Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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Which of these units you find worth advancing and gearing heavily? Unpopular ones will be reworked.

Prophet
52
21%
Reaper
29
12%
Scythemaster
20
8%
Shadowalker
18
7%
Shadow Prince
19
8%
Siege Troll
11
5%
Sky Goblin
4
2%
Snow Hunter
20
8%
Soul Shooter
5
2%
Swordmaster
28
11%
Troll Boulderlobber
2
1%
Warlock
24
10%
Werewolf Rider
5
2%
Zombie Rider
7
3%
 
Total votes: 244

wuxiangjinxing
Posts: 60
Joined: December 23rd, 2008, 5:01 am

Re: Legend of the Invincibles (now complete)

Post by wuxiangjinxing »

Dugi wrote:By the way, did the unut advance in the same turn as it was created?
Nope, even that unit advance in the next turn, it still has the duplicated advancement.

Thank you for the explanation. So I shall just select the second advancement option when I meet this issue?
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Dugi
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Re: Legend of the Invincibles (now complete)

Post by Dugi »

The secondary unit type is replaced by the primary after advancement anyway, so it doesn't matter at all which one you choose.
wuxiangjinxing
Posts: 60
Joined: December 23rd, 2008, 5:01 am

Re: Legend of the Invincibles (now complete)

Post by wuxiangjinxing »

A question related to the elvish assassin:

Elvish assassin should have an execution attack 45-1. However, when an assassin is upgraded from sharpshooter, its execution attack is only 39-1 or 42-1(dextrous). I found some code that may be related to this issue in global_events.cfg. However, I cannot understand the code. Do you know what's the reason for this issue? Thanks.
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Dugi
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Re: Legend of the Invincibles (now complete)

Post by Dugi »

The execution attack is not a classical 45-1 attack. It would be weirdly and exploitably affected by AMLAs and gear (imagine what would two items with +1 attack do, especially if you used a few items to increase damage). The meaning of this attack was to do a lot of damage in a single attack, so the number of attacks wasn't to be changed. So this attack is added after all other things are computed, and its damage is

Code: Select all

bow_attack_damage * bow_attack_attacks * a_certain_percentage_that_can_be_improved_by_AMLA
with a single attack attempt. It works fine, but there is one small problem. It is not shown in the unit's description. So I simply added an attack that looks like that, but it is immediately replaced by the computed new attack whenever the unit is created (also, failures are usually invisible if the unit is created in a wrong way, because the dummy attacks pretends to be the computed one). The difference in damage probably results from a change of numbers I didn't reflect in the damage the dummy attack.

I believe that it would be more suitable if you asked more questions about LotI code in PMs or the WML workshop forum.
Serane
Posts: 6
Joined: June 16th, 2013, 1:39 am

Re: Legend of the Invincibles (now complete)

Post by Serane »

Hello.

I have a small problem regarding Lethalia&Krux or Vritra.
After playing the map Gladiatrix (Chapter 8 ) with Vritra and complete it,
it seems that on the next map Lethalia and Krux are gone.
However, if I skip from Investigations (the map before Gladiatrix)
to Unimportant Revolution (the map after Gladiatrix) they aren't gone,
and are there as they are supposed to be.

The problem is, if I skip these parts, then Vritra will be gone in the map
Finally Together, and all the maps after it. Also I'd be skipping a lot of gameplay
and losing items, some fighters that would come with Vritra and of course some
level ups.

Have you perhaps already fixed this problem? Could it be that I'm just messing up
somehow, like, could the version of the game I have anything to do with this? (1.11.1)
Also I downloaded your campaign only 2-3 days ago so that shouldn't be a problem, I should
have the latest version of it.

Thanks in advance -
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Astoria
Inactive Developer
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Joined: March 20th, 2008, 5:54 pm
Location: Netherlands

Re: Legend of the Invincibles (now complete)

Post by Astoria »

Changing between persistent sides is broken in 1.11.1. Please update to the latest development release.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Serane
Posts: 6
Joined: June 16th, 2013, 1:39 am

Re: Legend of the Invincibles (now complete)

Post by Serane »

bumbadadabum wrote:Changing between persistent sides is broken in 1.11.1. Please update to the latest development release.
Ah, thank you very much. It's been bugging me for a while, because I really want to finish this awesome campaign ^^
Jeffers0n
Posts: 106
Joined: April 12th, 2013, 2:46 pm

Re: Legend of the Invincibles (now complete)

Post by Jeffers0n »

Hi, I'm back at playing this after some time, and I noticed a bug, if an unit with the knockback special attacks a unit but doesn't hit it, the unit is still pushed back
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Dugi
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Re: Legend of the Invincibles (now complete)

Post by Dugi »

@bumbadadabum
Thanks for helping while the website was out of my reach.

@Jeffers0n
Hm, I did not think of this possibility. I'll fix that.
Naron
Posts: 166
Joined: August 22nd, 2012, 1:25 pm
Location: Romania

Re: Legend of the Invincibles (now complete)

Post by Naron »

I have a suggestion about the Wretched Defiler sword. One of its properties is the plague attack.
My suggestion is that the undead appeared to be equal to the enemy killed (up to level 4, I don't know if exist undead units of level greater than 4).
I mean if I kill a level 4 unit, the result is a level 4 undead.
It would be cool to fill the battlefield with Ancient Lichs, for example.
Jeffers0n
Posts: 106
Joined: April 12th, 2013, 2:46 pm

Re: Legend of the Invincibles (now complete)

Post by Jeffers0n »

That would really overpower that weapon, especially as it is relatively easy to craft
Naron
Posts: 166
Joined: August 22nd, 2012, 1:25 pm
Location: Romania

Re: Legend of the Invincibles (now complete)

Post by Naron »

Maybe. But a restriction could be that this is valid only after Efraim became a demigod.
After all a demigod can do great things. :)
Jeffers0n
Posts: 106
Joined: April 12th, 2013, 2:46 pm

Re: Legend of the Invincibles (now complete)

Post by Jeffers0n »

Then he would be really overpowered, I think they should be tough, but not unbeatable
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Dugi
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Re: Legend of the Invincibles (now complete)

Post by Dugi »

I think too that Wretched Defiler with levelled plague would be overpowered. However, I might add a weapon recipe like this:

Code: Select all

Rattling Inheritance
Cost: 1 black pearl, 2 emeralds, 1 diamond, 1 amethyst
40% more attacks
Terrain defences improved by 5%
New weapon special: Plague (Deathblade)
Changes damage type to cold
You're unlikely to get a black pearl and 2 emeralds before Antediluvian Tunnels in first part and before chapter 7 in second part, so you won't make many deathblades from enemy cannon fodder.
Naron
Posts: 166
Joined: August 22nd, 2012, 1:25 pm
Location: Romania

Re: Legend of the Invincibles (now complete)

Post by Naron »

Dugi, is very good as you suggested. Waiting for update. :)
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