
The problem is, if I skip these parts, then Vritra will be gone in the map
Finally Together, and all the maps after it. Also I'd be skipping a lot of gameplay
and losing items, some fighters that would come with Vritra and of course some
level ups.
Have you perhaps already fixed this problem? Could it be that I'm just messing up
somehow, like, could the version of the game I have anything to do with this? (1.11.1)
Also I downloaded your campaign only 2-3 days ago so that shouldn't be a problem, I should
have the latest version of it.
Thanks in advance -
I have a small problem regarding Lethalia&Krux or Vritra.
After playing the map Gladiatrix (Chapter 8 ) with Vritra and complete it,
it seems that on the next map Lethalia and Krux are gone.
However, if I skip from Investigations (the map before Gladiatrix)
to Unimportant Revolution (the map after Gladiatrix) they aren't gone,
and are there as they are supposed to be.
The problem is, if I skip these parts, then Vritra will be gone in the map
Finally Together, and all the maps after it. Also I'd be skipping a lot of gameplay
and losing items, some fighters that would come with Vritra and of course some
level ups.
Have you perhaps already fixed this problem? Could it be that I'm just messing up
somehow, like, could the version of the game I have anything to do with this? (1.11.1)
Also I downloaded your campaign only 2-3 days ago so that shouldn't be a problem, I should
have the latest version of it.
Thanks in advance -
Re: Legend of the Invincibles (now complete)
Changing between persistent sides is broken in 1.11.1. Please update to the latest development release.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Re: Legend of the Invincibles (now complete)
Ah, thank you very much. It's been bugging me for a while, because I really want to finish this awesome campaign ^^bumbadadabum wrote:Changing between persistent sides is broken in 1.11.1. Please update to the latest development release.
Re: Legend of the Invincibles (now complete)
Hi, I'm back at playing this after some time, and I noticed a bug, if an unit with the knockback special attacks a unit but doesn't hit it, the unit is still pushed back
Re: Legend of the Invincibles (now complete)
@bumbadadabum
Thanks for helping while the website was out of my reach.
@Jeffers0n
Hm, I did not think of this possibility. I'll fix that.
Thanks for helping while the website was out of my reach.
@Jeffers0n
Hm, I did not think of this possibility. I'll fix that.
Re: Legend of the Invincibles (now complete)
I have a suggestion about the Wretched Defiler sword. One of its properties is the plague attack.
My suggestion is that the undead appeared to be equal to the enemy killed (up to level 4, I don't know if exist undead units of level greater than 4).
I mean if I kill a level 4 unit, the result is a level 4 undead.
It would be cool to fill the battlefield with Ancient Lichs, for example.
My suggestion is that the undead appeared to be equal to the enemy killed (up to level 4, I don't know if exist undead units of level greater than 4).
I mean if I kill a level 4 unit, the result is a level 4 undead.
It would be cool to fill the battlefield with Ancient Lichs, for example.
Re: Legend of the Invincibles (now complete)
That would really overpower that weapon, especially as it is relatively easy to craft
Re: Legend of the Invincibles (now complete)
Maybe. But a restriction could be that this is valid only after Efraim became a demigod.
After all a demigod can do great things.
After all a demigod can do great things.
Re: Legend of the Invincibles (now complete)
Then he would be really overpowered, I think they should be tough, but not unbeatable
Re: Legend of the Invincibles (now complete)
I think too that Wretched Defiler with levelled plague would be overpowered. However, I might add a weapon recipe like this:
You're unlikely to get a black pearl and 2 emeralds before Antediluvian Tunnels in first part and before chapter 7 in second part, so you won't make many deathblades from enemy cannon fodder.
Code: Select all
Rattling Inheritance
Cost: 1 black pearl, 2 emeralds, 1 diamond, 1 amethyst
40% more attacks
Terrain defences improved by 5%
New weapon special: Plague (Deathblade)
Changes damage type to cold
Re: Legend of the Invincibles (now complete)
Dugi, is very good as you suggested. Waiting for update.